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Kings of War Goblin Fleabag Sniff Regiment New

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Original price $ 45.00 CAD - Original price $ 45.00 CAD
Original price
Current price $ 45.00 CAD
$ 45.00 CAD - $ 45.00 CAD
Current price $ 45.00 CAD
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Kings of War: Goblin Fleabag Sniff Regiment

Swift, savage, and barely under control—Fleabag Sniffs tear across the battlefield atop their snapping, slobbering mounts, loosing arrows with reckless enthusiasm.

Product Info:

The Goblin Fleabag Sniff Regiment is a fast-moving ranged cavalry unit for the Goblins faction in Kings of War. Mounted on wild, snarling Fleabags, these archers provide essential harassing power, board control, and tactical flexibility. While not known for accuracy or bravery, Sniffs excel at making a nuisance of themselves—peppering enemy units, claiming objectives, or threatening weak flanks.

Features:

  • Plastic and/or Resin Multi-Part Kit: Includes Goblin riders and Fleabag mounts with dynamic poses and crude, goblin-style detail—perfect for hobbyists who enjoy chaotic and characterful miniatures.

  • Mobile Ranged Support: Equipped with bows, Fleabag Sniffs can move quickly across the battlefield while providing continuous ranged fire.

  • Flexible Battlefield Role: Great for flanking, screening, grabbing objectives, or chipping away at enemy units from a safe distance.

Why Choose the Goblin Fleabag Sniff Regiment?

  • Goblin-Favored Mobility: Adds much-needed speed and ranged threat to your Goblin force

  • Tactical Harassment Unit: Force your opponent to reposition or deal with their distraction

  • Perfect for Thematic Armies: Fits right in with Goblin trickery, chaos, and mischief themes

Box Contents:

  • 5 or 10 Goblin Fleabag Sniff Riders (depending on set size)

  • Fleabag mounts with detailed bases

  • Plastic or resin components (kit may vary)

  • Unit card (in some editions or bundles)

Tactical Overview:

Fleabag Sniffs aren’t built to hold the line, but they excel at being in the right place at the wrong time for your opponent. Their Speed 10 makes them ideal for objective play or quick retreats after hit-and-run shooting. While their Ranged 5+ isn’t elite, weight of dice and mobility make them a threat over time—especially when used to distract or draw fire away from your more fragile Goblin infantry and war engines.