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Conquest Factions Ranked for Beginners

Conquest Factions Ranked for Beginners

Conquest: The Last Argument of Kings offers one of the most distinctive faction lineups in fantasy wargaming. Players can command human knights, engineered monsters, fire-worshipping Dweghom, undead imperial legions, dinosaur-riding Orcs, Greek-inspired City States, elemental sorcerers, supernatural Yoroni, or the mysterious forces of the Weaver Courts.

Every faction follows the same core rules, but they approach deployment, command sequencing, combat, objectives, and army construction very differently. Some armies rely on durable regiments and straightforward melee pressure, while others demand careful spell combinations, sacrifice mechanics, or precise command-card planning.

This guide ranks the best Conquest factions for beginners based on ease of learning, starter-set quality, model availability, painting workload, tactical forgiveness, and long-term expansion options.

Important: These rankings are intended for new players and do not represent a competitive tier list. Conquest receives regular army-list updates, balance adjustments, FAQs, and new model releases. Always check the current official rules and army builder before purchasing models for one exact tournament list.

Browse one-player starters, regiments, characters, monsters, terrain, and other Conquest products at Tistaminis.


Quick Summary

  • Best Overall Faction for Beginners: Hundred Kingdoms
  • Best Durable Beginner Faction: Old Dominion
  • Best Defensive Faction: Dweghom
  • Best Aggressive Faction: W’adrhŭn
  • Best Monster-Focused Faction: Nords
  • Best Infantry Faction: City States
  • Best Mobile Faction: Yoroni
  • Best Advanced Faction: Spires
  • Best Magic-Focused Faction: Sorcerer Kings
  • Most Complex Beginner Choice: Weaver Courts
  • Best Classic Fantasy Theme: Hundred Kingdoms
  • Best Low-Painting-Count Option: Nords with Trolls and Jotnars
  • Best First Purchase: A current one-player starter
  • Best Smaller Starting Format: Conquest: First Blood

Conquest Beginner Faction Rankings

Rank Faction Primary Style Beginner Rating
1 Hundred Kingdoms Flexible combined arms Excellent
2 Old Dominion Durable undead formations Excellent
3 Dweghom Armour, firepower, and elemental magic Very Good
4 W’adrhŭn Aggressive charges and dinosaur support Very Good
5 Nords Fast melee, Trolls, and giant monsters Very Good
6 City States Disciplined infantry and strategic sequencing Good
7 Yoroni Mobility, elite warriors, and supernatural units Good
8 Spires Biomancy, expendable troops, and engineered monsters Moderate
9 Sorcerer Kings Elemental magic and layered synergies Moderate
10 Weaver Courts Specialized fae forces and positional control Advanced

A faction ranked lower can still be the right choice when its models, background, or playstyle appeal to you more strongly. Players are generally more successful with an army they enjoy assembling, painting, and practicing.


1. Hundred Kingdoms – Best Overall Faction for Beginners

The Hundred Kingdoms are the most flexible and recognizable starting faction in Conquest. Their army includes household troops, militia, knights, religious orders, professional soldiers, ranged units, cavalry, and powerful characters.

The faction’s broad roster allows a beginner to start with a conventional combined-arms force and gradually specialize as they learn the game.

How Hundred Kingdoms Play

  • Build balanced armies with infantry, cavalry, and ranged support.
  • Use characters to improve specific regiments.
  • Control objectives with dependable medium infantry.
  • Launch decisive charges with Household Knights and Orders.
  • Use inexpensive troops to screen elite units.
  • Adapt the army to different scenarios and opponents.

Why Hundred Kingdoms Are Beginner Friendly

  • Familiar medieval fantasy theme
  • Large and varied model range
  • Several clear army-building directions
  • Units have recognizable battlefield roles.
  • Strong access to infantry and cavalry
  • Easy to expand after the starter set
  • Suitable for both First Blood and The Last Argument of Kings

Possible Challenges

  • The large roster can make initial army selection overwhelming.
  • Specialized Orders can require more advanced list planning.
  • Human troops may lose direct attrition fights against heavier factions.
  • Cavalry must be positioned carefully to avoid failed or unfavourable charges.

