StarCraft Tabletop Miniatures: Banshee, Mutalisk & Scout – October Wave Preview
StarCraft Tabletop Miniatures: Banshee, Mutalisk & Scout – October Wave Preview
The battle for the Koprulu Sector is about to move upward.
Archon Studio's published 2026 roadmap for the StarCraft Tabletop Miniatures Game identifies Banshees, Mutalisks, and Scouts as the next major expansion wave planned for the game — and more importantly, these are the game's first planned dedicated flying-unit releases.
Terran receive the Banshee. Zerg receive the Mutalisk. Protoss receive the classic Scout from the original StarCraft. If Archon successfully translates flying units into meaningful tabletop mechanics, this wave could have a much larger impact on the game than its miniature count suggests.
Browse our full range of current releases in the StarCraft Tabletop Miniatures Game collection at Tistaminis.
- Terran: Banshee
- Zerg: Mutalisk
- Protoss: Scout
- Original Roadmap: Wave 4 – October 2026
- Major Theme: Flying units — the first dedicated air wave for all three factions
- Biggest Potential Change: A new aerial layer of movement, positioning, and threat projection
- Current Status: Planned, but final release and pre-order timing have not yet been formally announced
Archon's April FAQ still lists Wave 4 as an October launch featuring flying units for each race. However, earlier waves have slipped behind the original roadmap — Wave 2 pre-orders only opened on August 28, with Canadian distribution pointing toward early October retail availability. We would treat October as a target rather than a guaranteed retail date until Archon formally opens Wave 4 pre-orders.
Why This Wave Could Be More Important Than It Looks
Previous StarCraft TMG expansions have primarily expanded the tactical roles available on the ground — Siege Tanks add long-range Terran firepower, Immortals provide resilient Protoss heavy support, Ravagers expand the Zerg's ability to attack entrenched positions. The planned Banshee, Mutalisk, and Scout wave potentially does something different: it introduces the aerial side of StarCraft warfare to the tabletop for the first time.
That Could Affect:
- Movement and terrain interaction
- Threat ranges and target priority
- Army construction decisions
- Anti-air unit value
- Objective pressure and how players protect vulnerable units
We already know Banshees, Mutalisks, and Scouts are iconic StarCraft designs. The interesting question is how Archon makes flying units feel different enough to matter without allowing them to ignore so much of the battlefield that they become frustrating to play against.
Wave 4: Quick Comparison
| Faction | Unit | Video Game Identity | What We Expect on the Table |
|---|---|---|---|
| Terran | Banshee | Tactical air-to-ground strike craft | Precision attacks, mobility, potential stealth-style mechanics |
| Zerg | Mutalisk | Fast biological flying attacker | Mobility, aggressive pressure, fast threat projection |
| Protoss | Scout | Classic Protoss air-superiority craft | Elite flying unit with strong air-combat identity and anti-air capability |
Note: The exact tabletop rules for these three units have not yet been fully published. Tactical expectations are based on their established StarCraft roles rather than confirmed final rules.
TERRAN Banshee: Precision Air Support
The Banshee is one of the most natural additions to a Terran tabletop force. In StarCraft II, it is a tactical strike aircraft designed primarily around attacking ground targets — fast, dangerous, and particularly memorable because of its ability to use cloaking technology.
The Banshee Fantasy Is Built Around:
- Mobility and fast repositioning
- Ground attack and picking vulnerable targets
- Operating away from the main battle line
- Cloaking
If those concepts make the transition successfully, the Banshee could give Terran players a tool that behaves very differently from the Marines, Marauders, Goliaths, and Medics that currently make up the ground force.
Cloaking Is the Big Question
The mechanic we are most interested in seeing is Cloak. StarCraft already has stealth-oriented units and mechanics, but translating cloaking into a physical tabletop environment requires careful balance: it should feel like StarCraft while still providing meaningful counterplay. Detection, positioning, resource costs, limited duration, or other restrictions could all provide possible solutions.
What Could the Banshee Do for Terran Armies?
Terran already have a developing combined-arms identity. The Banshee could extend that identity vertically — attacking exposed support units, threatening backfield objectives, moving around defensive positions, and supporting infantry pushes. Once flying units are part of the game, army construction may begin asking: do I have enough anti-air? Can my infantry threaten flyers? Do I need a dedicated response? The Goliath, already in the game, could become a much more strategically interesting choice once aerial threats exist.
Terran already have strong ground-based tactical tools. A mobile strike aircraft could force opponents to think about threats arriving from completely different directions and change how they position vulnerable units.
ZERG Mutalisk: The Most Exciting Release of the Wave?
For many StarCraft fans, the Mutalisk will probably be the headline miniature. Few units communicate Zerg mobility as clearly — fast biological flyers capable of moving around the battlefield and attacking where the opponent is weakest. They are also among the most recognizable creatures in the entire franchise.
The Mutalisk Fantasy Is:
- Speed and aggressive mobility
- Swarming attacks and multi-area threat projection
- Forcing opponents to maintain anti-air coverage across the whole board
That fits extremely well with the existing tabletop identity of Zerg. Your Zerglings occupy space, Roaches provide durable bodies, Hydralisks add ranged pressure, and the Queen anchors the force. Mutalisks could become another tool for making the opponent feel like threats are coming from everywhere simultaneously.
Will Mutalisks Work Better in Groups?
In the video games, Mutalisks become particularly threatening when massed — a single Mutalisk is useful, but a flock becomes a strategic problem. We would like to see rules that encourage multiple Mutalisks operating together with fast repositioning and hit-and-run attacks, without making large groups overwhelmingly efficient. That is a difficult balance, but it would capture the unit extremely well.
