StarCraft Tabletop Miniatures Game: Terran vs Protoss vs Zerg – Which Faction Should You Play?
StarCraft Tabletop Miniatures Game: Terran vs Protoss vs Zerg – Which Faction Should You Play?
Choosing your first faction is one of the best parts of starting the StarCraft Tabletop Miniatures Game.
It can also be one of the hardest.
Terran, Protoss, and Zerg are not simply three different miniature ranges using the same basic army structure. One of the defining ideas behind StarCraft has always been that the three factions approach warfare differently, and Archon Studio has carried that philosophy into the tabletop game.
Terran are flexible and adaptable.
Protoss favour elite units, advanced technology, and battlefield control.
Zerg rely on numbers, aggression, mobility, and relentless pressure.
That means your choice should be based on more than which miniatures look coolest—although that is still a perfectly legitimate reason to choose an army.
This guide compares all three StarCraft Tabletop Miniatures factions, including play style, model count, beginner friendliness, painting considerations, starter sets, current units, and the type of player most likely to enjoy each army.
Browse the full StarCraft Tabletop Miniatures Game collection at Tistaminis.
- Choose Terran if you want flexibility, ranged firepower, support units, vehicles, and a traditional combined-arms feel.
- Choose Protoss if you want elite units, lower model counts, advanced technology, positioning tricks, and strong battlefield control.
- Choose Zerg if you want swarms, aggressive movement, board pressure, biological monsters, and an army that overwhelms opponents through numbers.
If you already have a favourite race from the StarCraft video games, starting there is usually the right decision. The tabletop factions preserve enough of their classic identities that your old preference still makes sense.
Terran vs Protoss vs Zerg: Quick Comparison
| Category | Terran | Protoss | Zerg |
|---|---|---|---|
| Play Style | Flexible combined arms | Elite battlefield control | Aggressive swarm pressure |
| Model Count | Medium | Low–Medium | High |
| Beginner Friendly | Excellent | Very Good | Good |
| Mobility | Good | Good–Excellent | Excellent |
| Ranged Firepower | Excellent | Strong | Mixed |
| Melee Pressure | Moderate | Strong with specific units | Excellent through numbers |
| Durability | Balanced | High per model | Lower per basic model |
| Battlefield Control | Strong | Excellent | Strong through board saturation |
| Painting Speed | Medium | Fast–Medium | Medium–Slow because of model count |
| Best For | Players who want options | Players who like elite tactical armies | Players who want aggression and swarms |
TERRAN Who Should Play Terran?
Terran are the most immediately recognizable "military science-fiction" faction in StarCraft.
Marines provide disciplined infantry firepower. Marauders bring heavier weapons. Medics keep the force functioning. Goliaths and Siege Tanks add increasingly serious mechanical support.
The result is an army that feels adaptable rather than committed to one narrow trick.
Terran Are Best for Players Who Like:
- Combined-arms armies
- Ranged combat
- Support units
- Infantry and vehicles working together
- Reacting to different battlefield situations
- Military-style science-fiction miniatures
Terran generally give you multiple tools rather than forcing every unit toward the same battlefield role.
If you do not yet know exactly what kind of wargame player you are, that flexibility makes Terran a particularly safe first faction.
What Do Terran Feel Like on the Table?
The official game material describes Terran forces around resilience, versatility, and adapting to opponents.
That translates naturally into a balanced army.
You Can Expect Terran to Use:
- Infantry firing lines
- Support pieces
- Mobile pressure
- Heavy weapons
- Vehicles
- Hero-led formations
You are less likely to feel trapped if one specific plan stops working.
Instead, Terran reward players who evaluate the battlefield and decide which tool should solve each problem.
Terran Starter Set
The Wave 2 Terran Starter Set contains a complete 1,000-mineral starting force.