Who Should Choose Hundred Kingdoms?

Choose the Hundred Kingdoms when you want knights, infantry formations, cavalry, political houses, religious Orders, and the freedom to explore several playstyles within one faction.

Verdict: The best all-around faction for learning Conquest and building a long-term collection.


2. Old Dominion – Best Durable Beginner Faction

The Old Dominion fields the reanimated legions of a fallen empire. Its armies contain undead infantry, cavalry, cultists, statues, fallen heroes, and enormous divine constructs.

Old Dominion units are generally difficult to remove and do not function like conventional living soldiers. This durability makes the faction forgiving, although its unique mechanics still provide significant depth.

How Old Dominion Play

  • Advance with durable undead formations.
  • Accumulate power as casualties occur.
  • Use resolve-independent troops to maintain pressure.
  • Control central objectives through resilience.
  • Support infantry with cavalry and animated statues.
  • Develop stronger effects as the battle continues.

Why Old Dominion Are Beginner Friendly

  • Units are difficult to remove efficiently.
  • The army rewards maintaining a coherent battle line.
  • Undead models are forgiving to paint.
  • The faction has a clear visual identity.
  • The starter set provides a strong expansion foundation.
  • Losses can contribute to the army’s broader game plan.

Possible Challenges

  • The faction’s unique resource mechanics require tracking.
  • Some units begin less powerful and improve later.
  • Slower formations need careful deployment.
  • Players must understand when casualties are acceptable and when a regiment must be preserved.

Who Should Choose Old Dominion?

Choose Old Dominion when you want undead Roman-inspired legions, ancient statues, resilient formations, and an army that becomes increasingly dangerous as the battle develops.

Verdict: The best beginner faction for players who want durability and a dark historical-fantasy theme.


3. Dweghom – Best Defensive Faction

The Dweghom are not conventional fantasy Dwarfs. They are powerful, heavily armoured warriors who rebelled against their dragon creators and learned to wield elemental forces.

Dweghom armies combine strong Defence, effective ranged attacks, elite infantry, powerful magic, and heavily armoured monsters.

How Dweghom Play

  • Establish a durable central formation.
  • Use ranged attacks and magic to weaken approaching enemies.
  • Control areas with heavily armoured regiments.
  • Use elemental spells to alter the battlefield.
  • Counterattack after absorbing the opponent’s charge.
  • Field elite troops that trade efficiently.

Why Dweghom Are Good for Beginners

  • High Defence helps units survive mistakes.
  • The core army plan is straightforward.
  • Strong infantry provides a stable battle line.
  • Ranged options force opponents to approach.
  • Armour and fire effects are rewarding to paint.
  • The current starter supports both main Conquest formats.

Possible Challenges

  • Some regiments are slow.
  • Magic interactions can become technical.
  • Elite units can produce a low activation count.
  • Poor deployment may prevent slower troops from reaching objectives.
  • Players can become overly defensive and fall behind on scenario scoring.

Who Should Choose Dweghom?

Choose Dweghom when you want armoured infantry, fire, stone, powerful magic, and an army capable of holding its ground against almost anything.

Verdict: One of the most forgiving factions, particularly for players who prefer defence and ranged pressure.


4. W’adrhŭn – Best Aggressive Beginner Faction

The W’adrhŭn are a powerful Orc civilization created by the Spires and shaped by their connection to War, Death, Famine, and Conquest. Their armies include aggressive infantry, warbred warriors, hunting packs, cavalry, and enormous dinosaurs.

The faction rewards players who coordinate their command stack and launch attacks at the correct moment.

How W’adrhŭn Play

  • Advance aggressively toward important targets.
  • Use chants to enhance regiments.
  • Coordinate command cards for explosive turns.
  • Apply pressure with dinosaurs and heavy infantry.
  • Use fast units to threaten flanks.
  • Win through momentum and decisive charges.

Why W’adrhŭn Are Beginner Friendly

  • The main aggressive strategy is easy to understand.
  • Many units hit extremely hard.
  • Dinosaurs provide visually impressive centrepieces.
  • The faction has clear melee and support roles.
  • The army rewards learning Conquest’s command-card system.
  • Strong movement helps reach objectives.

