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Warcrow 2026 Buyer's Guide: Best Starter Sets & Factions

Warcrow 2026 Buyer's Guide: Best Starter Sets, Factions & How to Play

Looking for a new fantasy miniature wargame with beautiful models, tactical battles and a rich world to explore? Warcrow from Corvus Belli combines medieval fantasy, powerful magic, distinctive factions and strategic miniature combat in the mysterious world of Lindwurm.

From disciplined human, elf and dwarf armies to fierce northern warriors, sinister cults and ancient woodland factions, Warcrow offers an exciting alternative for players who enjoy Warhammer Age of Sigmar, The Old World, Conquest or fantasy skirmish games.

But where should you begin? Is Winds from the North the best starter set? Which Warcrow faction should you collect? And what miniatures and accessories do you need to play your first battle?

In this Warcrow 2026 buyer's guide, we'll explore the game's background, explain the rules, compare the factions and recommend the best starter sets and expansions for beginners.

Explore Warcrow miniatures and starter sets at TistaMinis to discover available Corvus Belli products in Canada.

Our recommendation: For two beginners, start with the Warcrow: Winds from the North Battle Box. It includes 14 miniatures from the Hegemony of Embersig and Northern Tribes, a gaming mat, dice, cards, tokens, terrain and introductory rules. If you prefer Feudom or Scions of Yaldabaoth, consider The Song of the Dormant instead. Solo collectors should look at a faction-specific Action Pack where available.

What Is Warcrow?

Warcrow is a fantasy miniatures wargame developed by Corvus Belli, the Spanish manufacturer best known for the science-fiction skirmish game Infinity.

Set in the original fantasy world of Lindwurm, Warcrow allows players to command small military forces consisting of warriors, creatures, spellcasters and powerful heroes.

Unlike traditional mass-battle games, Warcrow focuses on tactical engagements involving a relatively manageable collection of miniatures.

Players must coordinate their units, manage battlefield stress, exploit terrain and combine special abilities to accomplish scenario objectives.

What Makes Warcrow Different?

  • Original fantasy universe: explore Lindwurm, a world of competing nations, magic and ancient mysteries.
  • Tactical unit activations: players make important decisions about when and how their forces act.
  • Unique dice mechanics: special symbols and Switch abilities create additional combat possibilities.
  • Stress and morale: battlefield pressure affects the effectiveness of units.
  • Magic: spellcasters influence combat and provide specialized tactical options.
  • Distinctive miniatures: detailed plastic models featuring fantasy warriors, creatures and heroes.
  • Narrative campaigns: linked scenarios allow players to experience the developing story of Lindwurm.
  • Free official rules: Corvus Belli provides downloadable rules and gaming resources.

The World of Lindwurm: Warcrow's Lore and Story

Warcrow takes place in Lindwurm, a fantasy world shaped by powerful nations, ancient rivalries and mysterious magical forces.

For generations, a delicate balance of power has existed between the different peoples of Lindwurm.

However, that balance is beginning to collapse.

The approach of a mysterious celestial body known as Warcrow threatens to change the world.

This star is connected to the cycles of magic that have influenced the rise and fall of civilizations throughout history.

As Warcrow approaches, magical forces become increasingly important, old rivalries intensify and an ominous threat begins to emerge from the North.

Different nations respond to these events according to their own beliefs, ambitions and fears.

Some seek to preserve order, while others see an opportunity for conquest, independence or the pursuit of forbidden power.

This provides the background for the conflicts players recreate on the tabletop.

Warcrow Rules Explained: How Does the Game Play?

Warcrow is designed around tactical decisions, coordinated units and the use of special abilities.

While the complete rules offer considerable depth, beginners can understand the basic structure relatively quickly.

1. Build Your Company

Players create a force, known as a company, using the units and characters available to their chosen faction.

Each unit has a points cost, and the selected force must follow the game's army-building requirements.

Standard games commonly use 250 points, although introductory games can use smaller forces.

2. Select an Adventure

Warcrow scenarios are called adventures.

Each adventure establishes objectives, deployment conditions and other rules that shape the battle.

