ARCANE JOURNAL: THE RIVER OF BONES
Venture into the ancient forests of Athel Loren with Warhammer: The Old World – Arcane Journal: The River of Bones, a 48-page softcover supplement introducing new rules, scenarios, army options, and magical terrain for the Tomb Kings of Khemri and Wood Elf Realms.
As the armies of Settra the Imperishable march toward Bretonnia in pursuit of vengeance, their advance brings them into conflict with the mysterious inhabitants of Athel Loren. Led by High Priest Ashurtak, the deathless legions must confront the powerful spirits and warriors of the forest before continuing their campaign.
The River of Bones expands Warhammer: The Old World with two new scenarios, enchanted terrain rules, common magic items, additional army options, and new Armies of Infamy.
Whether you command the undead warriors of Nehekhara or defend the ancient forests with the Wood Elves, this Arcane Journal provides exciting opportunities to expand your collection and explore new battlefield strategies.
Features
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Official Warhammer: The Old World supplement
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48-page softcover book
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Focuses on the Tomb Kings of Khemri and Wood Elf Realms
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Explores Settra's campaign toward Bretonnia
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Features High Priest Ashurtak
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Set in the ancient forest of Athel Loren
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Includes 2 new battle scenarios
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Introduces enchanted terrain rules
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Features new common magic items
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Includes the Barrow Kingdoms Army of Infamy
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Adds unique character options for Battle March armies
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Introduces Wood Elf Kinbands
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Includes Gargantuan Treemen rules
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Includes Gargantuan Treemen Ancients
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Features the Spirits of the Forest Army of Infamy
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Expands army-building and narrative gameplay options
The River of Bones
The armies of Settra the Imperishable continue their relentless march across the Old World.
Having devastated the Border Princes, Settra turns his attention toward Bretonnia, determined to bring his ancient vengeance upon the lands beyond the Vaults.
However, the path leads through Athel Loren, an ancient forest inhabited by the Wood Elves and powerful woodland spirits.
As the undead legions advance, they encounter fierce resistance from defenders determined to protect their sacred homeland.
The River of Bones explores this conflict between the necromantic power of Nehekhara and the living magic of the forest.
A Quest for Vengeance
The supplement includes new background material detailing Settra's campaign and the ambitions driving his armies toward Bretonnia.
Led by High Priest Ashurtak, the Tomb Kings advance through hostile territory, confronting the Wood Elves who stand in their path.
This narrative provides a foundation for themed battles and campaigns involving both factions.
Two New Battle Scenarios
The River of Bones introduces 2 new scenarios for Warhammer: The Old World.
The Mondidier Pass
A Battle March Scenario set around the strategic challenges of advancing through contested territory.
This scenario provides an additional way to experience the conflict as the armies of Nehekhara push toward their objectives.
The Battle of Crystal Mere
A Historical Recreation Scenario inspired by the events surrounding the conflict in Athel Loren.
Recreate a significant confrontation between the forces of the Tomb Kings and the defenders of the forest.
Magic in the Wilderness
The supplement introduces new rules for enchanted terrain, adding magical elements to your battlefield.
These rules allow players to explore the influence of supernatural landscapes during their games.
The section also includes new common magic items, providing additional options for equipping characters and developing army strategies.
Ancient Armies – Tomb Kings of Khemri
The River of Bones expands the available rules for Tomb Kings of Khemri armies.
These additions provide new ways to organize and field the deathless legions of Nehekhara.
Barrow Kingdoms Army of Infamy
The supplement introduces the Barrow Kingdoms Army of Infamy, offering an alternative themed army-building option for Tomb Kings players.
Armies of Infamy provide specialized force structures and rules that allow players to explore particular aspects of a faction.
Unique Characters
The book also introduces options for adding unique characters to Battle March armies, expanding the available narrative and strategic possibilities.
Fury of the Great Forest – Wood Elf Realms
The Wood Elves receive additional rules and army-building options inspired by the powerful inhabitants of Athel Loren.