Terran Starter Set Contents
- 9 Marines
- 4 Marauders
- 3 Medics
- 1 Goliath
- 19 cards
- 30 tokens
- Assembly manual
- Rules reference
This is a strong beginner mix because it introduces several important Terran concepts immediately.
Marines
Your basic backbone.
They establish the traditional Terran infantry identity and give the army reliable bodies for objectives and ranged engagements.
Marauders
Heavier infantry that expands the threat profile beyond basic Marine firepower.
Medics
Support units are one of the reasons Terran feel different from simply fielding a wall of shooters.
Learning when and where to protect support pieces becomes part of the army's skill ceiling.
Goliath
The Goliath gives the starter force a heavier mechanical element and provides a natural introduction to the vehicle side of Terran warfare.
The Siege Tank Makes Terran Even More Interesting
Wave 2 introduces one of StarCraft's most iconic units: the Siege Tank.
Its tabletop design preserves the classic two-mode identity.
Tank Mode
Provides mobility and allows the vehicle to advance with the rest of the army.
Siege Mode
Allows the tank to establish a powerful long-range threat and control large sections of the battlefield.
This is exactly the kind of unit that expands Terran's tactical identity rather than simply adding another damage profile.
Siege Tanks Reward:
- Good positioning
- Planning firing lanes
- Using terrain
- Protecting valuable units
- Forcing opponents to move differently
If artillery, mechanized infantry, and tactical positioning appeal to you, Terran become increasingly attractive as the range expands.
Terran Painting Style
Terran are probably the faction most familiar to painters coming from military or science-fiction wargames.
Great Techniques for Terran Include:
- Edge highlighting
- Battle damage
- Chipping
- Weathering
- Metallic weapons
- Glowing visors
- Unit markings
You can paint them as clean Dominion troops or push heavily into weathered battlefield armor.
Browse our miniature paint collection for armor colours, metallics, washes, weathering tones, and other options for your StarCraft force.
Terran Pros and Cons
| Pros | Cons |
|---|---|
| Flexible army structure | May require mastering several different unit roles |
| Strong ranged identity | Support pieces can become important targets |
| Good beginner faction | Not as extreme in one area as Zerg or Protoss |
| Excellent vehicle potential | Positioning mistakes can expose valuable firepower |
| Recognizable military aesthetic | Players wanting pure melee aggression may prefer Zerg |
PROTOSS Who Should Play Protoss?
Protoss are the faction for players who want their individual models to feel important.
Their armies combine advanced technology, psionic ability, elite warriors, mobility tools, and battlefield manipulation.
They generally have fewer bodies than Zerg, but each unit carries greater responsibility.
Protoss Are Best for Players Who Like:
- Elite armies
- Lower model counts
- Strong individual units
- Positioning tricks
- Battlefield control
- Advanced technology
- High-tech visual design
Protoss are not simply expensive units with bigger numbers.
Tools such as Sentries, Force Fields, Adept Shades, and mobile units give the faction ways to manipulate where fights happen and how opponents move.
What Do Protoss Feel Like on the Table?
Protoss reward deliberate play.
Because individual units tend to matter more, losing one at the wrong time can hurt significantly.
But the same elite nature means successful Protoss positioning can create extremely efficient trades.
Protoss Play Often Revolves Around:
- Controlling important areas
- Protecting valuable models
- Choosing favourable engagements
- Mobility
- Force Fields and movement manipulation
- Elite units supporting each other
Players who enjoy feeling like every model has a specific tactical job may find Protoss especially satisfying.
Protoss Starter Set
The Wave 2 Protoss Starter Set also provides a complete 1,000-mineral army.
Protoss Starter Set Contents
- 6 Zealots
- 4 Adepts
- 1 Adept Shade
- 2 Sentries
- 2 Force Fields
- 2 Stalkers
- 19 cards
- 30 tokens
- Assembly manual
- Rules reference
This is arguably the most tactically varied of the three starter forces.
Zealots: Your Front-Line Warriors
Zealots provide the unmistakable Protoss infantry identity.