Possible Challenges

  • Chant sequencing requires practice.
  • An unsuccessful attack can leave units exposed.
  • Players must coordinate several regiments rather than charge individually.
  • Aggressive movement can expose the army’s flanks.
  • Some high-impact units require careful timing.

Who Should Choose W’adrhŭn?

Choose W’adrhŭn when you want Orc warriors, dinosaurs, aggressive charges, and an army that rewards carefully planned explosive turns.

Verdict: The best beginner choice for players who prefer direct aggression and dramatic centrepiece models.


5. Nords – Best Monster-Focused Beginner Faction

The Nords combine human raiders, transformed warriors, Trolls, beast packs, giants, and descendants of ancient Einherjar. Their armies are fast, aggressive, and filled with imposing large models.

Players can build infantry-heavy raiding forces or reduce the painting workload through Trolls, beasts, and Jotnars.

How Nords Play

  • Reach combat quickly.
  • Use terrain and mobility to approach safely.
  • Pressure enemies with Trolls and monsters.
  • Launch coordinated charges before slower opponents are prepared.
  • Use expendable or affordable troops to support elite threats.
  • Control flanks through speed and large models.

Why Nords Are Good for Beginners

  • The aggressive plan is easy to understand.
  • Trolls and Jotnars reduce the miniature count.
  • The faction has strong visual variety.
  • Large models are satisfying hobby projects.
  • Fast units can recover from modest deployment errors.
  • The 2026 starter offers a themed force with Trolls, beasts, and a Jotnar.

Possible Challenges

  • Many units rely on offence rather than heavy armour.
  • Moving too aggressively can expose valuable regiments.
  • Large models must navigate terrain carefully.
  • The faction can struggle when its first attacks fail.

Who Should Choose Nords?

Choose Nords when you want Viking-inspired warriors, Trolls, giants, beasts, and a fast army that pressures the opponent from the opening turns.

Verdict: The best beginner faction for players who want monsters and a comparatively manageable model count.


6. City States – Best Infantry Formation Faction

The City States combine disciplined human formations with Minotaurs, mechanically enhanced warriors, cavalry, and enormous spellcasting giants.

The faction’s core regiments are highly efficient, but the Strategic Stack rewards players who plan the order of their activations before the round begins.

How City States Play

  • Build a powerful infantry centre.
  • Arrange command cards through the Strategic Stack.
  • Use supporting regiments to strengthen the main formation.
  • Deploy Minotaurs and giants as heavy threats.
  • Control objectives through formation efficiency.
  • Plan several activations ahead.

Why City States Can Work for Beginners

  • Strong core infantry
  • Clear historical and mythological visual identity
  • Durable central formations
  • Minotaurs and giants provide obvious heavy hitters.
  • The army teaches command-card planning effectively.
  • Several units have well-defined roles.

Why City States Are Ranked Lower

  • The Strategic Stack rewards advanced planning.
  • Incorrect command order can reduce an entire round’s effectiveness.
  • The faction has less conventional ranged support than some rivals.
  • Infantry formations can be vulnerable to flanking.
  • Players must understand how supporting units interact.

Who Should Choose City States?

Choose City States when you enjoy Greek-inspired infantry, Minotaurs, giants, disciplined formations, and planning your turn several activations in advance.

Verdict: A strong beginner option for players with previous wargaming experience, but more technical than Hundred Kingdoms or Old Dominion.


7. Yoroni – Best Mobile New Faction

The Yoroni bring a supernatural warrior culture to Conquest. Their forces feature distinctive infantry, spiritual creatures, elite combatants, and visually dramatic characters.

Yoroni armies reward movement, precise engagement, and selecting favourable combats rather than relying entirely on a static battle line.

How Yoroni Play

  • Use mobility to control engagement distances.
  • Pressure exposed objectives and flanks.
  • Combine elite warriors with supernatural units.
  • Avoid unfavourable frontal battles.
  • Use specialized regiments for specific battlefield tasks.
  • Create coordinated attacks from several directions.

