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Dead Man’s Hand 2026: Wild West Skirmish Game Guide

Dead Man’s Hand in 2026: Wild West Lore, Rules & Why the Game Is Still Growing

Dead Man’s Hand has spent more than a decade turning the classic Wild West gunfight into a fast, cinematic 28mm tabletop skirmish game. Lawmen face Outlaws in dusty streets, Cowboys cause trouble outside the saloon, Desperados shoot first and ask questions later, while newer factions have expanded the game far beyond its original frontier archetypes.

Created by Great Escape Games, Dead Man’s Hand first appeared in 2013 and developed a dedicated following through its combination of small posses, card-driven initiative, straightforward gunfights and terrain-heavy Western towns. Rather than requiring a huge army, the game concentrates on individual gunslingers and the stories created when a carefully planned showdown suddenly goes wrong.

The current version is Dead Man’s Hand Redux, released in April 2024. Redux preserved the character of the original game while adding an updated card deck, revised faction construction, new scenarios, expanded rules and a streamlined campaign system. Great Escape Games has continued supporting it through 2025 and 2026 with new factions, miniatures, plastic terrain, mounted figures and additional sourcebooks.

Canadian players can explore the Dead Man’s Hand collection at TistaMinis, including Redux rules, gangs, gunfighters, wagons, characters and Wild West terrain.

Why Dead Man’s Hand? It captures the Western movie rather than trying to simulate every detail of 19th-century combat. Games are built around gunfighters diving for cover, bullets flying through Main Street, sudden interruptions, desperate last shots and unpredictable initiative—the ingredients of a classic cinematic showdown.

What Is Dead Man’s Hand?

Dead Man’s Hand is a 28mm Wild West skirmish miniatures game. Instead of commanding regiments or large armies, each player controls a relatively small band of individual characters.

The original core factions established the tone immediately: Lawmen, Cowboys, Outlaws and Desperados. Each represents a familiar Western archetype, allowing players to recreate the atmosphere of films, television shows and historical legends without requiring every game to reproduce one specific real-world shootout.

The scale is one of the game's biggest advantages. A handful of gunfighters, several buildings and some scatter terrain can already produce a convincing battlefield. Once a saloon, sheriff's office, boardwalks, wagons and fences are added, the tabletop begins to look like a miniature Western movie set.

The current Redux range has expanded considerably beyond those original archetypes. Texas Rangers, Buffalo Soldiers, Pinkertons, Pioneers, US Cavalry, Banditos, Bushrangers and many other groups now have dedicated rules, while some supplements even venture into supernatural Western territory.

Dead Man’s Hand Redux: What Changed?

Great Escape Games released Dead Man’s Hand Redux in April 2024 as the game's second edition. Importantly, Redux was not designed as a complete replacement for everything players already enjoyed.

The publisher described it as essentially the same game after more than ten years of play, but refreshed with lessons learned during that period. The new edition introduced an updated deck, revised faction builds, additional scenes, expanded rules and an easier campaign system.

The physical presentation also changed significantly. The Redux two-player starter brought plastic miniatures and plastic Wild West buildings directly into the core experience, making it possible to build both the gangs and a substantial portion of the town from one box.

Dead Man’s Hand Redux Feature What It Adds
Updated Rules Refinements based on more than a decade of Dead Man’s Hand play
Card System Updated initiative and faction cards
Faction Builds Reworked ways to assemble your posse
New Scenes Additional scenario-driven gunfights
Campaign System Accessible linked-game progression
Expanded Western Rules Trains, stagecoaches, citizens, cattle and other thematic elements
Plastic Terrain Buildings, boardwalks and street scatter designed for the game

Great Escape Games continued clarifying Redux after release, including an updated FAQ and clarification document in June 2026. That continuing rules support is important for a skirmish game whose interactions have grown alongside a rapidly expanding faction roster.

The Lore: Welcome to Dead Man’s Hand

Dead Man’s Hand does not depend on a single rigid fictional timeline in the way many fantasy and science-fiction games do. Its world is instead a stylized version of the 19th-century frontier shaped equally by history and Western cinema.

The town of Dead Man’s Hand is the kind of place where almost everyone has a reason to carry a gun. Lawmen attempt to maintain order, Outlaws look for their next opportunity, Cowboys arrive looking for money and trouble, and Desperados are dangerous enough that nobody is quite sure what they will do next.

