Top 10 Weird War Units in Konflikt ’47 (Walkers, Tesla, Shrieker Rounds)
Top 10 Weird War Units in Konflikt ’47 (Walkers, Tesla, Shrieker Rounds)
Konflikt ’47 takes the familiar tactics of World War II and fuses them with Rift-tech science—giant mechs, energy weapons, and nightmarish experimental troops. Whether you’re a veteran Bolt Action player or new to the Weird War setting, knowing which units define the game’s style and power level will help you build an army that dominates the battlefield. This guide highlights the best Konflikt ’47 units, from top-performing walkers to Tesla weapons and supernatural troops that bring true pulp warfare to life.
Internal Link: Explore walkers, rulebooks, and Rift-tech miniatures here: Konflikt ’47 at Tistaminis
Quick Summary
- Scale: 28mm skirmish warfare with WWII tactics and sci-fi tech.
- Best For: Bolt Action players looking for something cinematic, powerful, and fun to paint.
- Top Picks: Walkers, Tesla weapons, and horror-infused troops from every faction.
1) Coyote Light Walker (United States)
The Coyote Light Walker is a versatile staple of American Rift-tech forces. Built for mobility and flexibility, it’s equipped with multiple weapon options including autocannons and Tesla cannons. Think of it as a sci-fi Sherman tank—fast, dependable, and devastating when positioned correctly.
- Strengths: Flexible armament and good speed for flanking.
- Why It’s Great: One of the best starter walkers for new players due to its balanced design.
2) Mudskipper Jump Walker (United States)
The Mudskipper is pure Weird War mayhem—a jump-capable bipedal walker capable of hopping across terrain and dropping into enemy lines. Armed with heavy flamethrowers or Tesla weaponry, it embodies American innovation at its most dangerous.
- Strengths: Jump jets allow dramatic repositioning and surprise attacks.
- Why It’s Great: Combines mobility and destructive firepower in one intimidating model.
3) Totenkorps (Germany)
The Totenkorps are undead soldiers animated by Rift energy—fearless, tireless, and utterly terrifying. They ignore morale effects, allowing them to grind forward even when under heavy fire. A perfect horror-themed shock troop for Axis players.
- Strengths: Immune to pins and morale, making them incredibly reliable.
- Why It’s Great: Perfect for psychological warfare and objective control.
4) Nachtjäger Heavy Infantry (Germany)
Nachtjägers are superhuman troopers equipped with night vision and enhanced reflexes. They dominate close combat and thrive in urban or low-light scenarios. They can dismantle tanks and elite infantry alike with their rending attacks.
- Strengths: High melee damage and resilience.
- Why It’s Great: Fearsome close-combat specialists that define Axis elite play.
5) Tesla Sherman (United States)
The Tesla Sherman replaces the traditional tank gun with a devastating Rift-powered cannon. It delivers high-voltage shots capable of disabling vehicles and obliterating infantry in arcs of blue energy.
- Strengths: Multi-target potential and pin generation.
- Why It’s Great: Stylish centerpiece model that plays exactly as cool as it looks.
6) Schreckwulfen (Germany)
Bioengineered werewolves infused with Rift-tech serum, the Schreckwulfen are pure close-combat monsters. Fast, deadly, and horrifying to face, they’re ideal for players who love cinematic melee units.
- Strengths: Exceptional speed, melee output, and terror impact.
- Why It’s Great: A unique mix of horror and efficiency—plus one of the most striking sculpts in the game.
7) Soviet Ursus Infantry (Soviet Union)
The Ursus Infantry are the Red Army’s answer to Rift-tech super soldiers—massive, bear-like humanoids who wield heavy melee weapons and shrug off small arms fire. They fit the Soviet theme of brute strength and relentless advance.
- Strengths: High durability and melee crushing power.
- Why It’s Great: Turns any Soviet army into an unstoppable wall of mutant muscle.
8) Spinne Light Walker (Germany)
The Spinne is a compact, fast-moving German walker ideal for recon and ambush tactics. Armed with autocannons or energy weapons, it strikes quickly and redeploys easily, making it a consistent MVP for Axis players.
- Strengths: Low cost, fast, and hard-hitting for its size.
- Why It’s Great: Excellent value and easy to field in multiples.
9) British Guardian Walker (United Kingdom)
The Guardian Walker embodies British engineering—reliable, steady, and capable of carrying a variety of loadouts. From twin autocannons to anti-tank energy weapons, it’s the workhorse of Commonwealth Rift forces.
- Strengths: Flexible role coverage; effective anti-armor option.
- Why It’s Great: A beginner-friendly choice with plenty of firepower and personality.
10) Shrieker Rounds & Sonic Weapons (All Factions)
These terrifying experimental munitions use sonic disruption to cause widespread panic and disorientation. Deployed by multiple factions, Shrieker Rounds amplify pin markers and can turn even elite troops into quivering wrecks.
- Strengths: Forces multiple morale checks, increasing battlefield chaos.
- Why It’s Great: Perfect for psychological warfare—softens enemies before a decisive charge.
Faction Highlights – Weird Tech Across the World
- United States: Tesla weapons, jump walkers, and powered infantry.
- Germany: Walkers, undead shock troops, and genetically engineered monsters.
- USSR: Psychic soldiers, mutant infantry, and Rift-fueled armor.
- Britain: Experimental walkers and anti-gravity tanks.
- Japan: Rift-enhanced Oni warriors and stealth walkers.
Painting & Hobby Tips
- Use metallic drybrushing and blue-green washes to simulate Rift energy glow.
- Weather walkers with pigments and oil streaks for grounded realism.
- Add lighting effects to Tesla coils and plasma weapons for cinematic display pieces.
Image Suggestions
- Hero banner: Mixed scene of walkers—Tesla Sherman, Guardian, and Spinne—advancing under lightning-lit skies.
- Close-up: Totenkorps and Schreckwulfen miniatures charging across ruined terrain.
- Workbench shot: Painting station with glowing coils and weathered walker armor panels.
FAQs – Konflikt ’47 Weird War Units (tap + to expand)
Yes—Konflikt ’47 is built on the Bolt Action system. You can field WWII units alongside Rift-tech forces for hybrid or narrative games.
The Coyote Light Walker and Guardian Walker are both great starters—balanced firepower, simple rules, and strong visual appeal.
No—Konflikt ’47’s units are point-balanced for fairness. Weird units enhance flavor without overwhelming historical armies.
Tesla and Rift weapons typically cause multiple pins, ignore some cover bonuses, or arc damage between nearby targets—adding unpredictability and cinematic flair.
Germany and the United States lead in iconic Rift-tech designs—werewolves, undead, Tesla weapons, and jump walkers define their Weird War identity.
Use strong lighting contrasts—like glowing blues and weathered metals—to emphasize their sci-fi tech. Add pigments and washes for gritty realism.
Shop Rift-tech walkers, infantry, and rulebooks here: Konflikt ’47 at Tistaminis.
Lead the Weird War
From shambling undead to howling werewolves and Tesla-charged walkers, Konflikt ’47 turns classic World War II battles into pulp science fiction epics. The best Konflikt ’47 walkers and Weird War units add cinematic spectacle and tactical depth to every match—proof that history and imagination can collide beautifully on the tabletop.
Build your Weird War army: Konflikt ’47 at Tistaminis