Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion, but claims to be innocent and fears he will be the assassin's next target. Let your player characters' personalities come alive as they join forces with Mordeln in his desperate race to find his missing father. Will the players find the Prince before the assassin does? Or will they too fall victim to the mysterious figure manipulating events from behind the scenes?
This adventure provides characters with a chance for every type of adventure: town, wilderness and dungeon, as they solve mysteries, battle dangerous new foes, and much more. Take your PCs through southern Mendarn, to the Duchy of Etwerl, within the village of Yelden, into the dungeons of Castle Brodeln, deep into the Narond Forest, and up the Yan Elenon Mountains. What will be more perilous - running from the law, crossing the mysterious Rascal Gang, entering the lair of the Shano-Kyr goblins, meeting the orcs of the Severed Leg tribe, dealing with Brolenese slaver clerics, or actually getting to the bottom of the mystery and fighting the person (or persons) responsible for the crimes? Only time will tell, as events come to a head in southern Mendarn with the players intricately woven into the middle.
Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here's some of what you get:
- 64 pages of useful background, maps, NPC profiles and portraits, encounter tables, a full glossary, artwork and adventure details; no useless fluff!
- Several new monsters!
- Details on the history and areas of southern Brandobia where the adventure takes place!
- Player aids and handouts that your group is sure to enjoy.
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000 words." ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.
Although easily converted for use in any campaign setting, this book is designed for the the official Dungeons & Dragons campaign setting, the Kingdoms of Kalamar - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.
To use this campaign supplement in a Dungeons & Dragons campaign, you also need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Kingdoms of Kalamar Player's Primer and our many other fine sourcebooks and adventures. Although originally designed for D&D v3.0, this adventure can easily be adapted for older or newer editions by any Dungeon Master with a little experience.
For characters of 1st level.