That broad setting lets players borrow freely from Western archetypes. A scenario can resemble a historical gunfight one week and a spaghetti Western the next. Bank robberies, jailbreaks, ambushes, saloon fights, cattle trouble and high-noon confrontations all fit naturally into the game.

Great Escape Games describes the system as allowing players to recreate gunfights from both the historical Old West and the silver screen. That distinction explains much of Dead Man’s Hand's personality: authenticity provides the visual foundation, but cinematic storytelling drives the action.

Historical or cinematic? Dead Man’s Hand comfortably does both, but it leans toward cinematic action. You can model historically inspired posses, recreate famous characters or simply build the Western gang you always wanted to see ride into town.

How Does Dead Man’s Hand Play?

The core rules are intentionally approachable. The tactical depth comes from positioning, timing and deciding when to take risks rather than from requiring players to memorize enormous unit profiles.

Movement, shooting and close combat are easy to understand, but Dead Man’s Hand introduces uncertainty through its card system. That means you cannot always assume your best gunfighter will act exactly when you want.

This uncertainty is one of the game's defining features because it recreates the tension of a Western shootout. Plans matter, but reacting to what happens on Main Street matters just as much.

Initiative Cards: The Heart of the Gunfight

Dead Man’s Hand uses cards to determine initiative rather than relying entirely on a fixed turn sequence. Cards are assigned to characters and revealed to establish the order in which the action unfolds.

That creates immediate uncertainty. Your gunslinger may be perfectly positioned behind a water trough with a clean shot at an Outlaw, but whether that opportunity remains available depends on who acts first.

Cards can also interact with faction abilities and special effects. In Redux supplements such as The Good and The Bad & The Ugly, factions receive their own face cards that replace parts of the standard deck, helping give different posses their own personality.

The result is a game where initiative is not simply administrative. Manipulating timing is part of the strategy.

Actions: What Can Your Gunfighters Do?

When a character activates, the player chooses how that gunslinger will use their available actions. Moving, shooting, recovering, reloading and other activities compete for limited time during the activation.

The important decision is often not whether you can shoot, but whether shooting right now is the smartest option. Moving into better cover may be more valuable. Recovering from incoming fire may keep an important character effective. Repositioning can create a stronger shot later.

Because every miniature represents an individual character rather than an anonymous member of a huge unit, these choices feel personal. Losing one skilled gunfighter can meaningfully change the situation.

Beginner strategy: don't move every gunfighter into the middle of the street simply because you want to shoot. Dead Man’s Hand rewards the player who uses buildings, corners, wagons, fences and boardwalks to create favourable lines of fire.

Shooting: Fast, Dangerous and Cinematic

Gunfights need to be dangerous for a Western game to work, and Dead Man’s Hand keeps its shooting mechanics relatively quick. Pistols, rifles, repeaters and shotguns give characters different battlefield options without requiring pages of weapon tables.

A good shot can put someone out of action, but the game also represents the cumulative pressure of being shot at. Characters can become increasingly vulnerable as the fight develops, meaning sustained fire can matter even when every bullet does not immediately produce a casualty.

Range, position, cover and weapon choice all influence how effectively a character can engage the enemy. A rifleman controlling a long street plays differently from a pistol-armed gunfighter moving through alleys and buildings.

This is another reason terrain matters so much. An empty table turns the game into a shooting gallery; a properly built Western town creates decisions about sight lines, cover and movement.

Interruptions Make Shootouts Unpredictable

Dead Man’s Hand also includes interruption mechanics that prevent players from treating the opponent's activation as completely safe. The possibility of another gunslinger reacting creates the familiar Western tension of two characters watching one another across a street.

That uncertainty changes movement. Crossing an exposed area becomes more dangerous when an opponent might react, while positioning a character to threaten an interruption can influence enemy decisions even if the shot is never actually taken.

Combined with card-driven initiative, interruptions help keep both players involved in the unfolding gunfight instead of simply waiting for the opponent to finish a long sequence of actions.

Scenes and Acts: Playing the Western Movie

Dead Man’s Hand refers to scenarios as Scenes, reinforcing its cinematic approach. Several related scenes can form Acts, giving a sequence of games the structure of a Western story.

