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Warhammer 40,000 Strikeforce X2 Doubles Event May 16th

Original price $ 50.00 CAD - Original price $ 50.00 CAD
Original price
$ 50.00 CAD
$ 50.00 CAD - $ 50.00 CAD
Current price $ 50.00 CAD

Warhammer 40,000 Strikeforce X2 Doubles Event May 16th

Warhammer 40,000 Doubles Tournament

Strikeforce X2

Across the war-torn stars of the 41st Millennium, uneasy alliances are forged and broken in the heat of battle.
Champions of every faction gather, uniting their warbands for one purpose — total domination.
Only the strongest pairs will emerge victorious from the fires of war…


📅 Event Details

Date: Sunday, May 16th, 2026
Location: 162 Parkdale Ave. N, Hamilton, Ontario
Format: Teams of 2 Players
Rounds: 3 Rounds
Round Time: 2.5 hours (strict)
Total Event Time: 9:00 AM – 6:00 PM
Lunch: 30-minute pizza lunch included with ticket
Entry Fee: $25 per player ($50 per team)
Registration Platform: Best Coast Pairings (BCP)

Teams must register and upload both players’ army lists through Best Coast Pairings prior to the event start.


⚔️ Army Construction Rules

Each team consists of two players, each bringing a 1,000-point Incursion Detachment following Warhammer 40,000 10th Edition rules. Together, they will form a combined Strikeforce-sized army on the tabletop.

Team Structure:
• Each player builds a legal Incursion Detachment (1,000 points).
• Teammates are considered Allied Forces for game purposes.
• Both armies share a single Command Point pool during play.

Restrictions:
• No LEGENDS units allowed.
• No Forge World units allowed.
• Each player may include up to two units with the same datasheet name (four if Battleline or Dedicated Transport).
• Teams may include a maximum of one TITANIC unit per team.

Modeling Standards:
All models must be fully assembled.
All wargear must be clearly represented (WYSIWYG to a reasonable level).


🎯 Missions and Terrain

Each round will feature a pre-selected Strikeforce mission using balanced and consistent terrain layouts across all tables.
Missions are designed to encourage coordination, teamwork, and strategic synergy between partners.

Terrain and objectives will be standardized across the event to ensure fairness and a strong competitive experience.
The full mission pack and terrain maps will be revealed at the event.


 Event Schedule

Time Activity
9:00 AM Check-in & Setup
9:30 AM – 12:00 PM Round 1
12:00 PM – 12:30 PM Pizza Lunch Break
12:30 PM – 3:00 PM Round 2
3:15 PM – 5:45 PM Round 3
5:45 PM – 6:00 PM Awards & Closing

🏆 Prizing and Awards

Awards will be presented for the following categories:

First Place – Highest combined team score after all rounds
Best Thematic Pair – Awarded to the team with the most fitting narrative, army synergy, or lore-based alliance
Best in Show – Chosen by the TO for outstanding painting, basing, and presentation across both armies
Door Prize – Random prize draw open to all participants

Additional prizes or sponsor swag may be available depending on turnout.


📋 Event Conduct and Requirements

Each player must have their finalized army list uploaded to Best Coast Pairings before the event.
Bring all required materials: codexes, dice, tape measure, and printed datasheets or cards.
Sportsmanship, teamwork, and fair play are expected at all times.

Each round is strictly limited to 2.5 hours. Slow play penalties may be applied at the TO’s discretion.
The Tournament Organizer’s rulings are final in all disputes.

 

FAQ

Doubles Formatting Team Compositions: Each player will bring a list of up to 1000pts, for a total for 2000pts per pair of players.

 

  • Abilities/Stratagems/Army Rules that target “Friendly Units” do not affect your teammates' units. 
  • Teams must be made up of two Unique Codexes. This rule is in place to avoid overpowering combos revolving around multiple of the same datasheet as well as confusion over what abilities affect what models. (This also affects supplemental codexes like Codex: Blood angels, Dark Angels, as well as the divergent chapters with Index rules. Lists are to be made up of a maximum of 1000pts worth of models per player.)
  • * Teams may not draw from the same codexes in any way shape or form, this includes taking allies from your teammate’s army. Ie: Using Imperial Knights allies while your teammate is playing Codex: Imperial Knights.
  • * Command Point Generation: Teams may only generate a maximum of Three Command points per battle round. These Command points are shared between the two players, acting as a pool to pull from. (Two of those command points are generated at the start of each turn during the battle round. This leaves one command point to be generated through one of the non-traditional ways. (Ie: Secondary recycling, Unit Abilities, etc.)

Tickets are non-refundable 48 hours prior to the event

Ticket cancellations made more than 48 hours in advance will be issued as a store credit.