Konflikt ’47 Starter Set – Contents, Release Window & How It Plays
Konflikt ’47 Starter Set – Contents, Release Window & How It Plays
Konflikt ’47 returns as a fully refreshed “weird war” miniatures game that splices Bolt Action’s proven engine with Rift‑powered horrors, heroes, and mechs. Set in an alternate 1947 where reality has been torn open by catastrophic experiments, the Starter Set gives you two complete forces, a rulebook, dice, terrain, and a play mat—everything you need to hit the table fast. This guide covers what’s in the box, how the game plays, which units shine on day one, smart expansion paths, and why this is one of the most exciting hobby releases of late 2025.
Release Window (What to Expect)
Early chatter pegged the set for August 2025, but the manufacturer now lists a September 2025 retail release for the Starter Set and the national Starter Armies. Several outlets also cite a late‑September street date for the broader launch. In short: plan for September availability, with stock rolling into stores through early fall.
What’s in the Starter Set (Confirmed)
The box is a true all‑in starter—two forces, rules, dice, and table aids. You can play the day you build.
United States Force
- US Platoon Commander (resin, set‑exclusive): Your force leader and order hub.
- 12 Firefly Airborne Infantry (plastic): Elite jump‑troops with Rift‑enhanced weapons and superb mobility.
- M2A5 Linebacker Jump Walker (plastic): A jump‑capable mech that brings agile firepower and threat projection.
Axis Force
- Axis Platoon Commander (resin, set‑exclusive): Elite officer to keep the heavy infantry on task.
- 6 Stahltruppen Heavy Infantry (plastic): Armoured shock troops built for brutal mid‑board fights.
- Vogelspinne Light Panzermech (plastic): A nimble, multi‑leg walker for flanking lines and pinning targets.
Game Aids & Terrain
- A5 softback Konflikt ’47 Rulebook (core rules and scenarios).
- Order Dice (8) and Rift Dice (8), plus D6 for attacks and tests.
- Plastic ruins terrain (four frames) for instant tables.
- Double‑sided paper gaming mat, templates/pin markers, and transfer sheet.
- Assembly guides; models are supplied unassembled and unpainted.
Konflikt ’47 at a Glance (What Makes It Different)
Konflikt ’47 runs on the streamlined Bolt Action Third Edition chassis—alternating activations via Order Dice, intuitive pin mechanics, clear cover rules, and mission structures that reward movement and timing. On top of that, K’47 adds distinctive Rift tech, mechs, monsters, and hero abilities that make the battlefield swingier and more cinematic.
- Order Dice flow: Each unit has a die in the bag; draw to activate. Six simple orders (Advance, Fire, Run, Ambush, Rally, Down) keep tempo brisk and decisions meaningful.
- Pins & fog of war: Incoming fire adds pins that make orders harder to pass, creating real friction and drama each turn.
- Rift Dice—new to K’47: A faction’s Rift die fuels powerful “surge” abilities—often trading a short‑term boost for later exhaustion or risk. Timing your Rift effects is a big part of high‑level play.
- More lethal close‑quarters: Compared to historical Bolt Action, K’47 is punchier—elite Rift units, walkers, and heroes crack dug‑in troops and push scenarios to a decisive end.
- Free army lists (digital): Unit rosters are provided as downloadable PDFs, making it easy to expand without hunting through multiple books.
Meet the Forces in the Box
United States – Mobility, Shock & Firepower
Firefly Airborne Infantry are some of the most flexible human infantry in the game: jump capability, hard‑hitting short‑range weapons, and the right Rift ability to “be there” when objectives flip. The Linebacker adds mobile guns and altitude plays—perfect for punishing exposed supports, then vaulting to a new angle. Playstyle: establish tempo, hit isolated targets, withdraw before the counterpunch.
Axis – Armoured Elites & Spider‑Leg Mechcraft
Stahltruppen are engineered to grind; they shrug pins more easily than line troops and bulldoze through mid‑board trades. The Vogelspinne is a light walker that hunts flanks and harasses objective holders, forcing your opponent to commit premium assets to stop it. Playstyle: take ground, weather return fire, win the decisive scrum.
How the Starter Plays (and What It Teaches)
- Board control via activations: Alternating orders reward planning. Don’t build a “big turn”—build a sequence: pin, isolate, finish, reposition.
