Star Trek Adventures Discovery (2256-2258) Campaign Guide
Step into the turbulent era of the Federation–Klingon War with the Discovery Campaign Guide. Covering the years 2256 to 2258, this supplement for Star Trek Adventures offers new missions, species, ships, and lore inspired by Star Trek: Discovery Season 1.
Product Info:
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Sourcebook campaign guide for Star Trek Adventures RPG
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Covers the Federation–Klingon War (2256–2258) setting
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Includes new Federation and Klingon starships, NPCs, and species
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Features eight ready-to-play missions set during the conflict
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Expands lore, history, and themes for Discovery-era storytelling
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Requires Star Trek Adventures core rules to play
About the Game:
Star Trek Adventures uses the 2d20 System to bring Star Trek’s stories of exploration, diplomacy, and conflict to your tabletop. With the Discovery (2256–2258) Campaign Guide, players can immerse themselves in a darker, wartime era of the Federation—commanding starships, serving on the front lines, or navigating moral dilemmas as the war unfolds. GMs are provided with the tools, missions, and adversaries needed to run an extended campaign in this dramatic period of Star Trek history.
Why Choose the Discovery Campaign Guide?
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Adds detailed setting material for Star Trek: Discovery Season 1
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Perfect for campaigns focused on war, espionage, and moral choice
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Provides ready-to-play missions and thematic tools to save prep time