Doubles Event Rules
In Teams of two, players will participate in a total of three games. Each player will have their own Order Dice for their force. There will be four colors of Order Dice in the bag. One color for each player.
Army building requirements
- Teams must be composed of nations that allied during World War II. A Team cannot be Germany and Great Britain. A Team can be Poland and Great Britain.
- A Team comprised of 2-4 Platoons.
- 1 Platoon may be a Tank Platoon. If a player picks a Tank Platoon, that is the only Platoon allowed for that player.
- A Tank Platoon is defined as any Platoon with vehicles listed as the required units.
- Theater Selectors are required. If a player’s force contains multiple Platoons, each Platoon must use the same Theater Selectors.
- A Team is 1,400pts max. Players can split the points between forces however they wish.
- A Team is 15 Order Dice max. Players can split the Order Dice between forces however they wish. Remember, each player will have their own Order Dice in the bag.
- Theater Selectors – Unless otherwise noted, all Theater Selectors from all Campaign and Theater books are allowed. Unless cleared by the TO, players are required to build forces using a Theater Selector.
- The Leadership Standard – The Morale level of the Lieutenant must be equal to or greater than the Morale level of the majority of the units in the platoon (rounding up).
- The Sept. 13, 2022 FAQ & Errata will be used for the tournament.
The Ban List – These rules, units and Selectors are not allowed in Doubles:
- Multiple Nations:
- Lack of Radios – Tank War – p11
- The M3 Stuart is allowed, but cannot be given the additional hull-mounted LMGs (Dakka Stuart)
- Forward Observer (Super-Heavy) – Campaign: Italy: Tough Gut – p157
- Armored OP Vehicles – Campaign: D-Day: British & Canadian Sectors – p107
- Fortifications
- Multinational Forces
- Any Heroes/Special Characters
- War Reporter – Optional rules
- Warplanes – Optional rules
- Campaign: Korea
- United States:
- 37mm M2 Canister Round – Campaign: Mariana & Palau Islands – p126
- Japan:
- 320mm Type 98 (1938) Spigot Mortar – Campaign: Mariana & Palau Islands – p136
- IJA Bamboo Spear Fighter Squad (Late War) – Armies of Imperial Japan – p25
- IJA General Influence – Campaign: New Guinea – p116
- Great Britain:
- British Forward Naval Observer – Campaign: D-Day: Overlord – p135
- Gurkha Section – Armies of Great Britain – p25
- Gurkha Paratroopers – Empires in Flames – p81
- Canister Shot – Campaign: Italy: Tough Gut p121
- Delay-Fuse HE Shells – Campaign: Italy: Tough Gut p121
- Mike Target – Campaign: Italy: Tough Gut p121
- Germany:
- German Schützen Squad – Campaign: The Western Desert – p93
- Brandenburgers – Campaign: The Western Desert, Duel in the Sun, Ostfront
- German Siege Gun Forward Observer – Campaign: Case Blue – p98
- Soviet Union:
- Soviet Naval Forward Observer – Campaign: Case Blue – p93
- Any rules, books, updates, etc. published after March. 1, 2024 will not be allowed.
Team Considerations
- Officers – The Officer in each player’s force only affects the units in that force (Morale bonus, Snap To). Meaning that Player A’s 2nd Lt grants no Morale Bonus to Player B’s units.
- Transports and Tows: Transports and tows can only transport units in that player’s force. Meaning that Player A’s unit cannot ride in Player B’s transport.
- Medics – Medics in one player’s force only affect the units in that force.
- Free Units – Each Team is allowed one free unit of any kind.
- Example: Player A and Player B are both playing Great Britain, only one Player gets the free Forward Artillery Observer (Artillery Support).
- Example: Player A (France) and Player B (Great Britain) are on the same Team. The Team must decide if Player A will bring either a free Artillery unit (Forward Artillery Doctrine) or free Inexperienced Infantry Section (Hurriedly Conscripted Reserves) or if Player B will bring the free Forward Artillery Observer (Artillery Support).
- British Commonwealth – Players using a Commonwealth force from Duel in the Sun, Campaign: Western Desert and/or Campaign: New Guinea, view the Commonwealth National Rule breakdown.
- Best Painted Consideration – For a Team to be considered for Best Painted, both player’s forces must be within 100pts of each other (the max split is 650pts – 750pts).
AdeptiCon Combat Patrol & Doubles House Rules
- Turret Jam – The Turret Jam rule is not used.
- Wrecks – Leave the wrecks of all knocked-out vehicles on the table. The wreck counts as passible Hard Cover.
- Command Vehicle – Players must declare their Command Vehicle when it is deployed or arrives from Reserve.
- Tiger Fear – Tanks that cause Tiger Fear are not affected by Tiger Fear.
Event Awards
Prizes will be awarded to:
-
Best Overall Team – Team with highest Victory Points.
- Best Painted Team – Team with highest Appearance score.
- Best Allies Team – Team with highest Allies score, that is not Best Overall.
- Best Axis team – Team with highest Axis score, that is not Best Overall.
-
Back to Officer Training – Last placed team
Army List Submission
Players are required to submit Army Lists in advance for review. Lists submitted by the deadline will receive two bonus Victory Points. Lists are due by Sunday, Mar. 24, 2024. Submit to Craig at Craig.bodycote@hotmail.com
Note on EasyArmy – We all use it, we all love it. But double check those lists against the book.
Teams must bring five copies of their list to the event – three for opponents, one for the TO and one for themselves.
Scenarios
The scenarios pack will be released on Monday, Apr. 1, 2024.
Key rule regarding capturing objectives:
Combined Arms: To capture an Objective, both players on a Team must have a unit within 6” of the edge of the Objective with no enemy units from both players on a Team within 6” of the Objective at the end of a Turn. Empty Transports and Tows cannot capture and cannot contest Objectives.
Additionally, once an Objective is captured, your team can move over six inches away and retain the objective.
Any questions should be directed towards Craig.bodycote@hotmail.com