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Necromunda: Bastions of Law – Palanite Enforcers Book, Units & Campaign Guide

Necromunda: Bastions of Law – Palanite Enforcers Rulebook, Units, and Campaign Play Guide

Necromunda: Bastions of Law is the long‑awaited “House‑of‑style” sourcebook that finally puts the Palanite Enforcers at the center of the underhive spotlight. It delivers a complete Enforcer gang list, named officers, new scenarios, gang tactics, and a Badzone Enforcer list designed for ash‑waste justice—all aligned with the newest wave of Enforcer miniatures and upgrades. If you’ve ever wanted to run precinct‑fortresses like a true servant of Lord Helmawr, this book is your playbook. :contentReference[oaicite:0]{index=0}

In this guide, we’ll explain what’s in the book, how the new models fit, what playstyles Enforcers reward, and how to use the additions—like Captains, Sergeants, Hardcase Cyber‑Mastiffs, Palanite Enforcer Haunts (Sanctioned Psykers), and Palanite Companions—to run cleaner campaigns with nastier crowd control. We’ll also place Bastions of Law in the 2025 Necromunda release landscape so you know where it sits alongside Halls of the Ancients and Tribes of the Wastelands. :contentReference[oaicite:1]{index=1}

What Is Bastions of Law?

Bastions of Law is a dedicated Palanite Enforcer sourcebook—think of the classic House books, but for the Law. Officially previewed by Warhammer Community, it includes: a full Enforcer gang list featuring Captains and Sergeants, two brand‑new scenarios, gang tactics, a Badzone Enforcer gang list for the desolate wilds, new weapon profiles, and “plenty of other new ways” to run precincts in campaigns. :contentReference[oaicite:2]{index=2}

As a 2025 release, it joins the current wave of modern Necromunda rulebooks that deepen specific factions and play spaces (Underhells, ash wastes, noble precincts). Fans catalog it alongside other 2025 titles in community indexes, further underscoring its “season” status. :contentReference[oaicite:3]{index=3}

New Model Support – Officers, Cyber‑Mastiffs, and Weapons Upgrades

The book lands with a suite of new Palanite releases. A previewed eight‑model box centers on the chain of command—Enforcer Captains, Enforcer Sergeants, Subjugator Sergeants—and a pair of Hardcase Cyber‑Mastiffs bred for mauling recidivists. :contentReference[oaicite:4]{index=4}

On top of that, a dedicated Weapons & Upgrade pack delivers two matching sprues packed with five heads, 10 pairs of arms, and a wide selection of crowd‑control and lethal tools: shock batons, assault shields, magnacles, web guns, concussion carbines, and even long‑range answers like a sniper rifle. Rules coverage for all of this is in Bastions of Law. :contentReference[oaicite:5]{index=5}

Forge World Additions – Haunts and Companions (and where their rules live)

Palanite Enforcer Haunts are sanctioned psykers outfitted with psycho‑reactive armor and hexagrammatic dampers—the real deal when you need warp defense on patrol. Warhammer Community confirmed their rules come in the resin box and in the upcoming Bastions of Law book, so campaign players can integrate them smoothly. :contentReference[oaicite:6]{index=6}

Palanite Companions are elite bodyguards who protect uphive nobles… and vaporize riffraff with disintegration guns. Like the Haunts, GW previewed them with a clear rules path: in‑box and in Bastions of Law. These models add a patrician spin to precinct lists and unlock hybrid play around noble escorts and VIP protection. :contentReference[oaicite:7]{index=7}

The Enforcer Playstyle – Control the Map, Choke the Crowd

Enforcers aren’t a typical “gang.” They are the occupying force that keeps quotas flowing and order (mostly) intact. On the tabletop, crowd control and board position are your bread and butter:

  • Frontline & Formation: Subjugator profiles plus assault shields let you form wedges and lock down corridors. Use shields to soak overwatch and escort your punch units into charge range. :contentReference[oaicite:8]{index=8}
  • Non‑lethal Control: Web guns and magnacles punish reckless rushes and create safe arrests; concussion carbines disrupt stacked enemy activations or height advantages. :contentReference[oaicite:9]{index=9}
  • Precision Removal: The sniper rifle and long‑range tools thin enemy specialists; pair with mastiff flanks to collapse exposed leaders. :contentReference[oaicite:10]{index=10}
  • Psyker Insurance: Slotting a Haunt anchors your willpower game and deters warp‑heavy threats common in modern campaigns. :contentReference[oaicite:11]{index=11}
  • VIP Bubbles: Companions add a nobles‑in‑tow play pattern—perfect for narrative missions, hostage exchanges, and scenario objectives that reward disciplined escort work. :contentReference[oaicite:12]{index=12}

What’s Actually New for Campaigns?

The headliners for campaign managers are the two new scenarios, fresh gang tactics, an updated Enforcer gang list (with Captains/Sergeants), and a Badzone Enforcer list aimed at ash‑waste enforcement—useful if your group is bouncing between hive stacks and open wastes. Expect weapon profiles in the book to align with the new kits so you can run “what you see” without houseruling. :contentReference[oaicite:13]{index=13}

As part of the 2025 slate, Bastions of Law sits alongside expansions like Halls of the Ancients and Tribes of the Wastelands, which broaden the setting and campaign structures. If your group rotates books by theme (Underhells delves → Wastes patrols → Precinct crackdowns), this one completes the “bring the Law” pillar. :contentReference[oaicite:14]{index=14}

Who Should Buy Bastions of Law?