Why Yoroni Appeal to Beginners

  • Modern and distinctive model range
  • Dedicated 2026 starter set
  • Strong thematic cohesion
  • Mobility helps the army reach scenario positions.
  • Elite units can reduce total model count.
  • The faction provides a clear expansion path.

Possible Challenges

  • Fast armies can encourage overextension.
  • Elite units make each loss significant.
  • Specialized profiles require matchup knowledge.
  • The range is newer and continues to develop.
  • Precise positioning is more important than raw durability.

Who Should Choose Yoroni?

Choose Yoroni when you want a visually distinctive supernatural army built around elite warriors, speed, and carefully selected engagements.

Verdict: A good starting faction for players attracted to its aesthetic and willing to practice movement and threat ranges.


8. Spires – Best Advanced Combined-Arms Faction

The Spires are one of Conquest’s most original factions. Their armies combine cloned infantry, drones, biomancers, engineered monsters, cavalry, and grotesque biological constructs.

Spires can field expendable hordes, elite creations, monster-heavy armies, or combinations of all three. That freedom creates tremendous depth but also increases the learning curve.

How Spires Play

  • Use inexpensive troops to screen valuable units.
  • Heal, enhance, or sacrifice regiments through biomancy.
  • Field engineered monsters and specialized creations.
  • Manipulate movement, casualties, and unit performance.
  • Trade expendable troops for positional advantage.
  • Build highly specialized army lists.

Why Players Choose Spires

  • Extremely original visual design
  • Wide variety of army styles
  • Excellent monster selection
  • Powerful support characters
  • Strong internal synergies
  • Large and established model range

Why Spires Are More Difficult

  • Several units are deliberately expendable.
  • Healing and sacrifice mechanics require planning.
  • The correct activation order is important.
  • Regiments may perform poorly without character support.
  • The wide model range can make first purchases confusing.
  • Players must understand when to preserve or consume their own troops.

Who Should Choose Spires?

Choose Spires when you want bioengineered monsters, cloned soldiers, unusual army mechanics, and a faction with exceptional long-term tactical depth.

Verdict: One of Conquest’s most rewarding factions, but better for experienced wargamers than complete beginners.


9. Sorcerer Kings – Best Magic-Focused Faction

The Sorcerer Kings command mortal soldiers, elemental warriors, Rajakur infantry, sorcerous characters, and manifestations of fire, wind, and other primordial forces.

The army is built around magical interactions and carefully layered synergies. It can produce extremely powerful turns when its elements work together.

How Sorcerer Kings Play

  • Use spellcasters to empower the army.
  • Combine mortal regiments with elemental forces.
  • Generate effects through rituals and magical sequencing.
  • Control areas with elemental monsters.
  • Build around fire, wind, or mixed magical themes.
  • Create powerful coordinated activations.

Why Players Choose Sorcerer Kings

  • Strong elemental visual theme
  • Powerful magic
  • Distinctive human and elemental regiments
  • Impressive monsters
  • Several thematic army-building directions
  • Modern starter and expansion products

Why Sorcerer Kings Are Difficult for Beginners

  • Spell sequencing is central to performance.
  • Units may depend on support from specific characters.
  • Players must manage several overlapping effects.
  • Incorrect activation order can weaken an entire turn.
  • The faction rewards detailed knowledge of its army rules.

Who Should Choose Sorcerer Kings?

Choose Sorcerer Kings when you want elemental magic, ornate warriors, powerful spellcasters, and a faction built around planned combinations.

Verdict: The best choice for magic-focused players, but a more demanding introduction than the highest-ranked factions.


10. Weaver Courts – Most Advanced Beginner Choice

The Weaver Courts are a new and highly distinctive faction built around strange fae forces, specialized warriors, supernatural creatures, and battlefield manipulation.

The faction’s unusual unit identities and newer model range make it an exciting collection, but beginners have less established guidance and fewer years of community experience to draw upon.

How Weaver Courts Play

  • Use specialized regiments for precise battlefield roles.
  • Manipulate movement and positioning.
  • Control important areas through supernatural effects.
  • Coordinate unusual infantry and creature profiles.
  • Exploit terrain and engagement distances.
  • Build around carefully chosen court and character synergies.

