Dungeon Crawl Classics #69: The Emerald Enchanter (Level 2) (New)
Enter the citadel of madness—where emerald light burns and sorcery reshapes flesh and soul.
The Dungeon Crawl Classics #69: The Emerald Enchanter is a brilliantly weird and perilous level 2–3 adventure that epitomizes the gonzo creativity and lethal charm of Dungeon Crawl Classics RPG. Villagers have gone missing, and the trail leads to the brooding fortress of the Emerald Sorcerer, a mysterious figure seen only in eerie flashes of green light across the storm-tossed ridge. His abominable creations—emerald-skinned constructs—prowl the citadel grounds, guarding dark experiments that fuse flesh, magic, and stone into one horrific form.
Adventurers must brave the Enchanter’s fortress, unravel his eldritch secrets, and survive the nightmarish machines that power his unholy work. Every corridor hums with bizarre energy, every chamber hides twisted wonders—and every step could bring the heroes closer to transformation themselves.
Product Info:
Adventure Level: 2nd–3rd Level Characters
System: Dungeon Crawl Classics RPG
Publisher: Goodman Games
Format: Softcover Adventure Module
Made in: USA
Features:
• Early Campaign Adventure: Ideal for parties ready to face dangerous magic and the unknown.
• Iconic Villain: Confront the Emerald Enchanter, a sorcerer whose mastery of green energy defies natural law.
• Lair-Based Dungeon Crawl: Explore a haunted citadel filled with traps, twisted minions, and ancient machinery.
• Weird Magic & Constructs: Encounter soul-fused statues, glowing abominations, and unstable arcane devices.
Why Choose The Emerald Enchanter?
• Classic DCC Introduction: Perfectly captures the system’s blend of old-school grit and imaginative weirdness.
• Visually Stunning Setting: Every detail—emerald walls, living stone, and eerie light—immerses players in the uncanny.
• Balanced Adventure Design: Combines puzzle-solving, exploration, and combat in equal measure.
The Emerald Enchanter’s power grows with every soul he captures. Will your heroes break his spell—or become part of his emerald legion?