  • New players who love order‑versus‑anarchy themes and want a guided, rules‑complete way to run Enforcers with modern support.
  • Returning groups upgrading to the latest campaign tools; the book folds in officers, scenarios, tactics, and weapon rules in one place. :contentReference[oaicite:15]{index=15}
  • Narrative GMs looking to add nobles, VIP escorts, psyker defense, and precinct politics without patchwork PDFs. :contentReference[oaicite:16]{index=16}
  • Collectors & painters who want the new officer sculpts, mastiffs, and resin character pieces with in‑book rules support. :contentReference[oaicite:17]{index=17}

Release Timing – What We Know

GW’s preview said, “check back… for an ETA on backup,” then followed up with successive Enforcer reveals in July. As of early September 2025, community calendars point to a mid‑September pre‑order window with a late‑September shelf date for the related Enforcer wave. Treat those dates as indicative until the specific WarCom Sunday Preview drops for your region. :contentReference[oaicite:18]{index=18}

Building Your Precinct – Practical Purchase Paths

Starter Path (Compact)

  • Officer/Mastiff box for command presence and the mastiffs’ board pressure. :contentReference[oaicite:19]{index=19}
  • Weapons & Upgrade sprues to diversify your existing Enforcers/Subjugators. :contentReference[oaicite:20]{index=20}
  • Bastions of Law rulebook to unify tactics, scenarios, and profiles. :contentReference[oaicite:21]{index=21}

Narrative Path (Flavor‑First)

  • Palanite Companions for noble‑escort missions and narrative bodyguard play. :contentReference[oaicite:22]{index=22}
  • Palanite Enforcer Haunts to bring sanctioned psykers and warp‑defense rules into precinct story arcs. :contentReference[oaicite:23]{index=23}

Competitive‑Minded Path (Control Tools)

  • Multiple shield/baton loadouts for corridor control; add web guns and concussion carbines to change enemy movement math. :contentReference[oaicite:24]{index=24}
  • A sniper team to peel opposing specialists and pin enemy leaders during scenario swings. :contentReference[oaicite:25]{index=25}

Table Tactics – Get Results Fast

  • Write the arrest plan: Identify who you must neutralize and where you’ll do it. Shields + mastiffs form the wedge; web/concussion secure the takedown; sniper cleans the escape lane.
  • Protect your officers: Captains/Sergeants are force multipliers—position them to extend auras/commands but keep them behind the shield wall until you’ve cleared cross‑fire. :contentReference[oaicite:26]{index=26}
  • Use the Badzone list deliberately: Into ash‑waste campaigns, lean into suppression tools and mobility; take mastiffs to control open angles and punish reckless drivers. :contentReference[oaicite:27]{index=27}
  • Plan for psykers: If your league permits rampant warp shenanigans, slot a Haunt; the rules hook is there for a reason. :contentReference[oaicite:28]{index=28}

Painting & Hobby Tips (Readable, “Official” Look)

  • Armor & coats: Semi‑gloss black plates with crisp edge highlights; officers’ greatcoats in deep, desaturated colors so plumes and rank trim pop.
  • Assault shields: Subtle hazard chevrons at the rim; sponge chips where shields meet barricades for believable wear.
  • Mastiffs: Metallics with heat‑blued muzzle tips and faint oil streaks; a bright optic color (red or teal) catches the eye.
  • Resin characters: Wash and dry‑fit Forge World resin; prime with a good tooth primer; pin wrists/ankles if your case is rough‑and‑tumble.

Image Suggestions

  • Hero banner: Captain + Sergeant + Subjugator Sergeant trio, mastiffs flanking.
  • Loadout spread: Flat‑lay of web gun, baton/shield, concussion carbine, and sniper parts with labels.
  • Narrative duo: One Haunt and one Companion posed in front of a precinct door for “VIP escort” vibes.

FAQs – Bastions of Law & Palanite Enforcers (tap + to expand)

A full Palanite Enforcer gang list (with Captains/Sergeants), two new scenarios, gang tactics, a Badzone Enforcer list for ash‑waste play, new weapon profiles, and expanded precinct options. :contentReference[oaicite:29]{index=29}

Both—WarCom previewed the officer/mastiff box and confirmed rules coverage in Bastions of Law, including profiles and scenarios that showcase them. :contentReference[oaicite:30]{index=30}

Yes. The article explicitly states rules for the gear (batons, assault shields, magnacles, web guns, concussion carbines, sniper rifle, etc.) are in the book. :contentReference[oaicite:31]{index=31}

They are Forge World resin releases with rules in the box and in Bastions of Law, making it straightforward to add psyker defense or noble bodyguards to precinct rosters. :contentReference[oaicite:32]{index=32}

GW’s preview teased “ETA incoming.” Community trackers point to mid‑September 2025 pre‑orders and a late‑September shelf date—watch the official Sunday Preview for your region. :contentReference[oaicite:33]{index=33}

It modernizes Enforcers into a focused, faction‑style book (like the House series), adding officers, tactics, new scenarios, and ash‑waste options so you’re not piecing rules across older volumes. :contentReference[oaicite:34]{index=34}

It complements 2025 releases such as Halls of the Ancients and Tribes of the Wastelands, rounding out the year’s campaign and faction support. :contentReference[oaicite:35]{index=35}

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