Hail Caesar
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View full detailsFrom the Bronze Age to the Roman Empire, from the Spartans to Medieval Knights, Hail Caesar is a tabletop wargame with massed 28mm armies, set in the Ancients era. Hail Caesar is a well presented rule set allowing players to refight battles from antiquity to the early medieval period. The rules are clearly set out, play well and generate decisive battles in less than two hours. The rules allow for multiple players per side and cope with large numbers of figures well. They can also be easily scaled down to match available figures and tabletops.
Frequently Asked Questions
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1.What is Hail Caesar by Warlord Games?
From the Bronze Age to the Roman Empire, from the Spartans to Medieval Knights, Hail Caesar is a tabletop wargame with massed 28mm armies, set in the Ancients era. Hail Caesar is a well presented rule set allowing players to refight battles from antiquity to the early medieval period. The rules are clearly set out, play well and generate decisive battles in less than two hours. The rules allow for multiple players per side and cope with large numbers of figures well. They can also be easily scaled down to match available figures and tabletops.
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2.What scale is Hail Caesar?
It will surely surprise no one to hear that Hail Caesar has been designed with 28mm models in mind – although the game is equally playable with 20, 15, 10 and 6mm models and all sizes in-between should anyone feel so inclined.
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3.Who created the game?
Hail Caesar is written by the hugely talented Rick Priestley who is something of an expert in Ancients gaming. Partly because of his studying in antiquities but some would say that it's also because he was there for the most part.
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4.How to play Hail Caesar?
Two-player games take roughly 90 minutes to complete, allow the use of lots of figures, and are easily teachable to new players. The rules use mechanics similar to earlier Priestley rule sets (e.g., Warlord’s Black Powder and GW’s Warmaster series). This includes rolling to activate units and buckets-of-dice combat resolution.