They are visually iconic and give the faction a strong close-range presence.
Zealots Are Likely to Appeal If You Want:
- Elite melee troops
- Aggressive objective contesting
- Strong visual centrepieces among infantry
Adepts and Adept Shades Add Mobility
Adepts bring one of the more interesting tactical concepts from the digital game onto the tabletop.
The inclusion of an Adept Shade means the starter force introduces mobility and positional tricks immediately.
That makes Protoss especially attractive to players who like movement options rather than simple frontal attacks.
Sentries and Force Fields Define Protoss Control
The Sentry and Force Field miniatures are an excellent example of what makes Protoss different.
Instead of simply dealing more damage, these units interact with battlefield space.
That Can Help You:
- Protect objectives
- Control choke points
- Limit enemy movement
- Create favourable engagements
- Protect other elite units
Players who enjoy winning through positioning rather than just raw numbers may find this especially rewarding.
Stalkers Add Flexible Firepower
Stalkers bring mobile ranged pressure to the starter force and help prevent Protoss from becoming purely a close-combat army.
They also reinforce one of the faction's core ideas:
Mobility and precision rather than mass.
Protoss Wave 2: Zeratul and Immortals
The new wave expands Protoss in two particularly exciting directions.
Zeratul
Zeratul adds a stealth-oriented elite Hero and emphasizes the surgical side of Protoss warfare.
Immortal
The Immortal adds a resilient heavy unit designed to withstand intense enemy fire and reinforce important sections of the battle line.
Together They Expand Protoss Into:
- Elite characters
- Heavy durability
- Precision attacks
- Advanced positioning
That is a good sign for players worried that early Protoss armies might feel too limited.
Protoss Painting Style
Protoss can look spectacular without requiring enormous numbers of models.
Popular Techniques Include:
- Clean armor panels
- Gold and metallic effects
- Bright energy weapons
- Object-source lighting
- Glowing blue, green, or purple effects
- Smooth panel highlighting
If you enjoy painting individual models carefully rather than batch painting dozens of bodies, Protoss may be the most enjoyable faction from a hobby perspective.
Protoss Pros and Cons
| Pros | Cons |
|---|---|
| Lower model count | Each loss can matter more |
| Strong battlefield-control tools | May punish positioning mistakes heavily |
| Elite units | Less forgiving if expensive units are wasted |
| Excellent visual identity | More tactical complexity than simply pushing forward |
| Good mobility | Players who prefer hordes may find them too small |
ZERG Who Should Play Zerg?
Zerg are for players who look at a battlefield and think:
"There should be more models on it."
The Swarm is built around numbers, pressure, adaptation, speed, and biological warfare.
Zerglings flood objectives. Roaches provide tougher bodies. Hydralisks add ranged threats. Queens support the swarm. New creatures such as Ravagers continue expanding the faction's battlefield options.
Zerg Are Best for Players Who Like:
- Large armies
- Aggression
- Board control through numbers
- Fast movement
- Alien monsters
- Surrounding opponents
- Forcing enemies to react constantly
Zerg want opponents dealing with the next threat rather than comfortably executing their own plan.
The faction's numbers and mobility naturally support that style.
What Do Zerg Feel Like on the Table?
Zerg have the most obvious swarm identity of the three factions.
Their armies can physically occupy more battlefield space, threaten several objectives, and create problems from multiple directions.
Zerg Reward Players Who Like To:
- Move aggressively
- Contest multiple objectives
- Surround vulnerable units
- Trade inexpensive models for strategic advantage
- Keep opponents under constant pressure
That does not mean the army is mindless.
Throwing models away unnecessarily can still leave you without enough bodies later.
The challenge is understanding when numbers should be spent and when they should be preserved.
Zerg Starter Set
The Wave 2 Zerg Starter Set contains a complete 1,000-mineral starting army.