Why Players Choose Weaver Courts

  • Highly original fae aesthetic
  • Modern model designs
  • Distinctive supernatural creatures
  • New faction with substantial discovery potential
  • Strong opportunities for creative painting and basing
  • Dedicated one-player starter

Why Weaver Courts Rank Last for Beginners

  • The faction is new and still developing.
  • Its units are more specialized than straightforward.
  • There are fewer established beginner lists and guides.
  • Players may need to understand positioning before the army feels effective.
  • Future releases may significantly alter collecting priorities.

Who Should Choose Weaver Courts?

Choose Weaver Courts when the models are your clear favourite and you enjoy learning an evolving faction with unusual rules and strong positional gameplay.

Verdict: A visually exceptional army, but currently the most demanding first choice for someone completely new to Conquest.


Best Conquest Faction by Playstyle

Preferred Playstyle Recommended Faction
Balanced combined arms Hundred Kingdoms
Durable battle line Old Dominion or Dweghom
Aggressive melee W’adrhŭn or Nords
Cavalry and knights Hundred Kingdoms
Monsters and giants Nords, Spires, or W’adrhŭn
Disciplined infantry City States
Speed and mobility Yoroni or Nords
Magic and elemental synergy Sorcerer Kings or Dweghom
Expendable hordes Spires
Positional control Weaver Courts or City States
Undead army Old Dominion
Dinosaurs W’adrhŭn

Which Conquest Faction Is Easiest to Paint?

Old Dominion

Bone, ancient armour, weathered bronze, stone, cloth, and glowing energy effects can be painted effectively with drybrushing, washes, and a limited colour palette.

Dweghom

Large armour areas, metallics, leather, and fire effects allow straightforward repeated schemes across a regiment.

Hundred Kingdoms

Uniform heraldry can be repeated across units, although individual knights and Orders can receive more detailed personal schemes.

Nords

Troll and monster-heavy armies use fewer miniatures, although each model may contain more skin, fur, leather, and texture.

Spires

Organic armour, pale flesh, carapace, and unusual colour palettes work well with washes and airbrushing, but horde builds can require many models.


Which Conquest Faction Uses the Fewest Models?

Nords can build comparatively compact armies through Trolls, Fenr Beastpacks, Ugr, and Jotnars. Spires, W’adrhŭn, City States, and Sorcerer Kings can also include large monsters or Brute regiments, although they still need enough scoring units and legal warband choices.

Lower-Model-Count Options

  • Nords with Trolls and Jotnars
  • W’adrhŭn with dinosaurs and Warbred
  • City States with Minotaurs and giants
  • Spires with Brutes and monsters
  • Sorcerer Kings with Elementals

A low model count does not automatically mean the army is easier to play. Elite and monster-heavy lists often make every positioning error more costly.


Which Faction Uses the Most Models?

Spires can field large numbers of inexpensive infantry, while Hundred Kingdoms militia forces and selected W’adrhŭn builds can also create substantial armies.

Ways to Manage a Large Painting Project

  • Begin with First Blood.
  • Paint one regiment at a time.
  • Use a limited faction palette.
  • Batch-paint armour, cloth, skin, and weapons.
  • Add Brutes, cavalry, or monsters between infantry regiments.
  • Expand gradually rather than purchasing a full tournament army immediately.

First Blood vs The Last Argument of Kings

Feature First Blood The Last Argument of Kings
Scale Small warbands Rank-and-flank armies
Models Required Relatively few Full regiments and support models
Main Focus Individual warriors and tactical skirmishes Formation movement, reinforcement, and army strategy
Best For Testing a faction and learning models The complete Conquest mass-battle experience
Model Compatibility Uses Conquest miniatures Uses the same Conquest collection

First Blood is a strong entry point when you want to start with fewer models. The current faction warbands include miniatures, cards, dice, measuring tools, and terrain components for compact games.


Should You Start with a Warband or One-Player Starter?