This is a better fit for the game than simply lining up two gangs and fighting until one side disappears. One scenario might involve an ambush, another a robbery and another a final confrontation between survivors.

The scenario structure also gives terrain a reason to exist. The saloon is not merely decoration if the objective is inside it. A wagon becomes important when it must be protected or intercepted. Main Street becomes dangerous when the fastest route to an objective crosses open ground.

Redux expanded the available scenes, while later sourcebooks added even more. Both The Good and The Bad & The Ugly, for example, include 12 additional scenes arranged across four Acts.

Campaign Play: Becoming a Legend of the West

Campaigns are a natural fit for Dead Man’s Hand because the game revolves around individual characters. A nameless gunfighter who survives several battles can gradually become one of the most memorable figures in your group.

Redux introduced a streamlined pick-up campaign system, continuing an idea that had already been important to earlier Dead Man’s Hand supplements. Linked games give victories, defeats, injuries and rivalries consequences beyond a single evening.

This creates exactly the sort of emergent narrative that skirmish games handle particularly well. The deputy who somehow survives three impossible gunfights becomes part of your group's history. The supposedly legendary Outlaw who misses every important shot develops a reputation of a very different kind.

Campaign play also gives players a reason to name and individualize their miniatures. Distinctive clothing, hats, weapons and poses make it easier to recognize characters as their stories develop.

Which Factions Can You Play?

The faction selection has become one of the biggest strengths of modern Dead Man’s Hand. The original game established the core Western groups, but Redux-era support has pushed the selection much further.

Faction Western Theme General Appeal
Lawmen Sheriffs, deputies and local law Classic Western posse
Outlaws Robbers and wanted gunfighters Flexible criminal gang
Cowboys Hard-riding frontier troublemakers Iconic Western aesthetic
Desperados Reckless killers Aggressive cinematic play
Texas Rangers Frontier law enforcement Well-armed, aggressive specialists
Pinkertons Professional investigators and agents Distinctive law-and-order theme
Buffalo Soldiers Historic US Army soldiers Strong historical theme
US Cavalry Mounted military force Excellent for larger frontier scenarios
Banditos Borderland outlaws Classic Western-film faction
Bushrangers Australian outlaw tradition Expands beyond the American frontier
Kelly Gang Armoured Australian outlaws One of the range's most distinctive gangs
Pioneers Frontier settlers Narrative and campaign appeal

These are only part of the current selection. Great Escape Games has deliberately expanded the game beyond the four original gang archetypes, allowing groups to build campaigns with much more variety.

The Good: 13 More Factions

The Redux sourcebook The Good dramatically expands the game with 13 factions: Buffalo Soldiers, The Stranger, Daughters of the West, The Seven, Mountain Men, Plains Indians, State Police, Texas Rangers, The Boys, The Bucks, The Other Seven, The Tong and Pioneers.

The book also introduces additional Legends of the West, including characters inspired by recognizable Western archetypes and historical personalities. Wild Bill and Calamity Jane appear among the named Legends, alongside original characters created for the Dead Man’s Hand setting.

Each faction gains dedicated cards that integrate with the game's card-driven mechanics rather than simply providing a different collection of miniatures.

TistaMinis carries The Good – Dead Man’s Hand Sourcebook, with availability varying between restocks.

The Bad & The Ugly Goes Even Further

The Bad & The Ugly adds another 13 factions, including US Cavalry, Banditos, Bushrangers, Confederados, The Family, Kelly Gang, Pinkertons, Renegade Apaches and Regulators.

Then things get strange.

Spirit Walkers, The Count, The Baron and the Malevolent Seven introduce supernatural elements. Great Escape Games provides rules for unusual creatures and darker Weird West encounters, allowing groups to decide whether their campaign stays grounded in Western cinema or heads into supernatural territory.

That flexibility is valuable because it does not force every player into the same interpretation of the setting. Historical-minded groups can ignore the supernatural material, while players who love Weird West stories can turn the frontier into something much darker.

Dead Man’s Hand Terrain Is Almost as Important as the Gunfighters

A Western skirmish game needs a Western town. Dead Man’s Hand has always benefited from terrain, but the Redux era has made scenery an even larger part of the range.

Plastic buildings, boardwalks, street scatter, wagons and other scenery allow players to create a compact frontier settlement. Buildings have removable roofs, allowing gunfights to move indoors instead of treating every structure as an inaccessible block.

