Shadowrun: Falling Point
Enter the dangerous shadows of the Sixth World with Shadowrun: Falling Point, an adventure for Shadowrun Sixth Edition. Built around a volatile situation where corporate interests, underground movements, and shadowrunners collide, Falling Point challenges players to navigate a mission where every decision can have consequences.
Combining tactical action, investigation, social encounters, and difficult choices, the adventure provides Game Masters with a ready-made scenario that can be played as its own story or incorporated into an ongoing Shadowrun campaign.
Features
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Adventure for Shadowrun Sixth Edition
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Set in the cyberpunk-fantasy Sixth World
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Designed for a team of shadowrunners
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Combines combat, intrigue, and stealth
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Features important player choices
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Multiple approaches to challenges
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Detailed NPCs
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Maps and encounter information
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Game Master support
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Can be incorporated into an ongoing campaign
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Great for established Shadowrun groups
Welcome to the Sixth World
The world of Shadowrun combines advanced technology, corporate domination, magic, fantasy races, cybernetic augmentation, and organized crime into a setting where professional deniable assets can make a very profitable living.
Those professionals are known as shadowrunners.
Corporations, governments, criminal organizations, and private clients hire runners when they need something done without an official connection to the people responsible.
That might involve:
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Corporate espionage
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Data theft
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Extraction
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Infiltration
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Sabotage
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Investigation
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Negotiation
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Combat
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Smuggling
Of course, the job described by the client and the job waiting for you are rarely exactly the same thing.
A Situation Ready to Break
Falling Point places the runners in the middle of a volatile conflict where multiple groups have their own interests and motivations.
Corporate power struggles collide with underground movements, creating a situation where simply completing the immediate objective may not be enough.
Players must determine who they trust, how far they're willing to go, and what consequences they're prepared to accept.
Multiple Approaches
Shadowrun missions rarely have only one solution.
Depending on the skills and personalities of the runners, challenges can be approached through:
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Direct combat
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Stealth
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Social manipulation
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Negotiation
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Investigation
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Technology
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Magic
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Careful planning
A heavily armed street samurai may see a very different solution from a decker, face, mage, or infiltration specialist.
This flexibility allows different teams to approach Falling Point according to their own strengths.
Player Choices Matter
The adventure emphasizes player agency, giving the group opportunities to influence how events develop.
Decisions made during the run can affect alliances, encounters, and the eventual outcome of the mission.
This helps make the adventure feel like part of an evolving world rather than a fixed sequence of encounters.
Game Master Support
Falling Point provides Game Masters with material for running the adventure and adapting it to their group.
Content includes support such as:
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Mission information
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NPCs
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Encounter setups
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Maps
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Story developments
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Branching possibilities
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Guidance for player decisions
These tools can reduce preparation time while still leaving room for the GM to customize the experience.
Add It to an Existing Campaign
While Falling Point provides a developed Shadowrun adventure, Game Masters can also incorporate its events into a larger Sixth World campaign.
Adapt NPCs, locations, and plot developments to fit your existing runners and use the consequences of the mission as inspiration for future jobs.
Why Choose Falling Point?
Ready-Made Shadowrun Adventure
Give your group a developed mission without creating an entire run from scratch.
Multiple Gameplay Styles
Combat, stealth, social interaction, and investigation provide opportunities for different runner archetypes.
Meaningful Choices
Players can influence how the story develops through their actions and decisions.
Sixth Edition
Designed for the current Shadowrun Sixth Edition rules system.
Campaign Potential
Use the adventure on its own or integrate it into a longer-running Shadowrun campaign.
Product Information
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Game: Shadowrun
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Edition: Sixth Edition
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Title: Falling Point
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Setting: Sixth World
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Product Type: Roleplaying Game Adventure / Campaign Supplement