Flesh‑eater Courts Battletome & New Kits – Spearhead, Scarlet Jury & Felgryn (Age of Sigmar)
Flesh‑eater Courts Battletome – Spearhead, Scarlet Jury & High Falconer Felgryn (Age of Sigmar)
The carrion courts are open again. With a refreshed Battletome: Flesh‑eater Courts, a punchy new Spearhead: Charnel Watch, the cross‑army Regiment of Renown – The Scarlet Jury, and the grisly new hero High Falconer Felgryn, the Mortal Realms’ most deluded nobility return with more bite, better army cohesion, and stronger theme than ever. This guide explains every new kit, what’s actually inside the boxes, how they work on the table, and how to build a cohesive court that wins games without losing the gothic flavor.
At a Glance
- Battletome: Doubles down on delusions, character synergies, and mixed units (serfs, knights, beasts) that play as one court.
- Spearhead: Charnel Watch: Fast, fighty starter—great mobility from Flayers, staying power from Horrors, utility from Beastflayers, and a commanding hero.
- Regiment of Renown – The Scarlet Jury: Elite court block you can field in multiple factions; superb hobby and allied value.
- High Falconer Felgryn: Named hero who “hunts” weak points and rallies beasts and rabble with ruthless efficiency.
What’s New in the Battletome
The battletome pushes the Flesh‑eater Courts’ identity into sharper focus: you’re not just running ghouls—you’re mustering a court. Heroes set the tone, choose the delusions that shape your plan, and empower the three pillars of the army:
- Serfs: Rank‑and‑file bodies for screens and objectives.
- Knights: Crypt Horrors/Flayers and elite infantry that crack armor and pressure the midboard.
- Beasts: Monsters and animal retinues that threaten flanks and punish overextension.
On the table, that means you build around a couple of key characters, decide whether your game plan is relentless hunt (speed and picks) or enthroned defense (board lock and counters), and then layer in utility units to cover secondaries and scenario rules.
Spearhead: Charnel Watch – Contents & Roles
What you get: An Abhorrant Gorewarden, 3 Crypt Horrors, 3 Crypt Flayers, and the Royal Beastflayers (the Warcry warband with a Flaymaster and Offal Hounds). It’s a self‑contained “learn & play” package that teaches the FEC rhythm—screen, strike, and snowball.
- Abhorrant Gorewarden: Your spearhead’s linchpin. He anchors combats, calls the hunt, and keeps the court moving in one direction.
- Crypt Horrors: Durable melee anvil. Great into trading wars and objective holding—let them receive charges in cover, then counterpunch.
- Crypt Flayers: Speed and precision. Use them for wide flanks, hero picks, or late‑game steals. They force your opponent to respect multiple angles.
- Royal Beastflayers: Disruption pieces. They screen, tag, and threaten counter‑charges. They also create “decision tax” by threatening soft targets.
Why it works: The mix of speed, mass, and a central hero gives you board presence early and enough bite to convert positioning into points.
Regiment of Renown – The Scarlet Jury
The Scarlet Jury bundles a unique hero with elite infantry, packaged so you can slot it into a wide variety of armies. It’s also an excellent hobby purchase for anyone who enjoys characterful centerpiece models and uniformed retainers.
- Grand Justice Gormayne: A chilling “magistrate” who personifies the Court’s noble delusion. On the table, he shapes the flow of a fight—lining up executions, punishing stragglers, and stiffening your main line.
- Cryptguard (10): Elite bodyguards with staying power. They hold ground, protect heroes, and trade up into elite enemy infantry.
- Royal Decapitator: Headsman executioner. Ideal for finishing wounded elites and setting the tempo of combat activations.
Why collectors like it: It’s plug‑and‑play in a Flesh‑eater Courts army, but the regiment’s structure also makes it attractive as a thematic ally block in mixed collections.
High Falconer Felgryn – How to Use Him
Who he is: A named noble who believes he’s conducting a falconry hunt. Lore aside, Felgryn is a battlefield coordinator who “marks” prey and corrals beasts and commoners into decisive strikes.