Winning often requires more than simply defeating enemy units.

3. Deploy Your Units

Players position their units within their deployment zones.

Terrain placement and battlefield positioning are important because they affect movement, line of sight and opportunities for attack.

4. Activate Units

Players take turns activating units and carrying out actions.

Choosing the correct activation order can create powerful combinations or prevent an opponent from carrying out their plans.

5. Resolve Combat with Special Dice

Warcrow uses distinctive dice with symbols that interact with unit abilities.

These symbols can trigger special effects known as Switches.

Switches provide additional tactical possibilities, such as modifying attacks or activating special abilities when their conditions are met.

6. Manage Stress and Magic

Units can suffer Stress as a result of battlefield events.

Managing Stress is important because it can affect how effectively units perform.

Spellcasters introduce another layer of strategy, using magical abilities to influence combat, support allies or disrupt enemies.

7. Complete the Scenario

Players earn victory points by accomplishing the adventure's objectives.

Successful commanders must balance attacking enemy units with maintaining control of important battlefield locations.

Warcrow at a Glance

Feature Details
Publisher Corvus Belli
Setting Lindwurm, an original medieval fantasy world
Game Type Tactical fantasy miniature wargame
Typical Players 2
Typical Duration Approximately 60–90 minutes
Standard Battlefield 90 × 90 cm / 3 × 3 ft
Standard Army Size 250 points
Miniatures Detailed unpainted plastic models requiring assembly
Rules Free downloadable rules and optional printed rulebook

Best Warcrow Starter Set: Winds from the North

For most beginners, Warcrow: Winds from the North is one of the best ways to begin playing.

This two-player starter introduces the Hegemony of Embersig and the Northern Tribes, two very different factions that demonstrate the game's tactical possibilities.

It also includes the essential accessories needed to begin playing introductory games.

What's Included in Winds from the North?

  • 14 detailed plastic miniatures.
  • Two opposing factions: Hegemony of Embersig and Northern Tribes.
  • Learn-to-play booklet.
  • 90 × 90 cm gaming mat.
  • 10 unit cards.
  • 18 custom Warcrow dice.
  • Four distance templates.
  • Turn counter.
  • 139 tokens and markers.
  • Cardboard terrain elements.

Hegemony of Embersig Miniatures

  • Hetman Dragoslav Bjelogríc, known as The Anvil.
  • One Frostfire Herald.
  • One War Surgeon.
  • One Bucklerman Leader.
  • Three Bucklermen.

Northern Tribes Miniatures

  • Alborch, the Warthmane.
  • One Wisemane.
  • One Evoker.
  • One Hunter Leader.
  • Three Hunters.

The starter also includes a narrative introductory campaign that teaches the rules progressively.

Our verdict: Winds from the North is an excellent choice for two friends who want to learn Warcrow together and explore two contrasting factions.

Shop Warcrow: Winds from the North at TistaMinis.

Another Starter Option: The Song of the Dormant

The Song of the Dormant is another two-player entry point into Warcrow.

Rather than focusing on the Hegemony and Northern Tribes, it introduces two additional factions:

  • The Feudom.
  • The Scions of Yaldabaoth.

This makes it particularly attractive to players who prefer darker fantasy themes, heavily armoured warriors and supernatural forces.

As with Winds from the North, check the exact box contents and current edition of the product before purchasing.

Best for: players who are more interested in the Feudom and Scions than the original starter factions.

Warcrow Factions: Which Army Should You Choose?

One of Warcrow's greatest strengths is the diversity of its factions.

Each nation has its own history, visual style and battlefield identity.

Corvus Belli currently presents seven nations within the Warcrow setting, although the availability and completeness of their miniature ranges can differ.

1. Hegemony of Embersig — Best for Traditional Fantasy Armies

The Hegemony of Embersig is a powerful civilization formed by humans, Aestari elves and Ghent dwarves.

Its armies combine disciplined military formations, technological expertise and magical abilities.

The Hegemony represents one of the major political powers of Lindwurm and seeks to maintain its influence as the world's balance begins to change.