Zerg Starter Set Contents
- 18 Zerglings
- 4 Hydralisks
- 3 Roaches
- 3 Roachlings
- 1 Queen
- 25 cards
- 30 tokens
- Assembly manual
- Rules reference
The difference in model count becomes obvious immediately.
That is exactly how it should be.
Zerglings Define the Swarm
Eighteen Zerglings immediately communicate what the army is trying to do.
They provide speed, numbers, and physical battlefield presence.
Zerglings Can Help:
- Flood objectives
- Threaten multiple areas
- Surround enemy units
- Screen more valuable creatures
- Create constant positional pressure
If moving handfuls of alien creatures across the battlefield sounds fun, Zerg may already be your answer.
Roaches Give the Swarm More Staying Power
Roaches provide a tougher battlefield presence than basic Zerglings.
This is important because a swarm army still needs models capable of absorbing pressure while other units reposition or attack.
The included Roachlings also add another visual and gameplay component to the army's biological identity.
Hydralisks Add Ranged Threats
A common misconception about swarm armies is that everything simply needs to charge into melee.
Hydralisks give Zerg dedicated ranged pressure and force opponents to respect the army before the swarm physically reaches them.
This helps prevent Zerg from becoming too one-dimensional.
The Queen Provides Support
The Queen fills an important command/support role in the starter force.
Zerg armies are strongest when their individual pieces work as a coordinated swarm rather than as unrelated monsters.
Support units help reinforce that identity.
Ravagers Expand Zerg's Anti-Fortification Game
Wave 2 introduces the Ravager, designed to help the Swarm deal with heavy fortifications and entrenched enemy positions.
That gives Zerg another answer to opponents who attempt to create static defensive positions.
It also reinforces the faction's lore and battlefield identity:
If the enemy finds a way to stop the Swarm, the Swarm evolves.
Zerg Painting Style
Zerg may have the highest model count, but organic miniatures are extremely well suited to fast painting techniques.
Excellent Zerg Techniques Include:
- Contrast paints
- Speedpaints
- Xpress-style paints
- Washes
- Drybrushing
- Wet effects
- Gloss varnish on biological details
A simple workflow of light primer, translucent colour, drybrush, and details can make a large swarm look excellent surprisingly quickly.
Browse hobby supplies at Tistaminis for brushes, cutters, glue, primer, basing products, and tools for assembling your StarCraft miniatures.
Zerg Pros and Cons
| Pros | Cons |
|---|---|
| Strong board presence | Highest model count |
| Excellent aggressive pressure | More miniatures to build and paint |
| Fast units | Individual basic models may be expendable |
| Great objective pressure | Requires managing many bodies effectively |
| Excellent alien aesthetic | Players wanting elite armies may prefer Protoss |
Which StarCraft Faction Is Best for Beginners?
If all three factions appeal equally, our general beginner recommendation is:
1. Terran – Easiest All-Round Starting Point
Terran provide familiar battlefield roles and enough flexibility that new players can experiment with several styles.
You get infantry, heavier troops, support, and mechanical units without committing too heavily to a single extreme.
2. Protoss – Excellent for Tactical Beginners
Protoss have fewer models to manage and a very clear elite identity.
The downside is that mistakes involving expensive units may matter more.
3. Zerg – Easy Concept, More Models to Manage
The core plan is intuitive: pressure the battlefield and use numbers.
But a larger model count means more movement, more positioning decisions, and more assembly.
The difference in beginner friendliness is not large enough that we would tell a StarCraft fan to avoid their favourite faction.
If you have played Zerg since 1998, start Zerg.
If you always picked Protoss, play Protoss.
You are more likely to stick with a miniature game when you genuinely like the army.
Which Faction Has the Lowest Model Count?
Protoss.
Their elite nature naturally produces smaller forces than the Zerg Swarm.
Why That May Matter
- Less assembly
- Less painting
- Easier transportation
- More time to spend on each miniature
Players who want a visually impressive army without painting large batches should give Protoss serious consideration.
