Dragon Ball Super TCG – How to Play, What to Buy & Weekly Locals (Canada)
Dragon Ball Super Trading Card Game (DBS TCG) – How to Play, What to Buy & Where to Compete in Canada
The Dragon Ball Super Trading Card Game (DBS TCG) blends fast, explosive combat with smart resource management and iconic characters from across the Dragon Ball universe. This guide explains how the game works, the best ways to start, popular deck styles, rarities/collectibility, and how to jump into organized play—plus where to shop in Canada.
Play with us: We host Locals every Tuesday at 6:00 PM (bring a deck, sleeves, and dice). Questions, pairings, or carpool? Join our community on Tistaminis Discord—it’s the fastest way to find a game and stay updated on events.
What Is DBS TCG? (Two‑Minute Overview)
DBS TCG is a two‑player strategy card game published by Bandai. You build a deck around a Leader card, then battle by charging Energy, playing Battle/Extra/Unison cards, and timing attack steps with the game’s signature Combo system. A standard deck contains 1 Leader plus 50–60 cards, and you can also bring a separate Z‑Deck (up to a small, fixed number of Z‑cards) that you pay for using Z‑Energy generated during play. :contentReference[oaicite:0]{index=0}
Core Mechanics – How the Game Feels (Quick Start)
Leader & Awakening
Your Leader defines your color(s), identity, and win plan. Leaders typically Awaken—flipping to a stronger side once conditions are met. Some strategies further transform via Z‑Leader cards from your Z‑Deck for a late‑game power spike (when legal for that Leader). :contentReference[oaicite:1]{index=1}
Energy System
At the start of most turns, you may place a card from hand into your Energy Area (face‑up). Energy lets you play Battle/Extra/Unison cards by paying costs—much like a resource system in other TCGs. Color identity matters: your Leader’s color governs what you can include in your deck. :contentReference[oaicite:2]{index=2}
Combat & Combo Power
Attacks are dynamic. Both players can add power to their fighters using the Combo step—tossing cards from hand (or board) into the Combo Area to push numbers over the top, which makes every battle a tense mini‑game.
Unison Cards
Unison cards act like powerful partners for your Leader: they enter with markers, attack, and spend or gain markers for abilities. You can include copies in your deck, but you’ll typically control only one Unison in play at a time; when it runs out of markers, it leaves play. :contentReference[oaicite:3]{index=3}
Zenkai: Z‑Deck, Z‑Energy & Z‑Cards
The Zenkai system adds a small, separate Z‑Deck you can build with up to 7 Z‑cards (such as Z‑Leaders and Z‑Battle cards). During the game, comboed cards can become Z‑Energy; you then spend Z‑Energy plus normal Energy to play Z‑cards at key moments. This gives every deck tactical pivots without bloating the main deck. :contentReference[oaicite:4]{index=4}
Product Types – What to Buy First (and Why)
1) Starter Decks (Fastest On‑Ramp)
Starter Decks come pre‑built with a clear game plan, a Leader, and a handful of staple effects. Many recent starters also include a small Z‑Deck, so you experience Zenkai play right away. They’re perfect for your first Locals night—open, sleeve, play.
2) Premium/Ultimate Decks (Powerful Upgrades)
Occasional premium decks offer stronger cores, foils, and a few exclusive pieces. They cost more but jump you closer to a competitive shell if you already know your favorite color or archetype.
3) Booster Boxes & Premium Pack Sets (PPS)
Booster boxes are the classic collectible route. If you prefer targeted value, Premium Pack Sets (PPS) bundle several boosters plus a guaranteed promo—efficient for filling playsets while chasing staples.
4) Anniversary / Collector Products
Anniversary, Collector’s Selection, and Gift products reprint popular cards with new art or foiling and often include sleeves or storage—great for collectors and for blinging key staples without hunting old packs.
Deck Styles – Find the Play Pattern You Enjoy
DBS TCG’s color pie maps nicely to playstyle. You’ll see many hybrids, but these quick sketches help you choose:
- Red – Aggro/Tempo: Push damage with efficient Battle cards and pressure Unisons; Combo smartly to finish before the opponent stabilizes.
- Blue – Control/Value: Draw, untap Energy, use counters to stall, then pivot to a big Z‑Leader or finisher turn.
- Yellow – Midrange/Lock: Tapdown, timing tricks, and formation control; great at forcing the fight on your terms.
- Green – Attrition/Ramp: Hand disruption, KO tools, occasional Energy acceleration; grind and outlast.
- Black – Toolbox/Transform: Warp effects, unique awaken lines, and unconventional sequencing; rewards high rules knowledge.
Beginner Path – From Kitchen Table to Locals (Step‑By‑Step)
- Pick a Starter Deck in the color that matches your style above.
- Play 5–10 practice games focusing on sequencing: when to charge Energy, when to Combo aggressively, when to hold.
- Add a Unison that complements your plan (card draw for control, pressure for aggro).
- Build a 0–7 card Z‑Deck with a Z‑Leader payoff plus a couple of Z‑Battle cards that shore up weak matchups. :contentReference[oaicite:5]{index=5}
- Bring it to Locals (Tuesdays at 6:00 PM)—no better teacher than real games. Ask for friendly pairings if you’re new; we’ll help.