Its miniatures include heavily equipped soldiers, specialists, spellcasters and distinctive commanders.

Why choose the Hegemony?

  • Classic fantasy military appearance.
  • Combination of humans, elves and dwarves.
  • Varied unit roles.
  • Included in Winds from the North.

Best for: players who enjoy disciplined fantasy armies with a broad selection of unit types.

2. Northern Tribes — Best for Aggressive Fantasy Warriors

The Northern Tribes are composed of fierce peoples including orcs and varanks.

They inhabit the northern regions of Lindwurm and possess their own traditions, beliefs and military culture.

As tensions increase across the world, the Northern Tribes become central to the developing conflict.

The faction's miniatures feature imposing warriors, tribal leaders, spellcasters and creatures.

Why choose the Northern Tribes?

  • Powerful fantasy warrior aesthetic.
  • Orcs and other northern creatures.
  • Appealing aggressive combat theme.
  • Included in Winds from the North.

Best for: players who enjoy fierce warriors, unusual creatures and dramatic close-combat miniatures.

3. Sÿenann — Best for Elven and Nature-Themed Armies

The Sÿenann represent a distinctive elven civilization with a strong connection to the natural world.

Their armies combine elegant warriors, mystical abilities and creatures associated with the wilderness.

The faction offers an attractive alternative to traditional heavily armoured fantasy armies.

Why choose the Sÿenann?

  • Elegant elven miniatures.
  • Nature-inspired designs.
  • Distinctive magical themes.
  • Attractive painting opportunities.

Best for: players who enjoy woodland elves, mystical warriors and nature-themed collections.

4. Feudom — Best for Dark Medieval Fantasy

The Feudom brings a darker medieval aesthetic to Warcrow.

Its armies feature imposing warriors and a distinctive gothic atmosphere.

The faction is especially appealing to collectors who enjoy sinister knights and unsettling fantasy imagery.

Why choose the Feudom?

  • Dark medieval visual style.
  • Armoured warriors and ominous characters.
  • Distinctive faction identity.
  • Featured in The Song of the Dormant starter.

Best for: players who enjoy gothic fantasy and heavily armoured warriors.

5. Scions of Yaldabaoth — Best for Supernatural Horror

The Scions of Yaldabaoth represent one of the darker supernatural forces within Lindwurm.

Their miniatures emphasize disturbing creatures, strange transformations and ominous magical themes.

They offer a visually dramatic alternative to conventional fantasy armies.

Why choose the Scions?

  • Unique supernatural miniatures.
  • Dark fantasy and horror influences.
  • Unusual creatures and characters.
  • Featured in The Song of the Dormant.

Best for: collectors who enjoy monstrous miniatures and darker fantasy settings.

6. Mounthaven — Best for Dwarf Collectors

Mounthaven is an attractive option for players who enjoy dwarf-themed fantasy armies.

The faction's models emphasize a distinctive culture, strong visual identity and specialized military forces.

Its miniatures provide excellent opportunities for painting armour, equipment and detailed character models.

Best for: players who want a dwarf-focused army rather than the mixed-species Hegemony.

7. Red Caps — An Emerging Warcrow Nation

The Red Caps are another nation identified in Warcrow's developing setting.

As the game continues to expand, players should check the current product catalogue and official army-building resources to determine which units are available.

Best for: collectors following the expansion of the Warcrow universe and interested in future faction development.

Warcrow Faction Comparison

Faction Visual Theme Recommended For
Hegemony of Embersig Humans, elves, dwarves and disciplined armies Traditional fantasy military collectors
Northern Tribes Orcs, varanks and tribal warriors Aggressive fantasy army fans
Sÿenann Elves, nature and mystical creatures Elven and woodland collectors
Feudom Dark medieval warriors Gothic fantasy fans
Scions of Yaldabaoth Supernatural and monstrous forces Horror-themed collectors
Mounthaven Dwarf-focused military forces Dwarf collectors
Red Caps Developing faction range Players following future releases

Important: this table describes faction themes rather than current competitive rankings. Check official profiles, army-building rules and released miniatures before choosing a faction based on gameplay strength.

