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Conquest in 2026: What’s New for the Fantasy Wargame

Conquest: The Last Argument of Kings in 2026 – What’s New & Why the Game Is Growing

Conquest: The Last Argument of Kings enters the second half of 2026 as one of the more interesting alternatives in fantasy miniature wargaming. Created by Para Bellum Games, Conquest combines large regiment-based battles, enormous fantasy creatures, distinctive factions and an alternating activation system that feels noticeably different from many traditional army games.

The game has also continued expanding rather than settling into a fixed catalogue. New factions such as the Weaver Courts have developed rapidly, Yoroni have become an established part of the range, older armies continue receiving revised rules and miniatures, and the Hundred Kingdoms are currently receiving major new support through the Orders. Para Bellum is also continuing to update scenarios, army lists and organized play throughout 2026. :contentReference[oaicite:0]{index=0}

At the same time, Conquest is becoming easier to approach. New one-player starter sets provide substantial foundations for armies, the companion app supports list building and rules access, and players can choose between the large-scale The Last Argument of Kings and the smaller First Blood skirmish game while using models from the same miniature range.

Canadian players interested in starting an army can browse the Conquest: The Last Argument of Kings collection at TistaMinis for starter sets, infantry, cavalry, monsters and characters from Para Bellum Games.

Conquest in 2026: the game is firmly in its 2.0 rules era, with updated faction PDFs, new scenarios, expanding armies and an increasingly active organized-play structure. The newest developments include continuing Weaver Courts support, major Hundred Kingdoms Orders releases and regular balance updates rather than waiting years between editions.

What Is Conquest: The Last Argument of Kings?

Conquest: The Last Argument of Kings, often shortened to TLAOK, is a mass-battle fantasy miniature game set in the world of Eä. Players command ranked regiments of infantry, cavalry, brutes and enormous monsters while characters lead individual warbands within the army.

Visually, Conquest sits firmly in the epic fantasy category. Battles can include conventional human soldiers alongside dinosaurs, undead Roman-inspired armies, bio-engineered horrors, fire-breathing Dweghom, giants, supernatural warriors and creatures considerably larger than the infantry standing beside them.

The game does not simply recreate traditional fantasy archetypes. Para Bellum has built its factions around recognizable themes but generally pushes them in unusual directions, which has become one of the range's biggest attractions for hobbyists looking for something visually different.

Conquest Uses Rank-and-Flank Warfare With Modern Ideas

At its core, TLAOK is a rank-and-flank game. Infantry models are grouped onto stands, and multiple stands form regiments that maneuver together across the battlefield. This gives armies the appearance of organized formations rather than scattered individual warriors.

Where Conquest becomes distinctive is in how those formations activate. Instead of one player moving and attacking with an entire army before the opponent responds, players build Command Stacks that determine the order in which their units will activate.

This creates an important strategic layer before units even begin moving. You may know exactly what your regiment needs to accomplish, but putting it too early or too late in the Command Stack can completely change whether the plan succeeds.

What makes Conquest feel different: positioning matters like a traditional rank-and-flank game, but alternating activations and Command Stacks keep both players involved and make planning the order of your army almost as important as deciding where it moves.

Conquest 2.0 Remains the Current Rules Foundation

The current version of The Last Argument of Kings remains built around the 2.0 rules framework. Para Bellum issued another major post-AdeptiCon rules update on March 30, 2026, and faction army lists have continued receiving updates throughout the year. :contentReference[oaicite:1]{index=1}

This reflects Para Bellum's approach to Conquest as a living wargame. Rather than allowing obvious balance issues to remain untouched until a future edition, army rules, points and interactions can be adjusted as the designers collect tournament results and community feedback.

That model has advantages and drawbacks. Competitive players gain a game that can respond more quickly to balance problems, but anyone returning after several months should check the current army PDF and FAQ rather than assuming an older printed profile remains unchanged.

The Faction Lineup Has Become One of Conquest’s Biggest Strengths

Conquest now offers a broad collection of factions with very different aesthetics and battlefield identities. Choosing an army is therefore less about selecting a different colour of similar troops and more about deciding what kind of fantasy force you want to command.