- Pin management is a skill: Rally and rule interactions matter. Elite units and Rift abilities can shrug pressure—save them for the moments that decide missions.
- Objective discipline: The starter’s mission mix favors timing. Fireflies steal and screen; Stahltruppen punish overreach. Use the walker on each side to collapse a flank when the enemy blinks.
- Rift risk/reward: Surging at the right time wins games. Surging at the wrong time leaves you exposed—patience pays.
Are the Starter Forces Competitive?
Yes—as a learning scaffold and even beyond. The two forces are curated for close, interesting games out of the box, and both scale neatly into 1,000–1,250‑point lists with a couple of add‑ons (see “Expand from the Starter”). US players will lean into mobility and surgical picks; Axis players will love the mid‑board grind and objective bullying. Neither side is a “wrong” choice—pick the aesthetics and rhythm you enjoy, then add tools that deepen that plan.
Expand from the Starter (Smart Next Buys)
- United States Starter Army: Adds more bodies, more guns, and list flexibility while keeping the Firefly/Linebacker core intact.
- Axis Starter Army: More heavy infantry and additional hardware to widen the threat web around Vogelspinne.
- Faction plastics & spotlights: New plastic Fireflies (US) and Stahltruppen (Axis) are already featured with hobby guides and tabletop tips—easy hobby wins that also boost performance.
- Rule support: The refreshed rulebook structure + free PDF army lists make incremental growth painless. Start small; add one new unit every few games.
Painting & Hobby Tips (Table‑Readable, Fast)
Firefly Airborne Infantry
- Jump rigs & energy weapons: Edge‑highlight weapon housings; reserve gloss for visors and emitter coils so the squad reads from across the table.
- Fatigues that pop: Use a desaturated base, then push a single accent (shoulder flash, unit stripe) so they’re readable next to the white stenciling and decals.
- Basing: Broken tarmac + oil staining sells “drop in, clear, move out.”
Stahltruppen Heavy Infantry
- Armour plates: Sponge weathering on edges, then unify with a soft grime glaze in recesses to keep the mass looking heavy.
- Optics & glow: Small, controlled OSL around lenses makes the models feel Rift‑powered without turning cartoony.
- Basing: Rubble + shell casings (brass paint on clipped sprue) adds siege flavor.
Walkers (Linebacker & Vogelspinne)
- Panel contrast: Alternate matte armour and semi‑gloss hydraulics so silhouettes read clearly.
- Transfers: Seal decals with gloss, chip with a graphite pencil, then dust with powders for a believable finish.
Why It’s Worth It
- Everything in one box: Two forces, rules, dice, terrain, and a mat—genuinely playable day one.
- Modern rules feel: Bolt Action 3E foundations plus Rift‑tech twists deliver pace and drama without rules bloat.
- Great models to build: New plastics (Fireflies, Stahltruppen) and characterful walkers are hobby‑friendly and look fantastic.
- Clear upgrade path: US/Axis Starter Armies and plastic infantry kits make expanding simple and cost‑efficient.
- Free roster support: Digital army lists lower the barrier to entry and keep balance updates nimble.
Image Suggestions
- Box spread: Both forces, dice, rulebook, terrain sprues, and mat.
- Head‑to‑head: Fireflies descending as Stahltruppen advance under Vogelspinne cover.
- Walker glamour shots: Jump‑jet plume on the Linebacker; spider‑legs climbing rubble for the Vogelspinne.
FAQs – Konflikt ’47 Starter Set (tap + to expand)
Manufacturer listings show a September 2025 release window, with some outlets noting a late‑September street date. Plan around September availability.
The box includes an A5 softback rulebook featuring the refreshed Konflikt ’47 rules (built on Bolt Action Third Edition). Army lists are provided as free PDFs online.
A K’47‑specific resource that powers faction abilities. You can “surge” for a big effect, but there’s a trade‑off—timing your Rift usage is a key skill.
Yes—two forces, terrain, a mat, dice, and templates are included. Build, skim the quick‑start, and you’re good to go.
US: mobility, jump‑troops, and shock plays with the Linebacker. Axis: armoured elites and the nimble Vogelspinne for flanking and pressure.
Grab your national Starter Army (US or Axis) to widen your roster. Then add the new plastic infantry kits (Fireflies or Stahltruppen) to taste.
Expect 90–120 minutes for a comfortable learning game; faster once you know your orders, pins, and Rift timings.