Best Warcrow Products to Buy After Your Starter

Once you've played several introductory games, the next step is expanding your chosen faction.

We recommend purchasing units that add new tactical options rather than simply buying the largest or most impressive model.

1. Beyond Winds from the North — Best Original Starter Expansion

Beyond Winds from the North expands the two factions included in the original Battle Box.

The set includes six additional miniatures:

  • Lady Télia.
  • Two Pioneers.
  • Njord, the Merciless.
  • Two Skin Changers.

These models provide additional characters and unit options for Hegemony and Northern Tribes players.

Our recommendation: an excellent first expansion if you split Winds from the North with a friend and both want to develop your armies.

2. Faction Action Packs — Best for Starting One Army

Corvus Belli has introduced Action Packs for selected Warcrow nations.

These boxes provide a convenient collection of miniatures from a single faction.

They are particularly useful for players who already have an opponent and don't need a two-player starter.

Action Packs have been released for factions including the Northern Tribes, Sÿenann and Mounthaven.

Best for: players who want to focus on one nation from the beginning.

3. Additional Infantry and Specialists

Once you understand your faction's basic mechanics, consider adding units that improve its flexibility.

Useful roles may include:

  • Additional frontline infantry.
  • Ranged support units.
  • Specialist melee fighters.
  • Spellcasters.
  • Support characters.
  • Units that help accomplish scenario objectives.

Check the latest faction profiles and army-building restrictions before purchasing.

4. Characters and Commanders

Warcrow features distinctive heroes and leaders who can change the way an army operates.

Adding a new commander can provide different abilities and create fresh tactical possibilities.

For beginners, this can be more rewarding than purchasing several similar units immediately.

5. Large Creatures and Centrepiece Miniatures

Warcrow includes visually impressive creatures and specialized models.

These are excellent hobby projects, but they may not always be the most practical first expansion.

Build a balanced company before investing heavily in expensive or specialized centrepiece units.

Warcrow Beginner Shopping Guide

Player Type Recommended Purchase Why?
Two new players Winds from the North Two factions and essential gaming components
Two players interested in darker fantasy The Song of the Dormant Feudom and Scions introduction
Existing Winds from the North players Beyond Winds from the North Expands both starter armies
Solo faction collector Faction Action Pack Focused starting collection
Experienced player expanding an army Specialists, commanders or creatures Additional tactical options

How to Get Started with Warcrow: Step-by-Step

Step 1: Choose Your Faction

Begin by exploring the different nations of Lindwurm.

Choose a faction whose miniatures, story and visual style appeal to you.

Because Warcrow is also a modelling and painting hobby, enjoying your chosen army's appearance is important.

Step 2: Buy a Starter Set

For two beginners, Winds from the North is our top recommendation.

For players interested in Feudom and Scions of Yaldabaoth, consider The Song of the Dormant.

For someone joining an existing gaming group, a faction Action Pack may be a more suitable starting point.

Step 3: Download the Free Rules

Corvus Belli provides official Warcrow rules and supporting resources online.

Visit the official Warcrow player hub for learning resources, rules and links to the army builder.

Step 4: Assemble Your Miniatures

Warcrow miniatures are supplied unpainted and require assembly.

The plastic models are designed to be approachable, but take your time when cleaning parts and checking their fit.

Follow the manufacturer's assembly guidance and use appropriate modelling adhesive.

Step 5: Learn with Introductory Scenarios

The Winds from the North starter includes a guided narrative campaign.

This is one of the best ways to learn the rules because it introduces mechanics progressively.

Begin with the first scenario rather than immediately attempting a full 250-point battle.

Step 6: Learn Unit Abilities and Switches

As you become familiar with the game, pay attention to your units' special abilities.

Switches and unit synergies are an important part of Warcrow's tactical depth.

Understanding when to use these abilities can make a significant difference to your results.

Step 7: Expand Toward 250 Points

Once you've played several introductory games, begin developing your army toward the standard 250-point format.

Use the current official army builder to check unit profiles, costs and army composition.

Step 8: Explore Narrative Campaigns and Organized Play

Warcrow supports narrative gaming and organized events.