Faction General Theme
Hundred Kingdoms Human feudal armies, knightly orders and professional soldiers
Spires Alien bio-engineers using cloned troops and monstrous creations
Dweghom Ancient dwarven warriors shaped by elemental power and conquest
Nords Brutal northern warriors, giants and supernatural monsters
W’adrhŭn Powerful Orc-like warriors fighting beside dinosaurs and beasts
Old Dominion Undead armies inspired by fallen imperial and classical civilizations
City States Classical armies mixed with Minotaurs, machines and mythic creatures
Sorcerer Kings Elemental sorcery, Rajakur soldiers and powerful supernatural entities
Yoroni Otherworldly warriors with a distinctive supernatural aesthetic
Weaver Courts Seasonal forest warriors, fae creatures and nature-bound armies

The breadth of the lineup is especially valuable for painters. Conquest armies can look radically different beside one another even before individual players begin customizing colour schemes and bases.

The Weaver Courts Are One of the Biggest Recent Additions

The Weaver Courts have been one of the most significant recent expansions to Conquest. Rather than presenting traditional fantasy Elves, Para Bellum built the faction around the Faerann, seasonal mechanics and an army visually connected to an ancient supernatural wilderness.

The faction uses a Cycle of Seasons concept, allowing different parts of the force to become more effective depending on the current season. Para Bellum acknowledged in April 2026 that the original interaction between seasons, Seeds and Blooms had become more complicated than intended and announced work to streamline the system while preserving meaningful army-building choices. :contentReference[oaicite:2]{index=2}

That response demonstrates one of the benefits of the living rules approach. A new army can introduce ambitious mechanics without those rules necessarily remaining frozen if actual players find that they require too much bookkeeping.

The Weaver Courts range has also continued expanding with models such as cavalry, brutes and larger army bundles, making it increasingly possible to build the faction around different visual and tactical themes. :contentReference[oaicite:3]{index=3}

The Yoroni Have Expanded the Stranger Side of Eä

The Yoroni are another comparatively recent faction that demonstrates how far Conquest has moved beyond its initial army lineup. Their supernatural appearance adds another distinct style to Eä and gives players a force that looks radically different from conventional medieval fantasy.

By 2026 the Yoroni have their own current one-player starter set and updated TLAOK army rules, placing them firmly inside the established game rather than treating them as a preview faction. :contentReference[oaicite:4]{index=4}

New factions matter for more than novelty. Each army introduces different mechanics and matchups, which forces veteran players to reconsider assumptions built from years of playing against older forces.

The Hundred Kingdoms Are Getting Major Orders Support

One of the biggest current stories in September 2026 is renewed support for the Hundred Kingdoms. Para Bellum released a major faction rework in August, bringing new regiments, synergies, items and Supremacy Abilities into the army. :contentReference[oaicite:5]{index=5}

The focus is increasingly turning toward the knightly Orders. New products include the Order of the Sword, its Priory Commander, Penitents of St Lazarus and a dedicated Orders one-player starter scheduled for September 25, 2026. A Might of the Orders Warband of Legend follows in October. :contentReference[oaicite:6]{index=6}

This is important for existing players because support is not concentrated exclusively on whichever faction launched most recently. Older armies continue receiving new miniatures and substantial rules attention, giving established collections reasons to return to the table.

Large Miniatures Are a Major Part of Conquest’s Appeal

Conquest miniatures use a larger scale than many traditional mass-battle games, which gives individual characters and monsters significant presence on the table. That difference becomes particularly obvious with large centerpiece models.

The Spires can field grotesque bio-engineered creatures, W’adrhŭn armies can bring dinosaurs, Nords march beside giants, City States use mythic constructs and Old Dominion forces deploy horrifying undead entities. These models provide natural focal points around which an army can be built visually.

For painters, the larger surfaces also create room for techniques that can be harder to appreciate on much smaller miniatures. Armour weathering, skin transitions, freehand designs and environmental bases have more space to become part of the model.

TistaMinis carries models across the Conquest range, including large centerpiece kits and faction starter products.

One-Player Starter Sets Make Beginning an Army Easier

Para Bellum's current one-player starter sets are designed around giving a new player a meaningful foundation rather than only a small demonstration force. The 2026 starters include faction-specific characters and multiple regiments, along with gaming accessories intended to help new players begin building toward a full TLAOK army.

