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WARHAMMER WRAITH AND GLORY PERILS OF THE WARP DECK NEW

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Original price $ 25.00 CAD - Original price $ 25.00 CAD
Original price
$ 25.00 CAD
$ 25.00 CAD - $ 25.00 CAD
Current price $ 25.00 CAD

Warhammer 40,000: Wrath & Glory – Perils of the Warp Deck

The Warp does not forgive trespassers.

The Perils of the Warp Deck is a thrilling narrative accessory for Warhammer 40,000: Wrath & Glory, designed to unleash the terrifying unpredictability of the Immaterium whenever psychic powers spiral out of control. This 55-card deck captures the chaotic energy, corruption, and madness of the Warp—transforming psychic mishaps into cinematic and horrifying moments at the table.

Whether a psyker is channeling raw Warp power or suffering catastrophic failure, this deck replaces or enhances the standard Perils table, making every encounter with the Warp uniquely dangerous and deeply immersive. From subtle psychic echoes to daemonic invasions and rifts in reality, each card adds new depth and danger to your Wrath & Glory sessions.

Product Info:
• Game System: Warhammer 40,000 Roleplay: Wrath & Glory
• Type: Accessory / Card Deck
• Contents: 55 Full-Color Illustrated Cards
• Publisher: Cubicle 7 Entertainment

Features:
55 Unique Perils Effects: Each card depicts a distinct Warp event—from psychic backlash to full-scale daemonic manifestations.
Seamless Integration: Use in place of or alongside the standard Perils of the Warp roll table for fast, thematic results.
Lore-Driven Design: Every card reflects the grimdark lore of the Warp, perfect for storytelling and immersion.
Quick Reference Format: Easy to use mid-session without interrupting gameplay flow.
Narrative Expansion: Inspires long-term consequences, mutations, or side plots born from psychic calamity.

Why Choose the Perils of the Warp Deck?
• Captures the horror and unpredictability of psychic power in the 41st Millennium.
• Keeps psyker gameplay tense, dangerous, and narratively rich.
• An essential GM tool for creating memorable Warp-related events.

Dare to draw from the Immaterium and risk everything—because in the Warp, madness and power are two sides of the same coin.