The Redux Two-Player Starter Set includes three plastic buildings, boardwalk components and street scatter alongside the miniatures. That makes the starter unusual among miniatures games because a significant portion of the battlefield comes in the same box as the rules and gunfighters.

TistaMinis also carries separate scenery such as Dead Man’s Hand Boardwalks, wagons and other terrain alongside the broader tabletop terrain collection.

Terrain recommendation: prioritize a dense town over a huge table. Dead Man’s Hand becomes much more interesting when characters can move behind buildings, cross boardwalks, hide behind wagons and fight around street corners instead of shooting across large empty spaces.

Why Dead Man’s Hand Has Stayed Popular

Dead Man’s Hand first appeared in 2013, so its continued expansion in 2026 is notable. Great Escape Games reports that the original game went through eight print runs and multiple languages before Redux was released. Redux then brought renewed attention to an already established player base.

In an interview published by Wargames Illustrated looking back at 2025 and ahead to 2026, Great Escape Games' Mark Wheatley described the existing Dead Man’s Hand player base as very large while noting that Redux had attracted significant fresh attention and continued bringing new players into the game.

That does not provide a precise worldwide player count, and Dead Man’s Hand should not be compared directly with mass-market systems on raw scale. Its longevity is better measured through continued product support, new editions, expansions and the willingness of players to keep building Western towns and new posses.

The accessibility of the setting helps enormously. Someone does not need to read hundreds of pages of fictional history before understanding why a sheriff and five deputies are shooting at bank robbers.

2026 Is Still Bringing New Dead Man’s Hand Releases

The strongest evidence that Dead Man’s Hand remains active is simply the release schedule. Great Escape Games has continued expanding the range well beyond the launch of Redux.

In 2026, the company added plastic mounted US Cavalry, miners, mounted characters and a new wave of scenery. A revised FAQ and clarification document arrived in June, showing that the rules are still being actively maintained.

The expansion has continued into the second half of the year. September 2026 brought the Bone Hunters, a particularly unusual faction built around the real historical rivalry and adventure surrounding fossil hunters in the American West.

This steady support gives players reasons to revisit the game even after they have finished their first gang. You can expand the town, add mounted characters, start another faction or move a campaign into increasingly unusual corners of the frontier.

How Much Do You Need to Start?

One of Dead Man’s Hand's strongest selling points is its relatively low model requirement. You do not need several hundred miniatures or a large army before playing your first game.

The Dead Man’s Hand Redux Single Player Gunslinger Set provides a particularly convenient entry point. It contains 10 multipart miniatures, street scatter, the rules, markers, dice and cards.

For two players starting together, the Dead Man’s Hand Redux 2-Player Starter Set is the more complete package when available. It contains 15 plastic gunfighters—10 male and five female—along with three plastic buildings, boardwalks, street scatter, dice, cards, markers and the Redux rulebook.

Starting Option Best For
Redux Single Player Gunslinger Set One player beginning a posse and getting the full rules
Redux 2-Player Starter Two players starting together with terrain
Redux Rulebook + Cards Players who already own suitable 28mm Western miniatures
Plastic Gunfighters Building customized gangs
Metal Gang Box Starting a specific themed faction

Plastic Gunfighters Make Posse Building Easy

Great Escape Games' Plastic Gunfighters are useful because Dead Man’s Hand benefits from characters looking individual rather than identical.

The multipart kits include weapon choices such as pistols, rifles, repeaters and shotguns alongside accessories that allow players to vary their gunfighters. Different heads, weapons and poses can help turn a small group of plastic models into recognizable characters.

TistaMinis carries the original Dead Man’s Hand Plastic Gunfighters along with additional plastic gunfighter releases as stock is available.

Because a posse requires relatively few figures, spending extra time individualizing each miniature feels worthwhile. Names painted beneath the bases or distinctive hat and coat colours can make campaign games much easier to follow.

Which Dead Man’s Hand Gang Should You Start With?

For a first posse, theme is more important than trying to identify a mathematically perfect faction. Dead Man’s Hand works best when players become attached to their characters and enjoy the story created by the games.

Lawmen are the obvious choice if you want the classic sheriff-and-deputies experience. Outlaws are ideal for bank robberies and criminal campaigns, while Desperados suit players who want a more reckless gang.