This creates a straightforward progression. A new player can choose the faction they like visually, assemble the starter, learn how its basic regiments interact and then add specialized units based on the army style they discover they enjoy.

For example, TistaMinis carries a Spires Conquest Starter Set, providing a starting point for players attracted to the faction's bio-engineered horrors and unusual battlefield style.

Starting advice: choose your first Conquest army based primarily on its miniatures and general playstyle rather than chasing whichever faction currently has the strongest tournament results. Living balance updates can change efficiency, but you will still be assembling and painting the same army.

Conquest: First Blood Gives Players a Smaller Way In

Para Bellum effectively supports two games with the same broader miniature line. The Last Argument of Kings is the main rank-and-flank mass-battle system, while First Blood provides smaller skirmish battles.

This gives players a useful entry path. Someone interested in the models but hesitant to build an entire army can begin with a smaller First Blood warband, learn the faction and later expand those miniatures toward TLAOK.

Current 2026 Warband products reinforce that connection. The Weaver Courts Warband, for example, is specifically designed for First Blood while also providing models that can scale into a larger Last Argument of Kings collection. :contentReference[oaicite:7]{index=7}

Game Best For
The Last Argument of Kings Large armies, regiments and full fantasy battles
First Blood Smaller forces, faster games and lower initial model count
Both Players who want to use the same collection at multiple battle sizes

Conquest’s Reinforcement System Changes How Battles Develop

Another recognizable feature of TLAOK is that armies do not necessarily begin with every unit standing on the battlefield. Regiments are divided into different classes that affect when they can arrive, creating a battle that develops as additional forces enter.

This helps prevent deployment from deciding everything before the game has really begun. Players need to consider where new regiments may arrive, what objectives will matter several rounds later and whether an early advantage can be maintained once heavier forces enter.

It also creates a suitably cinematic rhythm. Lighter troops establish the battlefield before increasingly dangerous units and monsters begin appearing, causing the scale and intensity of the battle to grow.

The Command Stack Rewards Planning Ahead

The Command Stack is one of the mechanics that can make Conquest particularly satisfying for players who enjoy anticipating an opponent. Each round, commanders arrange their cards in the order they expect their regiments to activate.

The challenge is that the battlefield may change before a particular card reaches the top. An enemy may charge the regiment you intended to move, an objective may become vulnerable or a supporting unit may be destroyed.

This means strong players need both planning and flexibility. Creating a perfect activation sequence is useful, but understanding how to recover when that plan stops making sense is even more important.

2026 Has Added More Scenarios and Ways to Play

Para Bellum released five new TLAOK scenarios in June 2026 and followed with additional optional material including Heroes of Legend in July and the community-focused Conquest Outriders project in August. :contentReference[oaicite:8]{index=8}

Scenario variety matters in a rank-and-flank game because it prevents army construction from becoming purely about destroying enemy regiments. Forces may need to contest different areas of the battlefield, time reinforcements carefully or preserve particular units depending on the mission.

For casual groups, additional scenarios also help keep repeated games fresh even when players are using the same armies.

Organized Play Is Showing Real Momentum

One of the strongest indications that Conquest has an active community in 2026 is the scale of its organized-play calendar. Para Bellum's September calendar lists casual nights, demos, tournaments and league events across North America, Europe, Australia and other regions. :contentReference[oaicite:9]{index=9}

Season 5 of the Road to Chios tournament program recorded 130 qualifying World Events across nine regions. Para Bellum also reported growth at its KublaCon World Event from six players in its first year there to 19 in 2026, while a Reno-area community that began through demonstrations had grown to more than ten travelling players. :contentReference[oaicite:10]{index=10}

Those figures should not be interpreted as proof that Conquest is suddenly one of the world's largest miniature games. They do, however, provide more meaningful evidence of community development than simply calling the game "fast-growing" without context.

The 2026 community picture: Conquest remains smaller than the largest established wargames, but Para Bellum now supports a geographically broad tournament and demo network, and individual communities are showing measurable growth in several regions.

The Living World Helps Make Eä Feel Different

Conquest's lore is another area where Para Bellum has tried to distinguish the game. The setting of Eä continues developing rather than existing only as background material for miniatures.