Players interested in competitive play can explore the Warcrow Tournament System and Corvus Belli's community resources.

Warcrow Army Builder: Why You Should Use It

Corvus Belli provides an official digital army builder for Warcrow.

This is particularly useful because unit profiles, points and rules can change as the game develops.

The army builder helps players:

  • Create faction-specific army lists.
  • Check unit options and costs.
  • Review army composition.
  • Experiment with different companies.
  • Prepare lists for casual or organized games.

Access the army-building resources through the official Warcrow website.

Essential Warcrow Accessories

Warcrow uses several specialized gaming components.

Many are included in the two-player Battle Boxes, but players starting from individual Action Packs may need to obtain them separately.

Warcrow Dice

The game uses custom dice featuring symbols that interact with unit abilities and Switches.

Standard numbered dice are not a direct substitute without an agreed conversion method.

Distance Templates

Movement and range measurements use dedicated templates.

These are included in the Winds from the North Battle Box.

Tokens and Markers

Tokens help track damage, Stress, activations and other game effects.

Keeping them organized can make games easier to manage.

Turn Counter

The turn counter tracks the progression of the game and certain timed effects.

Gaming Mat

The standard Warcrow battlefield is 90 × 90 cm, approximately 3 × 3 feet.

A gaming mat helps establish a consistent play area.

Fantasy Terrain

Terrain is essential for interesting Warcrow battles.

Useful pieces include:

  • Ruined buildings.
  • Forests and woodland terrain.
  • Stone walls.
  • Rock formations.
  • Bridges and roads.
  • Fantasy villages.
  • Ancient ruins and magical structures.

Winds from the North includes cardboard terrain, so beginners can start playing without purchasing a complete scenery collection.

Painting Warcrow Miniatures

One of Warcrow's biggest attractions is the quality and character of its miniatures.

Corvus Belli is known for detailed sculpts, and Warcrow provides plenty of opportunities for painters interested in fantasy subjects.

Hegemony of Embersig Painting Ideas

The Hegemony's disciplined soldiers look effective with coordinated military colours, metallic armour and contrasting fabrics.

Try dark blue, red, cream or green as primary colours, combined with steel and brass details.

Northern Tribes Painting Ideas

The Northern Tribes are ideal for weathered armour, leather, fur and natural materials.

Earth tones, dark metals and dramatic skin colours can create a rugged appearance.

Sÿenann Painting Ideas

Nature-inspired colours work particularly well for Sÿenann miniatures.

Try forest greens, browns, pale fabrics and subtle magical effects.

Feudom Painting Ideas

The Feudom's gothic appearance suits dark metallic armour, worn heraldry and dramatic contrast.

Deep reds, black, bone and weathered steel are attractive options.

Scions of Yaldabaoth Painting Ideas

The Scions offer opportunities for supernatural effects, unusual skin tones and unsettling colour combinations.

Experiment with pale flesh, purple shadows and glowing magical details.

General Painting Advice

  • Prime your miniatures before painting.
  • Use a limited colour palette to keep the army visually consistent.
  • Apply washes to emphasize sculpted details.
  • Highlight faces, weapons and important equipment.
  • Use consistent basing materials across your army.
  • Paint a few models at a time rather than attempting the entire collection immediately.

Warcrow vs Warhammer Age of Sigmar and Other Fantasy Games

Warcrow offers a different experience from larger fantasy miniature games.

Game Main Focus Typical Experience
Warcrow Tactical fantasy companies Unit synergies, Switches, Stress and magic
Warhammer Age of Sigmar Fantasy armies Larger formations, heroes, monsters and objectives
Warhammer: The Old World Rank-and-flank fantasy battles Regiments, formations and traditional mass combat
Conquest: The Last Argument of Kings Large-scale fantasy warfare Regiments, tactical positioning and army coordination
Warhammer Underworlds Small warband combat Compact tactical battles and card-driven gameplay

Warcrow is particularly appealing to players who want tactical depth without necessarily collecting hundreds of miniatures.

Its combination of specialized dice, Stress and unit abilities gives it a distinctive identity.