Texas Rangers appeal to players looking for a heavily armed, aggressive law-enforcement faction. Pinkertons provide a professional alternative, while US Cavalry gives a campaign more of a military frontier character.

For something substantially different, the Kelly Gang and Bushrangers move the game beyond the traditional American frontier.

Dead Man’s Hand Strategy: Five Tips for Winning Gunfights

1. Use Cover

The fastest gun in the West is not much use if three opponents can shoot him from different directions. Buildings, wagons and corners should shape every movement decision.

Think about where your character will be after acting, not simply whether they can reach the target this turn.

2. Control Lines of Fire

A rifleman does not necessarily need to fire every activation to be useful. Positioning a dangerous shooter where they threaten an open street can influence how the opponent moves.

Forcing an enemy to take a longer route may be more valuable than attempting a poor shot.

3. Respect Initiative

Never build a plan that works only if every character activates in your preferred order. The card system deliberately introduces uncertainty.

Have a primary plan and a fallback. If the enemy gunfighter acts before yours, know where your next safe position is.

4. Concentrate Pressure

Scattering fire across an entire enemy posse may accomplish less than concentrating several characters against an important target or section of the board.

Force the opponent to react to one developing crisis, then exploit the space created elsewhere.

5. Play the Scene, Not Just the Shootout

Dead Man’s Hand scenarios frequently give players objectives beyond simply eliminating every opposing miniature. A beautifully executed gunfight means little if the enemy completes the scenario objective while you are busy chasing their least important character.

Best habit for new players: ask what your opponent is trying to accomplish before deciding who to shoot. Dead Man’s Hand rewards cinematic aggression, but scenario awareness wins games.

Why the Game Is Excellent for Narrative Campaigns

Some skirmish games become most interesting when played competitively. Dead Man’s Hand arguably becomes better when the players start remembering what happened in previous games.

A rivalry between two characters develops naturally when one repeatedly wounds the other. A saloon gains history after becoming the location of several shootouts. A sheriff who survives against impossible odds becomes a local legend even if nothing in the official background ever mentioned him.

That player-created lore is one of the reasons a relatively small collection can provide so many games. Changing the scenario, terrain and characters can make the same two factions feel very different.

The compact scale also makes multiplayer campaigns practical. Several gangs can inhabit the same town, form temporary alliances, pursue their own schemes and inevitably settle disagreements with revolvers.

Building a Wild West Town

Dead Man’s Hand is also an excellent hobby project because the battlefield can grow one building at a time. Start with several structures and scatter pieces, then gradually add the saloon, sheriff's office, hotel, bank, gallows, stable and other frontier landmarks.

Boardwalks immediately help connect individual structures into a convincing Main Street. Wagons, barrels, crates, hitching posts and fences fill the empty spaces and—more importantly—provide cover during games.

The terrain becomes part of your campaign history. Players quickly remember the alley where an Outlaw survived three shots or the balcony where the sheriff made an impossible last stand.

That makes the town almost another character in the campaign.

Painting Dead Man’s Hand Miniatures

A small posse is a refreshing painting project compared with a large historical army. Because there are relatively few figures, every gunfighter can receive an individual colour scheme.

Dusty browns, faded blues, black coats, off-white shirts and worn leather create a strong Western palette. Small areas of brighter colour can then distinguish important characters without making the posse look overly uniform.

Terrain benefits from weathering as well. Sun-bleached timber, dusty boardwalks and faded painted signs help sell the frontier atmosphere far more effectively than perfectly clean buildings.

Browse miniature paints, hobby supplies and basing materials at TistaMinis for finishing gunfighters and Western scenery.

Dead Man’s Hand at TistaMinis

TistaMinis carries a substantial Great Escape Games Dead Man’s Hand range in Canada, with more than 70 products represented in the collection and dozens currently in stock. Availability changes as individual gangs, terrain pieces and starter products are restocked.

Products in the range include:

  • Dead Man’s Hand Redux 2-Player Starter Set
  • Dead Man’s Hand Redux Single Player Gunslinger Set
  • Dead Man’s Hand Redux Rulebook, card deck and markers
  • Plastic Gunfighters
  • Plastic Gunfighters II
  • Desperado Gang
  • Pinkerton Gang
  • Kelly Gang
  • Bushrangers Gang
  • Renegade factions
  • Legends of the West characters
  • The Good sourcebook
  • Boardwalks
  • Plastic buildings and saloons
  • Wagons and street scenery
  • Additional gangs and characters

Players starting from scratch should look first at the Redux starter products. Existing historical gamers who already own 28mm Western miniatures can instead begin with the Dead Man’s Hand Redux Rulebook, card deck and markers.