Which Faction Has the Most Models?
Zerg.
The Wave 2 starter alone illustrates this immediately with 18 Zerglings plus Hydralisks, Roaches, Roachlings, and a Queen.
Choose Zerg If:
The idea of physically overwhelming the battlefield with alien creatures is part of the appeal.
Which Faction Has the Best Shooting?
For players specifically looking for a conventional ranged army, Terran are probably the easiest recommendation.
Marines, Marauders, Goliaths, Siege Tanks, and future mechanical units naturally push the faction toward a strong ranged combined-arms identity.
Protoss Also Have Strong Shooting
But their ranged tools tend to sit inside a more elite control-oriented army.
Zerg Have Ranged Options
Hydralisks and Ravagers ensure the Swarm is not limited to melee, but ranged firepower is not the primary reason most players choose the faction.
Which Faction Is Best in Melee?
This question depends on what you mean by "best."
Zerg
Excel at aggressive melee pressure through numbers and speed.
Protoss
Can field powerful elite melee pieces such as Zealots.
Terran
Are generally more naturally associated with ranged combined-arms warfare.
If your preferred plan is "get across the battlefield and bury the opponent in bodies," Zerg are the clear thematic choice.
Which Faction Is Most Tactical?
All three require tactical play, but they express it differently.
| Faction | Tactical Focus |
|---|---|
| Terran | Adapting your tools to the situation |
| Protoss | Positioning, movement, Force Fields, and elite-unit preservation |
| Zerg | Board pressure, numbers, multi-angle threats, and efficient trades |
The question is not which faction requires tactics.
It is which type of tactical problem you enjoy solving.
Which StarCraft Faction Is Cheapest to Start?
Wave 2 makes this comparison much simpler because all three factions now receive dedicated starter sets built to 1,000 minerals.
That means you no longer need to choose a faction based purely on whether it appears in the original Terran-vs-Zerg two-player starter.
Value Depends More on Your Long-Term Plan
A smaller Protoss army may need fewer individual miniatures.
Zerg armies naturally involve more bodies.
Terran may eventually tempt players into larger vehicles and support options.
Rather than trying to identify one permanently "cheapest" faction, we recommend choosing your preferred play style and expanding gradually.
What If I Want to Play Two Factions?
The original Terran vs Zerg Founder's Edition remains particularly attractive if:
- You want two armies.
- You have a friend to split the box with.
- You want a complete two-player starting environment.
- You need terrain and gaming accessories as well as miniatures.
If you want only Protoss, the dedicated Protoss products make far more sense.
Choose Your Faction
Browse StarCraft Tabletop Miniatures Game products at Tistaminis for Terran, Protoss, Zerg, Founder's Editions, starter sets, heroes, vehicles, monsters, and upcoming expansions.
Best Faction for Warhammer 40K Players
If You Play Space Marines or Astra Militarum
Terran will probably feel the most immediately familiar.
If You Prefer Elite Armies
Protoss may appeal to players who like having fewer, more important models.
If You Play Tyranids
Yes, Zerg is probably exactly where your eyes went immediately.
That comparison is mostly aesthetic rather than mechanical, but your miniature preferences frequently carry between systems.
If you want to compare StarCraft with other tabletop systems, browse the wider wargames collection at Tistaminis.
Best Faction for Painters
This depends almost entirely on what you enjoy painting.
Choose Terran If You Like:
- Military armor
- Weathering
- Vehicles
- Battle damage
Choose Protoss If You Like:
- Clean armor
- Metallics
- Glowing energy
- Carefully finished individual miniatures
Choose Zerg If You Like:
- Organic textures
- Alien creatures
- Speed painting
- Wet and biological effects
All three armies provide very different hobby experiences, which is excellent news for painters.
Do You Have to Paint StarCraft Miniatures?
No.
The miniatures arrive unpainted and require assembly, but painting is not required to play.
