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Bandai Gundam RG 1/144 #02 MS-06S Zaku II

Original price R$ 195,00 - Original price R$ 195,00
Original price
R$ 195,00
R$ 195,00 - R$ 195,00
Current price R$ 195,00

Real Grade (RG) MS-06S - Zaku II - 1/144 Scale

Description

The second release in Bandai's new "Real Grade" series is Char's Zaku II! Just like the first kit in the Real Grade line, the RX-78-2 (linked below), the Zaku II packs an amazing level of detail (think MG or PG) into an HG-size kit, complete with dynamic action and moving features.  The perfect counterpart to the RG Gundam, the Zaku II comes with the same kind of posable inner frame, piping, and enough markings to keep you busy for some time.  Bandai continues to raise the bar.

Includes

  • MS-06S Zaku II
    • Manipulators
      • Fists (1 pair)
      • Poseable (1 pair)
  • Machine Gun
  • Heat Hawk
    • Connector Joint
  • Zaku Bazooka
  • Adapter for Action Base
  • 1/144 Char Aznable Figurine

The BANDAI logo on the box is BLUE and NOT red

Please note the items box does not contain the 30th Anniversary Red Emblem, but it is the same model kit. 

Kit Features & Gimmicks

Articulation

  • The head can rotate on a ball-and-socket joint.
    • Monoeye features a gear mechanism that moves when the head is turned sideways.
  • Shoulder joints can pull out and swing frontwards.
  • The arms can...
    • Swing on a peg-and-socket joint.
    • Raise horizontally.
  • The shoulder armor and shields are jointed, allowing some movement to provide clearance for the arm articulation.
  • The upper elbows can turn.
  • The elbows and knees are double-jointed.
  • The manipulators can swivel on a ball-and-socket joint.
  • The poseable manipulators feature 3+1+1 articulation on each finger.
  • The waist can rotate 360 degrees.
  • Front, side, and rear skirt armors are poseable to avoid interference with the leg articulation.
  • The hip joint frame can tilt frontwards or backwards.
  • The upper thighs can...
    • Swing frontward/backward on a peg-and-socket joint.
    • Raise horizontally and/or rotate on a ball-and-socket joint.
  • The ankles can tilt/pivot.

Weapons/Other Gimmicks

  • Cockpit hatch can be opened/closed.
  • The hands are swappable.
  • Any of the weapons can be wielded by the poseable hands.
    • The Weapons feature molded/flip-out tabs for gripping stability.
  • Both the Machine Gun and Bazooka foregrips can swing out for the hands to wield.
  • Magazine Drum can be detached from the Machine Gun and can be mounted onto either side or the bottom part of the rear waist armor.
  • Heat Hawk can be stored onto either side or rear waist armor via a holster piece.
  • Bazooka can be stored onto the rear waist armor by flipping down the rear waist's built-in joint.