Choose a First Blood Warband When:

  • You want the lowest practical starting commitment.
  • You prefer skirmish games.
  • You want to sample a faction before building regiments.
  • You have limited painting time.
  • Your local community plays First Blood.

Choose a One-Player Starter When:

  • You want to play The Last Argument of Kings.
  • You are committed to one faction.
  • You want a coordinated force rather than individual units.
  • You plan to expand toward a full army.
  • You want models that remain usable in First Blood.

For most players interested in the mass-battle game, the one-player starter is the better long-term purchase.


How to Choose Your First Conquest Faction

Choose by Visual Theme

You will spend substantial time assembling and painting your collection. Select the faction whose miniatures you genuinely want to own.

Choose by Battlefield Style

Hundred Kingdoms provide flexibility, Old Dominion and Dweghom provide durability, W’adrhŭn and Nords provide aggression, while Spires and Sorcerer Kings reward layered combinations.

Choose by Model Count

Monster and Brute-heavy forces reduce the number of models. Infantry-focused Spires or Hundred Kingdoms collections require a larger hobby commitment.

Choose by Rules Complexity

A completely new wargamer may prefer Hundred Kingdoms, Old Dominion, or Dweghom. An experienced player may enjoy City States, Spires, Sorcerer Kings, or Weaver Courts immediately.

Choose by Local Availability

A faction with a starter set, warband, regiment boxes, and characters readily available is easier to expand than one waiting for future releases.

Choose by Local Community

Ask whether nearby players focus on First Blood, The Last Argument of Kings, campaigns, or tournament-sized games.


Recommended Beginner Buying Plans

Classic Fantasy Beginner

  1. Choose Hundred Kingdoms.
  2. Purchase the current one-player starter.
  3. Play several small games using the included regiments.
  4. Add a second character.
  5. Add one cavalry or ranged regiment.
  6. Expand toward a complete 2,000-point army gradually.

Durable Army Beginner

  1. Choose Old Dominion or Dweghom.
  2. Begin with the one-player starter.
  3. Add one durable scoring regiment.
  4. Add one faster support option.
  5. Add a monster or elite regiment after learning the core formation.

Monster-Focused Beginner

  1. Choose Nords or W’adrhŭn.
  2. Start with the faction starter.
  3. Learn with the included infantry and large models.
  4. Add one additional scoring regiment.
  5. Add a Jotnar or dinosaur only after confirming its role in the army.

Smallest Hobby Commitment

  1. Choose a First Blood warband.
  2. Play several skirmish games.
  3. Paint the complete warband before expanding.
  4. Add models that also form useful regiments in The Last Argument of Kings.
  5. Move into the mass-battle game only when ready.

Common Beginner Mistakes

Choosing Only by Competitive Rankings

Army lists and balance updates change. A faction’s appearance and general playstyle provide more lasting value than temporary tournament performance.

Buying a Complete Army Immediately

A starter contains enough models and interactions to support several learning games. Avoid creating a large assembly and painting backlog before understanding the faction.

Ignoring the Command Stack

Conquest’s command-card system is central to the game. A strong army can perform poorly when its cards are arranged without a plan.

Forgetting Reinforcement Classes

Light, Medium, and Heavy regiments enter the battlefield differently. Your army must be able to function before every heavy unit arrives.

Using Too Many Expensive Units

Elite regiments and monsters are exciting, but an army still needs enough activations, scoring pieces, and supporting units.

Exposing the Warlord

Characters are important for army construction and regiment support. Position them carefully and understand which regiment should protect them.

Ignoring Objectives

Destroying enemies is useful, but scenarios are won through scoring. Include regiments capable of reaching and holding important positions.

Using Outdated Rules

Check current official army lists, FAQs, and app profiles before building a tournament list or purchasing a unit for one exact interaction.