That means you can assemble your starter force, learn the rules, and paint the army gradually.
Basic Hobby Supplies We Recommend
- Sprue cutters
- Hobby knife
- Plastic glue
- Primer
- Several brushes
- Basic paint colours
Browse our hobby tools and supplies if this is your first miniature game.
What Terrain Works With StarCraft TMG?
The game uses 32mm-scale miniatures, making many existing science-fiction terrain collections useful.
Good Terrain Options Include:
- Industrial buildings
- Rock formations
- Ruins
- Walls
- Containers
- Alien terrain
- Raised platforms
Wave 2 also introduces terrain inspired by the classic Lost Temple map, including high-ground elements and ramps.
That is particularly interesting because elevation and choke points can directly reinforce the tactical feel of StarCraft.
Browse our tabletop terrain collection for additional battlefield options.
What Does Wave 2 Tell Us About Each Faction's Future?
Wave 2 is encouraging because the new units are not simply more versions of what each army already has.
They expand tactical roles.
Terran
Siege Tank adds serious long-range zone control and a major vehicle.
Protoss
Zeratul and the Immortal add elite character play, durability, and precision.
Zerg
Ravagers give the Swarm additional tools for dealing with entrenched positions.
Every faction is gaining new tactical options rather than simply receiving larger versions of existing units.
That gives army building room to become substantially deeper over time.
Which Faction Should You Pick Based on Personality?
| If You Think... | Pick... |
|---|---|
| "I want an answer for every situation." | Terran |
| "I want every model to matter." | Protoss |
| "You cannot stop all of them." | Zerg |
| "I love tanks." | Terran |
| "I love elite sci-fi warriors." | Protoss |
| "I want monsters everywhere." | Zerg |
| "I have never played a miniature game." | Terran |
| "I hate painting huge armies." | Protoss |
| "I love batch painting." | Zerg |
Should You Choose Based on the StarCraft Video Game?
Yes.
Normally we would warn players not to assume that a tabletop faction plays exactly like its video-game inspiration.
But faction identity is one of the explicit design goals of StarCraft TMG.
The Broad Identities Carry Across:
- Terran remain adaptable and mechanized.
- Protoss remain elite and technologically advanced.
- Zerg remain numerous and biologically aggressive.
There will obviously be mechanical differences because one game is real-time and the other is turn-based tabletop combat.
But if you have loved one race for decades, there is no strong reason to overthink the decision.
Our Recommended Starting Path for Terran
Step 1
Start with the Terran Starter Set or the Terran/Zerg Founder's Edition.
Step 2
Learn Marines, Marauders, Medics, and your basic battlefield roles.
Step 3
Add heavier units such as the Goliath and Siege Tank.
Step 4
Expand toward the Terran style you enjoy most: infantry, mechanized, artillery, or Heroes.
Our Recommended Starting Path for Protoss
Step 1
Start with the Protoss Starter Set.
Step 2
Learn how Zealots, Adepts, Sentries, Force Fields, and Stalkers interact.
Step 3
Practise controlling space instead of simply chasing enemy units.
Step 4
Add elite support such as Zeratul or Immortals depending on your preferred style.
Our Recommended Starting Path for Zerg
Step 1
Start with the Zerg Starter Set or Terran/Zerg Founder's Edition.
Step 2
Learn how to use Zerglings without throwing them away unnecessarily.
Step 3
Add ranged and durable support through Hydralisks and Roaches.
Step 4
Expand into units such as Ravagers as you learn which battlefield problems your swarm needs help solving.
Which Faction Would We Recommend Overall?
Best Overall Beginner Pick: Terran
Terran's flexibility makes them the easiest faction to recommend when someone has no existing preference.
Best Elite Army: Protoss
Protoss are our pick for players who want fewer models, strong individual units, and tactical battlefield manipulation.
Best Aggressive Army: Zerg
Zerg are the clear choice for players who want speed, numbers, and constant pressure.