What About Glaive Wurms?
The Mutalisk's famous Glaive Wurm attack is another obvious design opportunity. In the video game, the attack bounces between targets. On the tabletop, a similar concept could create secondary hits, damage spreading, and rewards for targeting clustered units. We do not yet know whether Archon will use a bouncing-attack mechanic, but it is one of the abilities we will be watching for when the full Mutalisk rules arrive.
Terran and Protoss aircraft are mechanical. The Mutalisk is completely organic — carapace, wing membranes, biological flesh, and bright creature details. It pairs beautifully with Contrast paints, Speedpaints, and gloss effects. A painted flock above a Zerg swarm should create an excellent tabletop silhouette. Browse our miniature paints collection for options.
PROTOSS Scout: A Deep Cut for Classic StarCraft Fans
Protoss receive something particularly interesting: the Scout. Not a Void Ray. Not a Phoenix. The classic Scout from the original StarCraft. That choice reinforces something we increasingly like about Archon's approach to the licence — the tabletop game is not treating StarCraft II as the only source material. It is drawing from the wider history of the franchise.
The Scout joins other classic-unit choices in Archon's roadmap and shows that the miniature range can eventually become a physical collection spanning multiple eras of StarCraft. For long-time fans, this is a meaningful signal about where the game is headed.
What Is the Protoss Scout?
The Scout is a classic Protoss combat aircraft from the original StarCraft, designed as a powerful air-superiority fighter with the ability to engage both aerial and ground targets. Its identity revolves around advanced Protoss technology, strong individual performance, and air combat capability — potentially giving Protoss their first dedicated anti-air option in the miniatures game.
What Could the Scout Do for Protoss?
Current Protoss forces built around Zealots, Adepts, Stalkers, and Sentries are primarily ground-focused. The Scout could give Protoss commanders a platform that operates above the battlefield and threatens enemy air units — a significant tactical addition. Archon will need to decide whether the Scout leans into air superiority, ground attack, or both, and at what cost relative to the existing Protoss roster.
The Protoss Starter Set and Hierarch Artanis give you the core of a force to build around while you wait for the Scout to arrive.
What Flying Units Mean for Army Building
Once Banshee, Mutalisk, and Scout are part of the game, the calculus of building a StarCraft TMG army changes. Anti-air units become more strategically relevant. Unit matchups gain a new dimension. Goliaths, Hydralisks, and Stalkers — units with established anti-air roles in the video games — may become more important inclusions rather than optional choices.
| Question Before Wave 4 | Question After Wave 4 |
|---|---|
| What ground units do I need? | Do I have anti-air coverage? |
| How do I hold objectives? | Can flying units threaten my backfield? |
| Which support units help my infantry? | Should I invest in dedicated aerial units? |
| How do I deal with Brutes and heavy units? | How do I deal with threats from above and below simultaneously? |
Flying units are a significant moment for the StarCraft Tabletop Miniatures Game. They change how armies are built, how the battlefield is controlled, and which existing units become more valuable. The Mutalisk is likely the most anticipated model for hobbyists and competitive players alike. The Banshee gives Terran a genuinely new tactical dimension. And the Scout is a rewarding choice for anyone who cares about the full history of the franchise.
We will be updating our StarCraft collection as soon as pre-orders open. Keep an eye on the collection page for availability.
Frequently Asked Questions
When will the Banshee, Mutalisk, and Scout be available?
Archon Studio's published roadmap targets Wave 4 — including the Banshee, Mutalisk, and Scout — for October 2026. However, earlier waves have run behind their original roadmap dates. We would treat October as a target window rather than a guaranteed date. We will update our StarCraft collection as soon as pre-orders open and confirm Canadian retail availability.
Do I need the flying units to play the game?
No — the Two Player Starter Set and all Wave 1 expansion packs are fully playable without flying units. The Banshee, Mutalisk, and Scout will expand what is possible in army construction and add new tactical dimensions, but they are optional expansions. You can start playing with the current Wave 1 releases now and add flying units when they arrive.
Which faction should I start building while I wait?
All three factions are playable with Wave 1 releases. Terran players can build around Marines, Marauders, Goliaths, and Medics. Zerg players can field Zerglings, Roaches, Hydralisks, and the Queen. Protoss players have Zealots, Adepts, Stalkers, and Sentries. The Two Player Starter Set is the best way to begin if you are new to the game.
Will the flying units require new rules or a new rulebook?
Archon has not yet published the full rules for Wave 4. Based on how previous expansions have been handled, flying units will likely come with their own unit cards and rules inserts. Whether aerial mechanics require significant rulebook updates or are handled through unit-specific special rules is not yet confirmed. We will update this article when Archon publishes official Wave 4 rules information.
Is the Protoss Scout from StarCraft 1 or StarCraft 2?
The Scout is from the original StarCraft (1998) and StarCraft: Brood War. It did not appear in StarCraft II. Archon's decision to include the Scout rather than a StarCraft II Protoss air unit such as the Phoenix or Void Ray is a deliberate nod to the wider franchise history, and a signal that the miniatures game intends to draw from the full StarCraft timeline rather than treating StarCraft II as the only source material.
Where can I follow updates on Wave 4 availability?
The best place to watch for Wave 4 pre-order announcements at Tistaminis is our StarCraft Tabletop Miniatures Game collection. New releases will be added as soon as pre-orders open. You can also follow Archon Studio directly for official roadmap updates and rule previews.
We stock the full Wave 1 range including the Two Player Starter Set, Protoss Starter Set, terrain, hero expansions, and all faction unit packs. Wave 4 pre-orders will be added as soon as Archon opens them.