Buying Tips

  • Choose Hundred Kingdoms for the most flexible beginner experience.
  • Choose Old Dominion when durability is your priority.
  • Choose Dweghom for armour, shooting, and elemental magic.
  • Choose W’adrhŭn for aggressive charges and dinosaurs.
  • Choose Nords for Trolls, giants, and fast melee.
  • Choose City States for disciplined infantry and strategic planning.
  • Choose Yoroni for mobility and elite supernatural warriors.
  • Choose Spires for engineered monsters and advanced synergy.
  • Choose Sorcerer Kings for elemental magic.
  • Choose Weaver Courts when their aesthetic matters more than ease of learning.
  • Begin with a current starter rather than unrelated individual boxes.
  • Use First Blood to test a faction with fewer models.
  • Download the official app and current rules.
  • Build and paint the starter before purchasing a complete army.
  • Include enough scoring regiments and activations.

Browse one-player starters, First Blood warbands, regiments, characters, Brutes, monsters, and other Conquest products at Tistaminis.


Frequently Asked Questions

What is the best Conquest faction for beginners?

Hundred Kingdoms are the best overall beginner faction because they offer familiar unit roles, flexible army construction, strong starter products, and several viable infantry, cavalry, and combined-arms playstyles.

What is the easiest Conquest faction to play?

Old Dominion and Dweghom are among the most forgiving factions because their durable regiments can survive mistakes. Hundred Kingdoms are also approachable because their battlefield roles are easy to understand.

How many Conquest factions are there?

The current faction lineup includes Hundred Kingdoms, Spires, Dweghom, Nords, W’adrhŭn, Old Dominion, City States, Sorcerer Kings, Yoroni, and Weaver Courts.

What is the best Conquest faction for monsters?

Nords are an excellent monster-focused faction because they can field Trolls, beasts, Ugr, and several Jotnars. W’adrhŭn and Spires also have extensive selections of dinosaurs and engineered monsters.

What is the best Conquest faction for shooting?

Dweghom provide strong ranged attacks supported by durable formations and elemental magic. Hundred Kingdoms can also build effective ranged and combined-arms forces.

What is the best Conquest faction for melee?

W’adrhŭn and Nords are excellent aggressive melee factions. W’adrhŭn rely on coordinated chants and powerful charges, while Nords use speed, Trolls, and monsters to reach combat quickly.

Should I start with First Blood or The Last Argument of Kings?

Start with First Blood when you want a smaller skirmish game and lower model count. Choose a one-player starter for The Last Argument of Kings when your goal is the full rank-and-flank mass-battle experience.

Can the same models be used in both Conquest games?

Yes. Conquest miniatures are designed for use in both First Blood and The Last Argument of Kings, although the army-building rules and battlefield organization differ between the two games.

What Conquest faction is easiest to paint?

Old Dominion are one of the easiest factions to paint through bone, weathered armour, stone, and wash-based techniques. Dweghom and monster-heavy Nords collections are also manageable beginner projects.

Are Conquest rules free?

Para Bellum provides current digital rules support and an official app for army building and model profiles. Access conditions can change, so check the official rules page and the licence information included with current products.

What size are Conquest miniatures?

Conquest uses a larger approximately 38mm scale, giving its infantry, Brutes, cavalry, and monsters a substantial tabletop presence.

Where can I buy Conquest in Canada?

You can browse Conquest one-player starters, First Blood warbands, regiments, characters, monsters, terrain, and accessories online or in store at Tistaminis.


Final Thoughts

The best Conquest faction for beginners is the one that combines an appealing model range with a battlefield style you are willing to practice.

Hundred Kingdoms earn the top ranking because they provide familiar fantasy units, flexible army construction, strong starter options, and several natural expansion paths. Old Dominion are the best durable alternative, while Dweghom offer a forgiving combination of armour, shooting, and elemental power.

W’adrhŭn are ideal for aggressive players who want dinosaurs and explosive charges. Nords provide fast combat, Trolls, beasts, and giant Jotnars with a comparatively manageable model count. City States and Yoroni reward more careful positioning, while Spires and Sorcerer Kings offer substantial depth through layered army mechanics.

Weaver Courts are an exciting new faction with a unique fae aesthetic, but their specialized units and developing range make them a more demanding first army.

Begin with a current one-player starter or First Blood warband, learn the command-card and reinforcement systems, and expand only after identifying which units and strategies you enjoy most.

Browse the latest Conquest products at Tistaminis and choose the faction that best matches your playstyle.

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