Frequently Asked Questions
What factions are in the StarCraft Tabletop Miniatures Game?
The game currently supports the three classic StarCraft factions: Terran, Protoss, and Zerg.
Which StarCraft faction is best for beginners?
Terran are probably the easiest all-round recommendation because their army is flexible and includes familiar battlefield roles such as infantry, support units, heavy weapons, and vehicles. Protoss and Zerg are also completely viable beginner factions.
Which StarCraft faction has the fewest models?
Protoss generally have the lowest model count because their armies are built around more elite individual units.
Which StarCraft faction has the most models?
Zerg have the strongest swarm identity and typically field the highest number of miniatures, especially through units such as Zerglings.
Which StarCraft faction is best at shooting?
Terran are the easiest choice for players wanting a conventional ranged combined-arms army, with units such as Marines, Marauders, Goliaths, and Siege Tanks.
Which StarCraft faction is best in melee?
Zerg excel at aggressive close-range pressure through numbers, while Protoss can field powerful elite melee units such as Zealots. The better choice depends on whether you prefer swarms or elite combatants.
Are there starter sets for all three StarCraft factions?
Yes. Wave 2 introduces dedicated 1,000-mineral starter sets for Terran, Protoss, and Zerg.
What comes in the Terran Starter Set?
The Terran Starter Set includes nine Marines, four Marauders, three Medics, one Goliath, cards, tokens, an assembly manual, and a rules reference.
What comes in the Protoss Starter Set?
The Protoss Starter Set includes six Zealots, four Adepts, an Adept Shade, two Sentries, two Force Fields, two Stalkers, cards, tokens, an assembly manual, and a rules reference.
What comes in the Zerg Starter Set?
The Zerg Starter Set includes 18 Zerglings, four Hydralisks, three Roaches, three Roachlings, one Queen, cards, tokens, an assembly manual, and a rules reference.
Do StarCraft miniatures need to be painted?
No. The miniatures arrive unpainted and require assembly, but painting is optional for gameplay.
Where can I buy StarCraft Tabletop Miniatures in Canada?
You can browse Terran, Protoss, Zerg, starter sets, Founder's Editions, Heroes, vehicles, monsters, and upcoming StarCraft tabletop releases online or in store at Tistaminis.
Final Verdict: Terran, Protoss or Zerg?
The best thing about the StarCraft Tabletop Miniatures Game faction system is that the answer is not simply cosmetic.
The three armies genuinely represent different approaches to the battlefield.
Terran are the safest recommendation if you want flexibility. They combine dependable infantry, support units, ranged firepower, and increasingly serious vehicles such as the Siege Tank.
Protoss are ideal for players who want an elite force. You have fewer models, but individual units matter more, and tools such as Force Fields, Adept Shades, Stalkers, Zeratul, and Immortals give the army significant tactical personality.
Zerg are for players who want the battlefield covered in alien creatures. Numbers, movement, aggression, Hydralisk firepower, Roaches, Queens, and evolving units such as Ravagers give the Swarm a completely different rhythm from the other two factions.
Our recommendation is simple:
Choose the faction whose battlefield problem sounds the most fun to solve.
If you want to decide which tool to use, choose Terran.
If you want to control exactly where the battle happens, choose Protoss.
If you want your opponent to wonder how they are supposed to stop everything at once, choose Zerg.
And if you have been a Terran, Protoss, or Zerg player since the original computer games, there is nothing wrong with ignoring every comparison table above and choosing the faction you already love.
Choose Your Side in the Koprulu Sector
Browse the complete StarCraft Tabletop Miniatures Game collection at Tistaminis for Terran, Protoss, Zerg, starter sets, Founder's Editions, new units, and future expansions.
Getting your army ready for battle? Explore our miniature paints, hobby supplies, and tabletop terrain.
You can also browse our latest tabletop releases as additional StarCraft units arrive.