Browse the complete Dead Man’s Hand collection at TistaMinis for current availability.

Frequently Asked Questions

What is Dead Man’s Hand?

Dead Man’s Hand is a 28mm Wild West skirmish miniatures game from Great Escape Games. Players control small posses of gunfighters in cinematic scenarios inspired by the historical frontier and Western movies.

What is Dead Man’s Hand Redux?

Dead Man’s Hand Redux is the second edition of the game, released in April 2024. It keeps the core character of the original while adding updated cards, faction builds, expanded rules, new scenes and a streamlined campaign system.

Is Dead Man’s Hand still supported in 2026?

Yes. Great Escape Games continues to release miniatures, factions and terrain for Dead Man’s Hand. New products appeared throughout 2026, and the publisher released an updated FAQ and clarification document in June.

What scale are Dead Man’s Hand miniatures?

Dead Man’s Hand uses 28mm miniatures, making it compatible in general scale with many other historical Western miniature ranges and terrain collections.

How many miniatures do I need to play?

Dead Man’s Hand is a small skirmish game, so a posse requires far fewer models than a conventional mass-battle army. Dedicated gang boxes and starter products provide convenient ways to assemble a playable force.

What factions are available in Dead Man’s Hand?

The range includes Lawmen, Cowboys, Outlaws, Desperados, Texas Rangers, Buffalo Soldiers, Pinkertons, US Cavalry, Banditos, Bushrangers, Kelly Gang, Pioneers and many others. Redux supplements have substantially expanded the faction selection.

Does Dead Man’s Hand have campaign rules?

Yes. Redux includes an accessible campaign system that allows linked games and character development, making it possible for your posse to build its own history across multiple shootouts.

Does Dead Man’s Hand include supernatural factions?

It can. The Bad & The Ugly expansion includes supernatural options such as Spirit Walkers, The Count, The Baron and the Malevolent Seven. Groups that prefer a conventional Western game can simply leave those elements out.

Is Dead Man’s Hand good for beginners?

Yes. The small model count, recognizable theme and relatively straightforward core mechanics make it approachable for players new to miniature wargaming. The tactical depth develops through positioning, cards, terrain and scenario objectives.

Where can I buy Dead Man’s Hand in Canada?

TistaMinis carries Dead Man’s Hand in Canada, including Redux starter products, rules, Great Escape Games miniatures, gangs, characters, wagons and Wild West terrain depending on current availability.

Final Thoughts: Why Dead Man’s Hand Still Works in 2026

Dead Man’s Hand has survived and grown because its premise is immediately appealing. You do not need to understand an enormous fictional universe before the first game. Put a sheriff at one end of Main Street, an Outlaw at the other, and almost everyone understands what is about to happen.

The clever part is what happens after that first shootout. Card-driven initiative creates uncertainty, interruptions keep both players involved, terrain makes positioning important, and scenarios give the gunfight a purpose beyond simply eliminating the opposing posse.

Redux has also given the game renewed momentum. The 2024 second edition modernized the system without discarding what made the original popular, while The Good and The Bad & The Ugly dramatically expanded the faction selection. Continued 2026 releases—from mounted cavalry and scenery to entirely new gangs—show that Great Escape Games is still investing in the range.

Perhaps its greatest strength is that the hobby investment remains manageable. A handful of gunfighters can become a posse, a few buildings can become Main Street, and every new wagon, saloon or character adds something visible to the tabletop. You can start small and gradually turn the same town into the setting for years of campaign stories.

For historical gamers, it offers an accessible route into Wild West skirmishing. For movie fans, it can recreate the atmosphere of classic Western showdowns. For campaign players, it provides exactly the kind of individual characters, grudges and unlikely survivors that create stories nobody could have planned in advance.

Browse the Dead Man’s Hand collection at TistaMinis for Redux rules, starter products, gangs and scenery, and explore our terrain collection when you're ready to turn an empty tabletop into a town worth fighting over.

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