A stand-alone roleplaying game set in the Burning Sands, a region to the north of Legend of the Five Ring's Empire of Rokugan.
Utilizes a condensed version of the 3rd Edition L5R roll-and-keep system, and contains notes for combining Burning Sands with Five Rings.
To the north of the Empire of Rokugan, lies a mysterious land called the Burning Sands, where great empires clash, where deadly intrigues abound in the great Jewel of the Desert, and where intrigue and war are one in the same. To Rokugani, the Burning Sands are a gaijin enigma. But as the long exile of the Unicorn and the shorter exile of the Scorpion have proven, the destinies of the two are intertwined, whether the Rokugani understand this or not.
The Legend of the Burning Sands has exerted a powerful pull on the imagination of gamers since its debut with the collectible card game in 1998. With this book, it joins the Legend of the Five Rings Role-playing Game with its unique core Roll and Keep mechanics. But, it can also be used as a stand-alone role-playing game product.
• Descriptions and new mechanics for all of the major factions of the Burning Sands, from the proud Yodotai and Senpet Empires to the stealthy Assassins and Jackals • Continues of the history of the Burning Sands from the end of the Collectible Card Game story arc • A condensed version of the Legend of the Five Rings Role-playing Game Third Edition rules for those using this as a stand-alone role-playing game • Notes for meshing both games for those already familiar with the system