

Conquest Hundred Kingdoms: Null Mage (Officer)
In a realm where magic often shapes the fate of nations, the Null Mage stands as a rare and powerful anomaly. Trained not to wield magic, but to suppress it, Null Mages are feared and respected across the Hundred Kingdoms. Acting as a bulwark against arcane threats, they are often deployed alongside armies to neutralize enemy spellcasters and ensure the flow of battle remains grounded in steel, not sorcery.
Product Info:
This resin kit builds one Null Mage Officer for use in Conquest: The Last Argument of Kings and First Blood. The Null Mage is a unique character that counters enemy spellcasting and enhances your force’s resilience against magical effects. Ideal for players facing magic-heavy armies or looking to add a strategic edge to their command structure.
Features:
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One Resin Miniature: Intricately detailed figure in mage-hunter robes, clutching arcane-dampening implements.
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Base Size: Supplied with a 27mm base, suitable for both rank-and-flank and skirmish play.
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Gameplay Role: Officer character focused on magic denial, offering defensive buffs and anti-spell capabilities.
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Faction Integration: Complements defensive or infantry-focused Hundred Kingdoms builds, adding strategic diversity.
Why Choose Conquest Hundred Kingdoms: Null Mage?
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Arcane Countermeasure: Shuts down enemy spellcasters and limits magical dominance on the battlefield.
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Tactical Depth: Ideal for disrupting key enemy abilities while supporting frontline troops.
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Visually Distinct: A grim and stoic sculpt that stands apart from traditional knights and nobles, adding thematic richness to your army.