These additions focus on the defenders of the forest and the ancient spirits that dwell within it.
Wood Elf Kinbands
The supplement introduces Kinbands, providing new options for Wood Elf Realms armies.
These rules allow players to explore additional ways of organizing their forces.
Gargantuan Treemen
The River of Bones includes rules for Gargantuan Treemen, representing immense woodland creatures capable of bringing tremendous strength to the battlefield.
These towering forest guardians provide an imposing addition to Wood Elf collections.
Gargantuan Treemen Ancients
The supplement also introduces Gargantuan Treemen Ancients, expanding the options for fielding powerful forest spirits.
These ancient beings reinforce the supernatural nature of Athel Loren's defenders.
Spirits of the Forest Army of Infamy
The Spirits of the Forest Army of Infamy provides a specialized army-building option focused on the supernatural inhabitants of the Wood Elf Realms.
This allows players to create thematic armies inspired by the ancient spirits protecting Athel Loren.
Expand Your Warhammer: The Old World Armies
The River of Bones provides additional content for players collecting either of its featured factions.
Tomb Kings of Khemri
Explore:
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Barrow Kingdoms armies
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New character options
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Additional narrative scenarios
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Enchanted terrain
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New magic items
Wood Elf Realms
Explore:
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Kinbands
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Gargantuan Treemen
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Gargantuan Treemen Ancients
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Spirits of the Forest armies
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Additional scenarios and magical terrain
Narrative Campaign Opportunities
The conflict between Settra's undead legions and the defenders of Athel Loren provides an excellent foundation for narrative campaigns.
Create battles involving:
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Undead invasions
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Forest defenses
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Contested mountain passes
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Ancient magical locations
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Powerful forest spirits
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Tomb Kings war hosts
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Wood Elf ambushes
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Historical recreations
The included background and scenarios help bring the events of the campaign to your tabletop.
A New Chapter in the Old World
Arcane Journals expand the Warhammer: The Old World setting with additional lore, faction rules, and themed gameplay content.
The River of Bones brings together two very different armies, exploring the clash between the ancient necromantic power of the Tomb Kings and the living spirit of Athel Loren.
It's an excellent addition for players who enjoy both narrative storytelling and expanding their army-building options.
What's Inside?
The 48-page Arcane Journal: The River of Bones includes:
A Quest for Vengeance
Background exploring Settra's campaign toward Bretonnia and the resistance of Athel Loren.
New Scenarios
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The Mondidier Pass
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The Battle of Crystal Mere
Magic in the Wilderness
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Enchanted terrain rules
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New common magic items
Ancient Armies
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Additional Tomb Kings of Khemri rules
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Barrow Kingdoms Army of Infamy
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Unique character options for Battle March armies
Fury of the Great Forest
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Additional Wood Elf Realms rules
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Kinbands
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Gargantuan Treemen
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Gargantuan Treemen Ancients
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Spirits of the Forest Army of Infamy
Product Information
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Manufacturer: Games Workshop
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Game: Warhammer: The Old World
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Product: Arcane Journal: The River of Bones
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Format: Softcover
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Page Count: 48
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Featured Factions: Tomb Kings of Khemri / Wood Elf Realms
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Featured Characters: Settra the Imperishable / High Priest Ashurtak
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Setting: Athel Loren / The Vaults / Bretonnia
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New Scenarios: 2
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New Army Options: Barrow Kingdoms / Spirits of the Forest
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Additional Rules: Enchanted Terrain / Magic Items / Battle March
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Language: English
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Product Type: Warhammer: The Old World Rules Supplement
This is an expansion supplement, not a standalone game. To use its contents, you will need the Warhammer: The Old World Rulebook, Forces of Fantasy, and Ravening Hordes, all sold separately. Miniatures are not included.
Please note, due to Games Workshop policy we are not allowed to sell this product internationally outside of Canada. If added to cart, it may prevent checkout for international customers. International orders containing new Games Workshop products will be cancelled.