NAM M101 105mm Firebase
105mm Field Artillery Battery
(VUSBX09)
includes one Command M16 team, one Staff team, one Gun section with three M101A1 105mm howitzers with crew one Small three-hole base, one Medium four-hole base & three Large six-hole bases.
The M2A1 105mm howitzer was the mainstay of the United States artillery units during World War Two. First entering production in 1941, it quickly gained a reputation for its high degree of accuracy and exceptional firepower.
Despite being developed during the 1920s, the gun didn’t enter go production due to the surplus number of World War One vintage 75mm field guns that were still in service. The project was put on hold till the United States entered World War Two in 1941. Designated as the 105mm howitzer M1, further refinements were made during the course of the war with various designations. However, in 1962 the designation system for artillery changed and the 105mm M2A1 howitzer became known as the M101A1. The change in designation didn’t detract from its performance in any way during the course of the conflict in Vietnam.
While the M101A1 howitzer has been retired by the United States military; it continues to see service with many armed forces spanning the globe.
The M16 Rifle Team in Flames of War Vietnam
M16 Rifle team
Mobility:
Range: 12”/30cm
Rate of Fire: 2
Anti-tank: 1
Firepower: 6
Add one die in Defensive Fire
Staff Teams in Flames Of War Vietnam
To do their job, a staff team needs lots of maps, plotting boards, charts and tables, not to mention radios and telephones. All this equipment prevents them from being very mobile or effective in combat.
Although they are an Infantry team, Staff teams are part of their Artillery platoon and move slowly as if they were a Heavy Gun team. A Staff team can shoot as a Rifle team, but cannot function as a Staff team in the turn it does so.
A Staff team can function just as well when it is mounted in its own Transport team as it can when Dismounted (as long as it is not Bailed Out or Bogged Down), but cannot function at all when mounted in another Transport team.
The M101A1 105mm Howitzers
Smoke
Sometimes your weapons won’t destroy the enemy quickly enough to prevent them from wreaking havoc on your own troops first. One way to protect your troops in the meanwhile is to fire smoke at the enemy to temporarily impair their vision.
Only weapons listed as having the Smoke attribute in their Arsenal may fire smoke. Some weapons can also fire Smoke Bombardments (see page 136 of the main rulebook).
The M101A1 105mm Howitzer in Flames of War Vietnam
M101A1 105mm howitzer
Mobility: Immobile
Range: 24”/60cm
Rate of Fire: 1
Anti-tank: 9
Firepower: 2+
Beehive, Breakthrough gun, Gun shield, Smoke
Firing Bombardments
Range: 72”/180cm
Anti-tank: 4
Firepower: 4+
Smoke Bombardments
Gun Shields
Manning a gun in the thick of battle is a hazardous job. To offset the increased vulnerability of gun crews to enemy fire, many guns have a bulletproof gun shield.
Gun Shields provide your Gun teams with Bulletproof Cover from shots fired from in front of a line drawn across the front of the team’s base. Shots fired from behind this line hit the unprotected crew behind the shield.
Gun Shields do not provide cover to teams moving At the Double, nor from artillery bombardments.
Beehive Ammunition
A vital round for tanks and artillery in Vietnam was the devastating, ‘beehive’ canister round, named for the sound of more than a thousand pellets whizzing past.
A gun equipped with Beehive ammunition may fire this instead of normal ammunition. A tank firing Beehive ammunition with its main gun can still fire its machine-guns as it would if the main gun fired any other sort of ammunition. In addition, it can fire any Cupola MG when firing Beehive ammunition as no sophisticated aiming is needed.
Beehive ammunition has the characteristics listed below. Unlike normal ammunition, the ROF of Beehive is not reduced when the firing team moves or is Pinned Down. Instead it suffers a +1 penalty on its To Hit rolls.
Range: 8”/20cm
ROF: 5
Anti-tank: 1
Firepower: 6
No Saves from Big Guns
Some weapons are just so powerful that there is no chance of surviving a hit from them. These heavy guns are often mounted in tanks and self-propelled guns designed to break through enemy defensive lines.
Infantry teams, Gun teams, Passengers, and Unarmoured vehicles automatically fail their Saves when hit by a Breakthrough Gun or a Bunker Buster. This does not apply to Artillery Bombardments.
15mm, metal
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