The Living World concept has historically allowed community activity to interact with the unfolding setting, while lore campaigns and faction stories give armies motives extending beyond generic territorial conquest.

This can be particularly appealing to narrative players. A regiment is easier to become attached to when its faction has recognizable political conflicts, gods, cultures and ongoing storylines rather than existing solely as a collection of game statistics.

Which Conquest Faction Should a Beginner Choose?

There is no universal beginner faction, because the armies differ significantly in both aesthetics and mechanics. The better question is what part of fantasy warfare you enjoy most.

If You Like... Consider...
Knights and medieval humans Hundred Kingdoms
Biological horror and monsters Spires
Dwarves with elemental power Dweghom
Vikings, giants and northern mythology Nords
Dinosaurs and aggressive warriors W’adrhŭn
Undead imperial armies Old Dominion
Greek mythology and disciplined formations City States
Elemental magic Sorcerer Kings
Supernatural eastern-inspired warriors Yoroni
Fae, forests and seasonal mechanics Weaver Courts

The miniature range should be a major part of the decision. Rules can change over the life of a game, but a player who loves painting dinosaurs will probably remain happier with W’adrhŭn than with an army chosen purely because a particular tournament list was strong for several months.

Is Conquest Difficult to Learn?

Conquest has several systems that require adjustment if you come from a conventional "I activate everything, then you activate everything" wargame. Command Stacks, reinforcement timing and regiment movement are important enough that the first few games should focus on learning those interactions rather than immediately optimizing a competitive list.

Once those fundamentals make sense, the game becomes much more intuitive. Most complexity shifts toward understanding faction synergies and recognizing when to commit regiments rather than remembering huge numbers of unrelated core rules.

First Blood can also provide a smaller introduction to the setting and miniatures, although it is its own rules experience rather than simply TLAOK played with fewer models.

Why Hobbyists Are Paying Attention to Conquest

Conquest benefits from occupying a space that many fantasy players still want: large formations moving across a battlefield. Regiment-based warfare gives the table a visual character that is quite different from skirmish games where every miniature operates independently.

At the same time, Para Bellum has embraced giant centerpiece kits and highly distinctive creature designs. A ranked infantry regiment may be standing beside a monster that dominates an entire section of the table.

The combination allows armies to look like actual forces without sacrificing the spectacular models modern miniature collectors expect.

Where Conquest Still Has Challenges

The game does have barriers. Its community is not equally large everywhere, so finding opponents can depend heavily on your local store or gaming group. A player in a strong Conquest region may have weekly games available, while someone elsewhere may need to introduce friends to the system themselves.

The larger miniature scale can also mean substantial models and storage requirements once an army expands. Rank-and-flank movement trays simplify gameplay but still require space for transporting complete regiments.

Finally, living rules require players to stay current. Printed books and cards are useful hobby products, but competitive players should verify army rules and FAQs before events because faction documents can change during the year.

None of those issues make Conquest a poor choice, but they are worth understanding before building a large collection.

Before buying an army: check whether your local store or club already has Conquest players. If not, starting together with another player or using First Blood to introduce the miniatures can make community building much easier.

What Is the Latest for Conquest Going Into Late 2026?

The immediate future is centred heavily on the Hundred Kingdoms and their Orders. The Order of the Sword, new Priory Commander, Penitents of St Lazarus and the Orders one-player starter are scheduled for September 25, while the Might of the Orders Warband of Legend follows in October. :contentReference[oaicite:11]{index=11}

At the rules level, updated army lists continue to appear throughout 2026. The Hundred Kingdoms received an August update, while Sorcerer Kings, Yoroni, Spires and Old Dominion were among factions updated in June. Weaver Courts had another TLAOK update in May after Para Bellum began responding to feedback on the faction's complexity. :contentReference[oaicite:12]{index=12}

The broader picture therefore looks less like Conquest is waiting for its next edition and more like it is actively developing inside its current rules system. New miniatures, faction reworks, scenarios and organized-play material are arriving without requiring a full rules reset.