Competitive Play in Canada – Locals to Larger Events
Locals every Tuesday at 6:00 PM is the heart of our community. You’ll find casual players testing new Leaders, grinders tuning for regionals, and collectors swapping cards. Expect 3–4 rounds, simple prizing, and a helpful judge or organizer.
- Bring: Deck (sleeved), dice/counters, pen & life pad, optional trade binder.
- Ask in Discord: Post in our DBS channel for travel plans, proxy policies for learn‑to‑play nights, and any schedule changes. Join here.
- Upgrade loop: After each Locals, list 3 cards that under‑performed and 3 that over‑performed; adjust Energy curve and Z‑Deck accordingly.
Rarities & Collectibility – What Matters for Players vs. Collectors
DBS TCG features a wide set of rarities. The core ones you’ll hear most are Common (C), Uncommon (UC), Rare (R), Super Rare (SR), Special Rare (SPR), and Secret Rare (SCR), with additional special classifications—most famously the chase God Rare (GDR) that appears in select sets. The official card list site also catalogs other special tags (e.g., Feature Rare, Iconic Attack Rare) that rotate in and out by set. For competitive play, focus on function first—then go back and bling your favorites. :contentReference[oaicite:6]{index=6}
Rules Nuggets New Players Miss (But Pros Don’t)
- Deck construction: Your main deck includes 1 Leader plus 50–60 cards; color identity rules apply. :contentReference[oaicite:7]{index=7}
- Z‑Deck sizing: You can bring up to 7 Z‑cards (Z‑Leaders/Z‑Battle and, in some formats, other Z‑types). It’s separate from the main deck and accessed via Z‑Energy. :contentReference[oaicite:8]{index=8}
- Unison basics: You generally control one Unison; it uses markers for abilities and leaves play when it runs out of markers. :contentReference[oaicite:9]{index=9}
- Block icons & legality: Event formats may reference Block icons/timelines to determine which sets are legal—always check the event doc. :contentReference[oaicite:10]{index=10}
Buying Guide – Efficient Paths for Players & Collectors
Players (Competitive/Casual)
- Starter → PPS → Singles: Start with a Starter Deck that matches your style. Add a Premium Pack Set or two for upgrades and promos, then fill gaps with singles.
- Sideboard‑by‑feel: DBS TCG doesn’t use a traditional sideboard at locals, so tune main for your meta instead—more counters if your locals are aggro, more pressure if they’re control‑heavy.
- Practice the Z‑pivot: Build Z‑Energy intentionally—some turns you Combo “just enough” to enable your next Z‑play rather than to win this battle.
Collectors (Art & Long‑Term)
- Chase responsibly: SCR and occasional GDR cards are premium; buy during high‑supply windows to avoid paying early hype.
- Store sealed carefully: Keep ETBs/boxes upright, dry, and cool. Use semi‑rigids for high‑end pulls; avoid rubber bands or tape on sleeves.
- Focus your theme: Pick a character (Goku, Vegeta, Gohan, Villains) or a rarity line (SPR showcase set) so your collection tells a story—and is easier to manage.
Hobby Tips – Sleeves, Binders & Care (Get Top Dollar Later)
- Sleeves: Double‑sleeve high‑value cards (inner + matte outer) to protect foiling and keep shuffling smooth.
- Binders: Side‑load pages reduce corner dings; use 9‑ or 12‑pocket binders for playsets.
- Boxes: 400–800‑count cardboard boxes for bulk; label by set/color so you can deckbuild fast.
- Environment: Cool, dry, and dark storage. Excess humidity warps foils; sunlight fades inks.
Image Suggestions (for your product or blog page)
- Hero shot: Leader + Unison + Z‑Leader laid out with Energy and Z‑Energy areas labeled.
- Product spread: Starter Deck, Premium Pack Set, a few boosters, and a binder page with SPR/SCR examples.
- Locals vibe: Tuesday night table photo—playmats, dice, smiling players, and a store banner in the background.
Link to Shop
Ready to build your deck? Browse boosters, starters, and accessories in our Dragon Ball Super TCG collection.
FAQs – Dragon Ball Super TCG (tap + to expand)
Your deck uses 1 Leader plus 50–60 cards. A Z‑Deck is optional but recommended; you can include up to 7 Z‑cards for extra power plays. :contentReference[oaicite:11]{index=11}
Unisons are “partners” that attack, use marker abilities, and support your Leader. They’re not required in every deck but are common in midrange/control plans. :contentReference[oaicite:12]{index=12}
Start with a Starter Deck that fits your color/playstyle. Add a Premium Pack Set for efficient upgrades, then pick singles for any must‑have staples.
No. Many decks compete with SR/SPR cores. High‑rarity versions are bling; focus on function first, then upgrade art/foiling later. :contentReference[oaicite:13]{index=13}
Event formats may reference Block icons/timelines for legality. Always check the event doc or ask in our Discord before a tournament. :contentReference[oaicite:14]{index=14}
Every Tuesday at 6:00 PM at our shop. For schedule changes or special events, join Tistaminis Discord.
A sleeved deck (Leader + 50–60 cards), any Z‑Deck (up to 7 Z‑cards), dice/counters, and a life pad. Optional: a trade binder for between‑rounds fun. :contentReference[oaicite:15]{index=15}