Conquest - The Last Argument of Kings
Conquest Dweghom: Mnemancer Apprentice (Officer)
Conquest Dweghom: Mnemancer Apprentice (Officer) New 38mm ScaleSuch is the prestige and Aghm of the position of Hold Raegh, that even the eldest...
View full detailsConquest Dweghom: Herald of Stone (Officer)
Conquest Dweghom: Herald of Stone (Officer) New There are a few gifted Dweghom who reach a state of balance with their Element without formal So...
View full detailsConquest Dweghom: Flamecaster (Officer)
Conquest Dweghom: Flamecaster (Officer) New 38mm ScaleA Command Upgrade that will reinforce the defences of both its regiment and character.Resi...
View full detailsConquest Dweghom: Hellbringer Sorcerer (Officer)
Conquest Dweghom: Hellbringer Sorcerer (Officer) New When the Dweghom turned on their creators it was their affinity for sorcery and metallurgy ...
View full detailsConquest Dweghom: Tempered Steelshaper
Conquest Dweghom: Tempered Steelshaper New 38mm ScaleFor many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom developm...
View full detailsConquest Dweghom: First Blood Warband New
Conquest Dweghom: First Blood Warband New Your Dweghom First Blood Warband has 2 Initiates Squads, a squad of Wardens, an Inferno Automata, an A...
View full detailsConquest – the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing.
Frequently Asked Questions
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1. What is Conquest?
Conquest – the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing.
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2. How to play Conquest?
Conquest is a fast and intuitive game that plays in under two hours. You can download ALL of the rules for FREE online! We recommend you start at the quick start rules to familiarize yourself with the flow and concept of the game before you dive into the full rules.
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3. What is gameplay like?
Conquest: The Last Argument of Kings is a 2-player miniatures war game that uses a rank and flank style of fighting and engagement. Each player takes control of a different army and engages in combat on the tabletop using their forces to score victory points.
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4. What scale is Conquest: Last Arugument of Kings?
The figures are 38mm in scale – a size that few if any other games use – and compared to regular 28mm miniatures even a baseline Conquest human is virtually ogre-sized.