Explore Conquest at TistaMinis

Browse the Conquest: The Last Argument of Kings collection at TistaMinis for Para Bellum starter sets, characters, infantry, cavalry, brutes and monsters for building armies in Eä.

Players beginning a new force can also explore the broader Conquest collection, while hobbyists assembling and painting larger armies can find additional supplies through miniature paints, basing materials and hobby supplies.

If you are deciding whether Conquest is right for you, starting with a one-player faction set and several introductory games is usually more useful than trying to design a complete tournament army immediately.

Frequently Asked Questions

What is Conquest: The Last Argument of Kings?

Conquest: The Last Argument of Kings is Para Bellum Games' mass-battle fantasy miniature wargame. Players command ranked regiments, characters, cavalry, monsters and other units in the world of Eä.

What edition of Conquest is current in 2026?

The Last Argument of Kings currently uses its 2.0 rules framework. Para Bellum issued a significant post-AdeptiCon update in March 2026 and continues updating faction PDFs, FAQs and scenarios.

What are the newest Conquest factions?

Weaver Courts and Yoroni are among the newest additions to the expanding faction lineup. Both now have current TLAOK army rules and dedicated miniature ranges.

What is new for Conquest in late 2026?

The Hundred Kingdoms are receiving substantial Orders support, including the Order of the Sword, Priory Commander, Penitents of St Lazarus and a dedicated Orders starter. Updated faction rules and additional organized-play material are also continuing throughout 2026.

What is the difference between TLAOK and First Blood?

The Last Argument of Kings is the large-scale rank-and-flank game, while First Blood is Conquest's smaller skirmish system. Both use miniatures from the same broader range, allowing collectors to expand from smaller warbands toward larger armies.

Is Conquest a rank-and-flank game?

Yes. Infantry and other units are arranged on stands that form larger regiments. Movement, facing and formation therefore matter, although Conquest combines this traditional structure with alternating activations and Command Stacks.

Is Conquest growing in 2026?

There are measurable signs of community growth, including 130 qualifying World Events across nine regions during Organized Play Season 5 and expanding local communities documented by Para Bellum. The game remains smaller than the largest global miniature systems, and local activity varies by region.

What is the best Conquest faction for beginners?

There is no single best beginner faction. Choose based on the models and general playstyle you enjoy, then use a current one-player starter to learn the army before expanding into specialized units.

Are Conquest rules updated regularly?

Yes. Para Bellum describes TLAOK as a living wargame and regularly publishes updated army lists, FAQs, balance changes and scenario material. Players attending events should always check the latest files.

Where can I buy Conquest miniatures in Canada?

TistaMinis carries Conquest products in Canada, including one-player starter sets, infantry, characters, cavalry, monsters and other Para Bellum miniatures depending on current availability.

Final Thoughts: Conquest Has Real Momentum in 2026

Conquest has reached an important stage in its development. It is no longer simply the interesting new fantasy game with unusually large miniatures. It now has a substantial faction lineup, established rules framework, active tournament structure and several years of releases behind it.

The most encouraging part of 2026 is that Para Bellum continues working on both new and established armies. Weaver Courts are being refined after player feedback, Yoroni continue expanding, and the Hundred Kingdoms are receiving a significant Orders-focused wave rather than being left behind while newer factions receive all the attention.

The game also occupies a useful niche. Players who miss the visual spectacle of ranked fantasy formations can build large regiments, while modern alternating activations and Command Stacks prevent the system from feeling like a simple revival of older wargame design. Enormous monsters and highly distinctive factions give painters plenty of reasons to become invested beyond the rules.

Conquest is still not equally established everywhere, so checking the local player base remains sensible. Yet organized play provides evidence of genuine activity: Season 5 recorded 130 qualifying World Events across nine regions, while Para Bellum's current event calendar shows regular games, demonstrations and tournaments across several continents. :contentReference[oaicite:13]{index=13}

For fantasy wargamers looking for something beyond the biggest established systems, 2026 is a particularly good time to look at Eä. Conquest has enough history to feel established but is still developing quickly enough that new factions, new models and meaningful rules changes continue to reshape the battlefield.

Explore the Conquest: The Last Argument of Kings range at TistaMinis to compare factions and starter sets, or browse hobby supplies for everything needed to begin assembling and painting your first regiment.

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