On the table: Think of Felgryn as a force‑multiplier for fast threats and swarming pieces:
- Felgryn + Flayers: He sets up surgical picks on weak heroes or objective campers.
- Felgryn + Beastflayers: He turns disposable harassment into meaningful trades by stacking reliable charges and focus fire.
- Felgryn + Cryptguard: If you want a sturdier core, let Felgryn hover near the anvil to deter enemy pushes and enable countercharges.
Building Your First 1,000 Points (Concept)
Use this as a planning sketch and adjust to missions/points updates. The idea is to keep your learning curve smooth while building toward a competitive 2,000‑point court.
- Start with Spearhead: Charnel Watch. Play it intact to learn movement, screening, and reaction timing.
- Add High Falconer Felgryn. He upgrades your flanking and target‑priority game without overcomplicating orders.
- Reinforce the core with Cryptguard (10). Your midboard becomes sticky, your heroes safer, and your trading more efficient.
- Choose a closer: Either a Varghulf Courtier for solo monster pressure or Morbheg Knights for fast objective plays.
End result: You threaten early with Flayers/Beastflayers, hold with Horrors/Guard, and convert with a monster or flying “cavalry.”
Game Plan – How the Court Wins
Early Game: Set screens with Beastflayers, threaten angles with Flayers, and park Horrors to claim or contest safe ground. Use your hero auras to discourage reckless charges.
Mid Game: Pick soft targets and isolate fights. Your court doesn’t need to table opponents—just win trades where it matters and lock down the scoring lanes.
Late Game: Keep one mobile piece uncommitted for turn‑five steals. Felgryn/Flayers excel at clutch objectives if you’ve preserved a lane.
Hobby Guide – Fast, Gory, Readable
- Skin tones: Pale base (Wraithbone or Pallid) → warm wash in recesses → selective highlight with cool off‑white for clammy, unnatural skin.
- Bone & trophies: Bone base → sepia wash → drybrush up to Screaming Skull. Spot glaze with dark red for “old blood” in cracks.
- Wings (Flayers): Two‑tone: dark membranes, pale fingers. Edge claws with ivory rather than pure white to avoid chalky contrast.
- Armor & rust: Sponge dark metal chips on guards; stipple orange rust over a brown‑black base for weathered weapons.
- Varnish strategy: Satin only on fresh gore; keep skin and fabrics matte for visual separation at arm’s length.
Who Should Buy What?
- New players: Spearhead: Charnel Watch teaches you the core loop and gives you a playable, mobile force in one box.
- Returning Court players: Add Felgryn for fresh lines, then bolster with Cryptguard and either a monster or fast knights.
- Collectors across Death: The Scarlet Jury is a thematic elite block that also looks fantastic alongside other undead forces.
Related Range to Explore
If you collect undead across systems or you want complementary gothic kits for displays and dioramas, browse our Vampire Counts New collection.
FAQs – Flesh‑eater Courts (tap + to expand)
Abhorrant Gorewarden, 3 Crypt Horrors, 3 Crypt Flayers, and the Royal Beastflayers (Flaymaster with Offal Hounds). A balanced starter with speed, mass, and a leader.
A Regiment of Renown containing Grand Justice Gormayne, 10 Cryptguard, and a Royal Decapitator—an elite, characterful block with cross‑army utility.
He “marks” prey and synchronizes fast units and beasts. Pair him with Flayers or Beastflayers to turn pressure into points.
Add Cryptguard for board control, then choose either a Varghulf Courtier (solo monster pressure) or Morbheg Knights (speed plays) to close games.
Screen early, pick fights you can win, and preserve a fast piece for end‑game steals. Your heroes set delusions and convert position into scoring.
Yes. The spearhead is deliberately approachable. Paint guides above keep results readable and table‑ready without complex blends.
No—choose a small hero package that supports your plan. The book is designed so you can build an effective court without buying everything at once.