Common Mistakes When Starting Warcrow

1. Buying Too Many Miniatures Immediately

Start with a Battle Box or Action Pack and learn the basic rules before expanding.

2. Ignoring Scenario Objectives

Warcrow adventures reward players for completing objectives, not simply eliminating opposing units.

3. Forgetting Stress

Stress is an important mechanic that can affect unit performance.

Learn how it works and how your faction manages it.

4. Overlooking Switches

Switch abilities are central to the game's combat system.

Take time to understand the symbols and effects available to your units.

5. Choosing Units Without Checking Army Requirements

Use the latest official army builder before purchasing specialized models for a planned list.

6. Starting with a Full Competitive Game

The introductory campaign is designed to teach the rules gradually.

Begin with smaller scenarios before moving to standard games.

Shop Warcrow Miniatures at TistaMinis Canada

Ready to explore Lindwurm and build your first Warcrow army?

Browse Warcrow miniatures and accessories at TistaMinis for available starter sets, faction expansions and hobby supplies.

Recommended starting products:

Check individual product listings for current Canadian pricing, availability and preorder status.

Frequently Asked Questions About Warcrow

What is Warcrow?

Warcrow is a fantasy miniatures wargame from Corvus Belli set in the world of Lindwurm. Players command small military forces consisting of warriors, spellcasters, creatures and heroes.

Is Warcrow suitable for beginners?

Yes. The two-player Battle Boxes include introductory rules, miniatures and gaming accessories. The Winds from the North narrative campaign teaches the mechanics progressively.

What is the best Warcrow starter set?

Winds from the North is our top recommendation for two beginners interested in Hegemony of Embersig and Northern Tribes. The Song of the Dormant is an alternative for Feudom and Scions players.

How many miniatures are in Winds from the North?

The starter contains 14 miniatures, divided equally between the Hegemony of Embersig and Northern Tribes.

What factions are available in Warcrow?

The Warcrow setting includes Hegemony of Embersig, Northern Tribes, Sÿenann, Feudom, Scions of Yaldabaoth, Mounthaven and Red Caps. The availability of released miniatures varies by faction.

What size battlefield does Warcrow use?

The standard battlefield measures 90 × 90 cm, approximately 3 × 3 feet.

How many points are used in Warcrow?

Standard games commonly use 250-point companies, while introductory scenarios can use smaller forces.

Are Warcrow rules free?

Yes. Corvus Belli provides downloadable rules and supporting resources through its official websites.

Do Warcrow miniatures require assembly and painting?

The miniatures are supplied unassembled and unpainted. Assembly is required, while painting is optional for casual play unless an event specifies otherwise.

Can I start Warcrow with only one faction?

Yes. A faction Action Pack can be a good starting point if you already have an opponent with the necessary gaming components. Check current army-building requirements before expanding.

Is Warcrow similar to Infinity?

Both games are published by Corvus Belli and emphasize tactical decision-making, but Warcrow is a fantasy wargame with its own rules, factions and setting. Infinity is a science-fiction skirmish game.

Where can I buy Warcrow in Canada?

TistaMinis lists Warcrow starter sets, miniatures and accessories from Corvus Belli. Check the store for current Canadian pricing and availability.

Final Verdict: Is Warcrow Worth Starting in 2026?

Warcrow is an appealing fantasy miniature wargame for players who enjoy tactical battles, distinctive miniatures and an original fantasy setting.

Its combination of unit abilities, Stress, Switches and magic provides meaningful tactical decisions, while the world of Lindwurm offers a rich background for narrative campaigns.

For beginners, Winds from the North remains one of the best entry points, especially for two players who want to learn together.

The Song of the Dormant provides another thematic starting point, while faction Action Packs are useful for players who want to focus on a single army.

Our advice is to begin with a starter set, learn the introductory scenarios and expand gradually toward a standard 250-point company.

Choose the faction whose miniatures and background you enjoy most, then use the official army builder to develop your collection.

Ready to enter Lindwurm? Explore Warcrow miniatures and starter sets at TistaMinis and begin building your fantasy army today.

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