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Star Wars Armada: Galactic Republic Fleet Starter New

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Original price $ 199.99 CAD
Original price $ 199.99 CAD - Original price $ 199.99 CAD
Original price $ 199.99 CAD
Current price $ 150.00 CAD
$ 150.00 CAD - $ 150.00 CAD
Current price $ 150.00 CAD

Star Wars Armada: Galactic Republic Fleet Starter New

"Captain, tell them we wish to board at once."
Ā   –Qui-Gon Jinn,Ā Star Warsā„¢: The Phantom Menace

As the Galactic Republic attempts to match the might of Separatist fleets, it makes use of every available ship, even those not originally designed for military service. Although it is recognized throughout the galaxy as a diplomatic vessel, theĀ Consular-class cruiser is one such ship that now finds new life as part of the Republic Navy.


Outfitted for combat and crewed by expert clone troopers, these cruisers will soon play an integral role in your first Republic fleets forĀ Star Warsā„¢: ArmadaĀ with theĀ Galactic Republic Fleet Starter!

ThisĀ Fleet StarterĀ lays the foundation for the Republic faction with anĀ Acclamator-class Assault Ship miniature and twoĀ Consular-class Cruiser miniatures as well as four squadrons of V-19 Torrent starfighters. With these miniatures as the building blocks, theĀ Galactic Republic Fleet StarterĀ also invites you to fine-tune your fleets with six ship cards that allow you to deploy your capital ships in two variants each as well as 20 upgrade cards that add additional officers, weapons, and more to your ships.

We’ve already shown you both variants of theĀ Acclamator-class Assault ShipĀ and some of the upgrades you’ll find in theĀ Galactic Republic Fleet Starter. Join us today as we did even deeper and examine theĀ Consular-class Cruiser!

Republic Retrofit

The sudden onset of the Clone Wars has left the Republic scrambling to put together a navy. While the powerful corporate backers of the Separatist Alliance can use their manufacturing might to mass produce warships, the Republic instead must rely on existing ships like theĀ Consular-class CruiserĀ that have been retrofitted for combat.

But just because theĀ Consular-class Cruiser wasn’t strictly built for battle doesn’t mean it can't be an effective warship. In fact, refitting theĀ Consular-class Cruiser for combat missions has enabled it to take on wildly different capabilities and you can make use of two different versions of the ship in your fleets. TheĀ Armed Cruiser variantĀ is prepared to use theĀ Consular-class Cruisers inherentĀ speed to the fullest by charging into battle and pestering enemies at close to medium range.

For an added punch, this version of the ship can also be equipped with ordnance, allowing it to slam an opponent with someĀ Assault Concussion MissilesĀ Ā during an attack and spread the damage to the hull zones adjacent to the defending hull zone. Getting so close to the enemy also means drawing their fire, of course, and the Armed Cruiser can make effective use of anĀ Auxiliary Shields TeamĀ Ā that treats the maximum shield values of its left and right hull zones as increased by one when recovering or moving shields to those zones.

TheĀ Charger c70 variant,Ā Ā on the other hand, is effective from longer range and may prefer to operate from the edges of a battle. Doing so makes this ship an ideal carrier for aĀ Clone Navigation Officer,Ā Ā who can coordinate with friendly ships at distance 1–5 to get them an additional concentrate fire, navigate, or squadron token that matches his own ship's command.

No matter which type ofĀ Consular-class Cruiser you choose for your fleet, specific titles make the ship even more versatile. A ship like theĀ Radiant VII,Ā for instance, can take on a completely new role in the fleet supporting other ships. In this capacity, it can perform aĀ Parts ResupplyĀ to assign Engineering tokens to friendly ships at distance 1–5. Perhaps even more crucially, theĀ Radiant VIIĀ can also help the entire fleet focus on its targets with aĀ Munitions ResupplyĀ that helps them all concentrate fire at just the right moment.

TheĀ Consular-classĀ Cruiser's maximum speed of four helps theĀ Radiant VIIĀ maintain a solid position relative to the rest of the fleet, but other ships take advantage of it in their own way. A Cruiser like theĀ Swift Return,Ā Ā for example, uses obstacles to its advantage. It becomes more unpredictable when it's at distance 1–2 of one by changing its speed by one or increasing its yaw value by one during the Determine Course step.

Report to Battle Stations

The Clone Wars will come down to every last ship. Prepped for battle and ready for anything, theĀ Consular-class Cruiser adds a crucial component to Republic fleets looking to stand against the Separatist menace. Add yours with theĀ Galactic Republic Fleet Starter!